PS 9 Dash

By thestggrwng, in X-Wing Squad Lists

So HLC Dash is great but not quite good enough to be tournament quality. My feeling is that the PS is keeping the Dash man down. Which leads me to

Dash

-VI

-HLC

-Title

-Rey

-Smuggling compartment

-Countermeasures

-Gltterstim

Leaves me with 44 points. I think an init bid is definitely something to invest in which leaves me about 41 to 42 points to play with. Not sure what to use? Light Miranda? Shara? TLT Dutch and Rex? Thoughts?

Edited by thestggrwng

I like Jan Ors HWK:

Dash Rendar (36)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Cluster Missiles (4)
Rey (2)
Glitterstim (2)
Smuggling Compartment (0)
Countermeasures (3)
Outrider (5)

Jan Ors (25)
Wired (1)
Autoblaster Turret (2)
Chewbacca (4)
Vectored Thrusters (2)
Moldy Crow (3)

Total: 97

View in Yet Another Squad Builder

I've been toying around the idea of PS9 Dash too. A piece I've thought about is M9-G8, not quite sure how to fit it in with the right partner without the partner just dying right away.

16 minutes ago, Force Majeure said:

I like Jan Ors HWK:

Dash Rendar (36)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Cluster Missiles (4)
Rey (2)
Glitterstim (2)
Smuggling Compartment (0)
Countermeasures (3)
Outrider (5)

Jan Ors (25)
Wired (1)
Autoblaster Turret (2)
Chewbacca (4)
Vectored Thrusters (2)
Moldy Crow (3)

Total: 97

View in Yet Another Squad Builder

I don't really see the HWK keeping up with Dash. It's just not that maneuverable.

4 minutes ago, Biggsy_boy said:

I don't really see the HWK keeping up with Dash. It's just not that maneuverable.

My thought exactly.

It's not there to bloody noses, it's there to juice up her wing mates.

She just needs to stay within range 3 of her buddies to give them an extra die. She banks focus' to help her out with offense & defense, VT let's her get in/out of range, and Chewbacca is like both a shield and a hull for 4 points. And Wired works for both offense & defense too.

Granted, you may like TLT instead of Autoblasters, so she can stay at range and plink away, but that's just a style preference. There's plenty of points available to switch them if you like.

edit:

Switch Cluster Missile for Proton Rockets to make up the difference in points if you move to TLT.

Edited by Force Majeure
5 minutes ago, Biggsy_boy said:

I don't really see the HWK keeping up with Dash. It's just not that maneuverable.

With Super Dash no. But this Dash is only making one move and maybe a barrel roll. The barrel roll can get him back in Range of Jan if need be anyways. She has Barrel roll as well. Lots of options to get back into that Range 3 bubble.

This is my go-to build for Jan and is pretty reliable.

I don't think this will solve many problems. Yes, Dash's low PS means that Fenn Rau and friends can easily get into the "donut" and smoke him, but in this build, you've removed all of his maneuverability. So in spite of his high PS, he still will fall to more maneuverable aces like Fenn and Dengar. How about keeping Engine Upgrade? And maybe adding Kanan?

I think hard 1 turns + Barrel Roll is pretty darn maneuverable. Personally, I'd have Mangle Cannon in place of HLC, but that's just me.

Mangler might actually help. Because of Rey, the attacks will always be modified, and getting into range 1 does nothing. Countermeasures can help him survive Fenn Rau's dive bombs. Maybe burnout SLAM instead of Glitterstim? That way, you get back some of the maneuverability that EU gave. So, between Countermeasures and SLAM, you have two turns of near-certain survival, and this gives you a ship that can effectively bait while also dealing significant damage.

5 minutes ago, BlackOne said:

I don't think this will solve many problems. Yes, Dash's low PS means that Fenn Rau and friends can easily get into the "donut" and smoke him, but in this build, you've removed all of his maneuverability. So in spite of his high PS, he still will fall to more maneuverable aces like Fenn and Dengar. How about keeping Engine Upgrade? And maybe adding Kanan?

