I found the solution to running Han Solo!

By Rogue Dakotan, in Imperial Assault Skirmish

Han%20Solo.pngOn%20A%20Diplomatic%20Mission.png

Use him to run objectives. Don't shoot. Apply + Evade. That combos off cunning and now he has Evade/Block by default. Which will help trigger Return Fire!

It's Foolproof!

Jk. I mean the combo sounds funny but certainly doesn't make him playable. I might try it sometime though.

I've tried it a bit, but you need to pressure hard with Han to make them fire at him - and even then, you need to be lucky :)

A fun thing is, that it would work with Leia. But then you've spend 21 points on having Han not die (perhaps!) and giving him 1 attack with Leia.

If Heart of the Empire brings a Skirmish Upgrade for him (like Vader is getting) and he gets cheaper (but keeps Cunning), this might be a good niche combo. Put Diplomatic Mission on Gideon normally but on Han if you're on a map with a high value objective he could control etc.

Assuming an attachment-fix for Han, if you put Diplomatic Mission on Han, then you can't put the attachment-fix on Han. I'm not sure if you can choose to not attach a skirmish attachment during mission setup, so a Han Solo only skirmish upgrade might always need to go on Han.

Allowing to leave an attachment unattached would require a rules/wording change.

· When deploying units during skirmish setup, if a player has one
or more "Attachment" cards included in his army, he places each
of these cards on one of his non-upgrade Deployment cards.

The next box comes with 3 skirmish upgrades?

So that could be Vader, Han, and Chewie?

For whatever reason I feel that it's more likely to be Vader, Vehicle Only Attachment, amd Something Else

1 hour ago, RogueLieutenant said:

The next box comes with 3 skirmish upgrades?

So that could be Vader, Han, and Chewie?

For whatever reason I feel that it's more likely to be Vader, Vehicle Only Attachment, amd Something Else

I am hoping for boba

2 hours ago, a1bert said:

Assuming an attachment-fix for Han, if you put Diplomatic Mission on Han, then you can't put the attachment-fix on Han. I'm not sure if you can choose to not attach a skirmish attachment during mission setup, so a Han Solo only skirmish upgrade might always need to go on Han.

Allowing to leave an attachment unattached would require a rules/wording change.

· When deploying units during skirmish setup, if a player has one
or more "Attachment" cards included in his army, he places each
of these cards on one of his non-upgrade Deployment cards.

Good point. I always forget about the double attachment restrictions and for some reason I was also thinking Diplomatic Mission was an Upgrade not an attachment.

9 hours ago, RogueLieutenant said:

The next box comes with 3 skirmish upgrades?

So that could be Vader, Han, and Chewie?

For whatever reason I feel that it's more likely to be Vader, Vehicle Only Attachment, amd Something Else

I hope they are 1 for Empire, 1 for Rebels, 1 for Mercs

So...Vader, Han, Boba?

However it would be reasonable to have only Empire's cards as, you know, it is called Heart of the Empire after all... :P

it's a shame you can't stack attachments, or giving Han Smuggler's Run and On a Diplomatic Mission would be fun and weirdly thematic. :D

I actually like for Han to be shooting, he's a freaking sniper with that pistol, especially when focused. Keep him next to C3PO or give him some smuggler's supplies and he's fine, if he gets healed at all, the enemy can't usually deal with him. I prefer Smuggler's Run with him. Really Diplomatic mission was designed for Gideon

Will Han's Return Fire trigger if you use On The Lam?

Depend on how well you use On the Lam.

If the attack misses, then Han can Return Fire, but needs to have line of sight to perform the attack. It is possible to have non-reciprocal line of sight, but it does not happen automatically.

Cool. Yeah, I figured you'd have to do the Greedo-pose to make it work (or just get out of range if Han can shoot farther). Just not sure if there was an actual attack that missed.

So with On The Lam and Run For Cover, you should get more opportunities to trigger his ability.

Edited by aermet69
19 hours ago, RogueLieutenant said:

Han%20Solo.pngOn%20A%20Diplomatic%20Mission.png

Use him to run objectives. Don't shoot. Apply + Evade. That combos off cunning and now he has Evade/Block by default. Which will help trigger Return Fire!

It's Foolproof!

Jk. I mean the combo sounds funny but certainly doesn't make him playable. I might try it sometime though.

That's pretty good actually. If supported correctly and played right, it could be good. I'm thinking it could be fun too. #makehangreatagain

19 hours ago, a1bert said:

Assuming an attachment-fix for Han, if you put Diplomatic Mission on Han, then you can't put the attachment-fix on Han. I'm not sure if you can choose to not attach a skirmish attachment during mission setup, so a Han Solo only skirmish upgrade might always need to go on Han.

Allowing to leave an attachment unattached would require a rules/wording change.

· When deploying units during skirmish setup, if a player has one
or more "Attachment" cards included in his army, he places each
of these cards on one of his non-upgrade Deployment cards.

Allowing multiple skirmish attachment cards would make Droids insanely good. rHKs (or BT-1) + attachment Targeting Computer + Scavenged Weaponry? Wooooo that's a lot of death. If we were going to allow ALL skirmish attachments to stack, you'd have to have Skirmish Attachment types and each deployment card would have explicit limits on the type -- similar to the ship attachments used in X-Wing.

Attachments released pre-Jabba's Realm -- I feel it's important that discussions like these acknowledge the context of pre-JR and post-JR skirmish -- were trying to add functionality based on the skirmish game at that time. Some of those additions are going to translate better (Targeting Computer) than others (Combat Suit). It will be interesting to see how pre-JR attachments work with post-JR figures.

I think it is okay to have unique Skirmish Attachments for Han Solo and other unique figures. The designers are giving us a "better version" of a deployment card that, especially in the case of Han, was designed to work BOTH in skirmish and in the campaign game. But we're not forced to use this attachment with the figure, which gives us the choice to find new ways to implement the card... and gives the designers choices on how to provide future attachments that might work with a 12-point Han.

All this being said, I don't think there's anything wrong with Han Solo's special attachment card stating "you may attach one additional Skirmish Attachment card of cost 1 or less". Then you can do Han + his attachment + Motivation. If Han's unique attachment also gave him multiple attacks, then you'd have no need to do On A Diplomatic Mission.

Edited by cnemmick
Reworked a mushed point I was trying to make into two distinct points.
On 5/24/2017 at 5:35 PM, RogueLieutenant said:

Han%20Solo.pngOn%20A%20Diplomatic%20Mission.png

Use him to run objectives. Don't shoot. Apply + Evade. That combos off cunning and now he has Evade/Block by default. Which will help trigger Return Fire!

It's Foolproof!

Jk. I mean the combo sounds funny but certainly doesn't make him playable. I might try it sometime though.

So I tried it. It's not bad at all. Kind of fun actually. It definitely is well worth it for an overcosted figure like Han, i.e. feels like it's worth more than 1 pt! I dare say almost playable in competitive play. Almost. Thanks for the idea! :)

You managed to make it work while also having Han not shoot?

1 hour ago, RogueLieutenant said:

You managed to make it work while also having Han not shoot?

Han can shoot when someone shoots him and doesn't do any damage :) Not going to be competitive of course but fun to mess around with.