My thought is why do I need Kanaan when I am not stressing? Rey is there for focus and he can always disengage to restock her. With the PS9 and an init bid, you have much more information on whether you need to barrel roll. If you don't, you can target lock, if you do, you can take a barrel roll and a focused shot is not bad. It lets him be a little more decisive on whether he needs the barrel roll. That is the other reason I was thinking Dutch to pass target locks to him to keep him as action stacked as possible for some initial big hits.

How's this combo?

Dash Rendar (36)
Veteran Instincts (1)
"Mangler" Cannon (4)
Rey (2)
Outrider (5)

Jan Ors (25)
Wired (1)
Autoblaster Turret (2)
Chewbacca (4)
Vectored Thrusters (2)
Moldy Crow (3)

Captain Rex (14)

Total: 99

View in Yet Another Squad Builder

A "naked" Rex is still a very good ship. Very annoying not having that extra attack die which I feel offsets the loss of Countermeasures+Glitterstim & downgrade to Mangler Cannon.

Edited by Force Majeure
2 hours ago, thestggrwng said:

My thought is why do I need Kanaan when I am not stressing? Rey is there for focus and he can always disengage to restock her. With the PS9 and an init bid, you have much more information on whether you need to barrel roll. If you don't, you can target lock, if you do, you can take a barrel roll and a focused shot is not bad. It lets him be a little more decisive on whether he needs the barrel roll. That is the other reason I was thinking Dutch to pass target locks to him to keep him as action stacked as possible for some initial big hits.

Sorry, my bad. I got it confused with the old PTL build. Kanaan is in fact useless for you; keep Rey.

I would go Ashoka and get a PS9 Super Dash... could even add Biggs for when dash gets caught

Dash: VI, Title, HLC, Rey, EU

Asoka: VI, Captured

Biggs: R5 X3, Integrated

or could drop Biggs to get bombs on Asoka and add an A wing or even Airen Craken for more actions on Dash

If the enemy doesn't have PS9+ this list should be able to do very bad things to them

Edited by Dave Grant
11 hours ago, Dave Grant said:

I would go Ashoka and get a PS9 Super Dash... could even add Biggs for when dash gets caught

Dash: VI, Title, HLC, Rey, EU

Asoka: VI, Captured

Biggs: R5 X3, Integrated

or could drop Biggs to get bombs on Asoka and add an A wing or even Airen Craken for more actions on Dash

If the enemy doesn't have PS9+ this list should be able to do very bad things to them

If running Ahsoka, why bother gimping Dash w/ VI? As long as you're able to fly them close, she can give Dash an action in combat, effectively giving him PS infinity.

The problem with Ahsoka in general is that she melts in the current meta via Fenn & Dengar, so there isn't really any point to bring her with any expectation for her to last.

Biggs & Dash could be pretty annoying, but I don't think it requires VI -- PtL Dash really is the way to go.

And I simply don't understand why folks think Rey is so good. Unless your opponent is actively slow rolling, you're going to have 1-2 tokens stacked max, and they get burned quickly. I've never played against a Rey that was even eligible to trigger more than twice. I guess, if you're trying to budget Dash it's your best option, but I'd be super happy to see that across the table, because non-PtL Dash is a fairly easy kill.

30 minutes ago, ArbitraryNerd said:

If running Ahsoka, why bother gimping Dash w/ VI? As long as you're able to fly them close, she can give Dash an action in combat, effectively giving him PS infinity.

The problem with Ahsoka in general is that she melts in the current meta via Fenn & Dengar, so there isn't really any point to bring her with any expectation for her to last.

Biggs & Dash could be pretty annoying, but I don't think it requires VI -- PtL Dash really is the way to go.

And I simply don't understand why folks think Rey is so good. Unless your opponent is actively slow rolling, you're going to have 1-2 tokens stacked max, and they get burned quickly. I've never played against a Rey that was even eligible to trigger more than twice. I guess, if you're trying to budget Dash it's your best option, but I'd be super happy to see that across the table, because non-PtL Dash is a fairly easy kill.

You hit the nail on the head about why Dash isn't being seen. It is Fenn and Dengar all over the place. His PS 7 just keeps him from mitigating the range like he needs to. Which is why in my opinion, you need a PS 9 with an init bid. You need Fenn and Dengar moving first. One of the great things about dash late game is he runs for 3 or 4 turns. Perfect opportunity to reload focus onto Rey. Rebel crew is all about stress management. Leaving action efficient crew options light.

3 hours ago, thestggrwng said:

You hit the nail on the head about why Dash isn't being seen. It is Fenn and Dengar all over the place. His PS 7 just keeps him from mitigating the range like he needs to. Which is why in my opinion, you need a PS 9 with an init bid. You need Fenn and Dengar moving first. One of the great things about dash late game is he runs for 3 or 4 turns. Perfect opportunity to reload focus onto Rey. Rebel crew is all about stress management. Leaving action efficient crew options light.

I was able to chase down a budget Dash at a tournament recently with a Decimator . It wasn't a VI Dash (not that that matters in the matchup), it's just that no PtL means you can't BR/Boost & grab a focus (or BR & Boost).

PS9 Dash is dead Dash, regardless of if he moves after Fenn/Dengar. Honestly, Dash doesn't have the raw efficiency required in the meta anymore. He needs to be able to sneak a third action in somehow, not lose one so he moves last, which you're not going to be able to sneak in enough of a bid to guarantee.

PtL Dash can at least be somewhat unpredictable/more capable of using obstacles to throw off opponents.

20 hours ago, ArbitraryNerd said:

I was able to chase down a budget Dash at a tournament recently with a Decimator . It wasn't a VI Dash (not that that matters in the matchup), it's just that no PtL means you can't BR/Boost & grab a focus (or BR & Boost).

PS9 Dash is dead Dash, regardless of if he moves after Fenn/Dengar. Honestly, Dash doesn't have the raw efficiency required in the meta anymore. He needs to be able to sneak a third action in somehow, not lose one so he moves last, which you're not going to be able to sneak in enough of a bid to guarantee.

PtL Dash can at least be somewhat unpredictable/more capable of using obstacles to throw off opponents.

That actually surprises me. You don't need action efficiency against a Deci, you just need distance. More complete information on whether you need to barrel roll or if you can just focus or target lock to increase attack. Even without PTL a Dash should be able to maintain distance using the rocks as blockers for the opponent.

Depends in he decimator. RAC with EU will slaughter Dash. The thing is, the VT-49 has so many hp that it can just ignore damage from obstacles, Chiraneu does most of his damage from Vader rather than standard attacks anyway, so he can very easily follow Dash into asteroid fields.

37 minutes ago, BlackOne said:

Depends in he decimator. RAC with EU will slaughter Dash. The thing is, the VT-49 has so many hp that it can just ignore damage from obstacles, Chiraneu does most of his damage from Vader rather than standard attacks anyway, so he can very easily follow Dash into asteroid fields.

Well then the question is why wasn't RAC with EU your first target? Especially since he generally is a PS 10. Don't leave a target that can crush your ship as the last thing.

Fair enough. In your experience, can Dash ignore RACs wingmen, like Whisper, in order to target the decimator?

I don't think you can outright ignore, but you want to try and stay at range 3, or out of range from the other ship

1 hour ago, BlackOne said:

Fair enough. In your experience, can Dash ignore RACs wingmen, like Whisper, in order to target the decimator?

At Ps 9 with an init bid, Yes, I think he can. Whisper staring down a dash who shoots first is a very different whisper.

Edited by thestggrwng

Did this ever get played? I am highly interested. It's true that aces above PS7 can donut punch Dash, unless you are very good at foreseeing their moves and making distance. Evidence this worked would be great, otherwise it's still PtL for me.