20 minutes ago, BlodVargarna said:R5-D8.
Cool. Guess I've never paid much attention to R5-D8. Could be useful.
20 minutes ago, BlodVargarna said:R5-D8.
Cool. Guess I've never paid much attention to R5-D8. Could be useful.
18 minutes ago, drail14me said:Cool. Guess I've never paid much attention to R5-D8. Could be useful.
The Red 6 Porkins build is really fun to fly but it's a huge gamble. If it works it's a game winner, if it fails it's a lot of points on a ship that's going to blow itself up. Fitting.
1 minute ago, BlueMusketeer28 said:The Red 6 Porkins build is really fun to fly but it's a huge gamble. If it works it's a game winner, if it fails it's a lot of points on a ship that's going to blow itself up. Fitting.
What's the best way to beat Porinks? We are about to start some league play. We get ONE named pilot and 75 points to build a squad around them. One of the players has picked Porkins. I'm curious how his list will look and how to beat it. Figure everyone will build their list to support that named pilot so take them out first and maybe the list falls apart?
52 minutes ago, drail14me said:What's the best way to beat Porinks? We are about to start some league play. We get ONE named pilot and 75 points to build a squad around them. One of the players has picked Porkins. I'm curious how his list will look and how to beat it. Figure everyone will build their list to support that named pilot so take them out first and maybe the list falls apart?
Focus fire him. Like any X. He's really tough, force stress on him, if he gets cocky he will blow himself up.
1 hour ago, drail14me said:What's the best way to beat Porinks?
Offer him a sandwich. Preferably a torpedo sub.
Hi, new to the game here. My post on this thread was my first and as it took some time to be checked by a mod it was passed by. I've got some questions:
Can someone explain why bb-8 wedge is so popular? He doesn't seem very flexible. You have to barell roll before you execute the maneuvre and it has to be green which is rather limiting. Wedge with ptl also limiting as you get stressed.
I was thinking a wedge with vectored thrusters, expert handling and R7-T1. You get all the benefits without having to do a green. You can barell roll free, target lock and boost without being stressed. Is that not preferable? Is IA absolutely necessary for longevity?
Also, why do people suggest R3-A2 on Wes, when clearly Hobbie was made for this card?
3 hours ago, Arbiter7 said:Can someone explain why bb-8 wedge is so popular? He doesn't seem very flexible. You have to barell roll before you execute the maneuvre and it has to be green which is rather limiting. Wedge with ptl also limiting as you get stressed.
I was thinking a wedge with vectored thrusters, expert handling and R7-T1. You get all the benefits without having to do a green. You can barell roll free, target lock and boost without being stressed. Is that not preferable? Is IA absolutely necessary for longevity?
Also, why do people suggest R3-A2 on Wes, when clearly Hobbie was made for this card?
Don't worry, you'll start to understand as you get more familiar with the game.
(1) Repositioning in the game is very powerful both as a means of getting your firing arc on target, and even more important avoiding other firing arcs or "arc-dodging". For this boost is good, barrel roll is better, and both together are outstanding.
(2) The base T-65 X-wing lacks repositioning, so an add is a benefit. BB-8 is great because it's truly a free action, allowing you to take a second action, so you can reposition, then focus or target lock. A rear to front barrel roll plus a 1 forward is the equivalent of a half move forward with a lateral reposition, which can really keep guns on target as you slow-roll in.
(3) On Wedge, PTL + BB-8 grants him three actions without stress, like so:
- Reveal green
- Execute BB-8 barrel roll
- Push the Limit for action #2, get stress
- Perform green maneuver, clear stress
- Perform normal action (#3)
Add Engine Upgrade, for Bat Wedge, and Wedge can barrel roll, boost, and target lock or focus without stress -- and the reposition potential just from a simple green maneuver with both reposition actions is just amazing.
(4) Your suggestion actually pays four points to do one action, and has a non-synergistic droid. It's a bit hard to follow, but Expert Handling isn't "free" -- you have to do the Expert Handling action to do it (taht's why the card reads ACTION:), so you don't get another action. If you just want to Barrel Roll without taking another action, Vectored Thrusters by itself is enough. R7-T1 is OK for Boost, but highly conditional as you must be in the opponent's arc, and if you take the R7-T1 target lock, you can't barrel roll (and vice versa). You could do PTL + Vectored Thrusters + R7-T1, but you'll have paid almost the same price as PTL + BB-8 + Engine Upgrade for a more situational build that will leave you stressed.
(5) R3-A2. He's very powerful with Wes (especially VI Wes) because of the combination of stripping an opponent's token (at high PS, probably before the opponent can fire back) plus adding stress at the same time, leaving the opponent either predictable or unable to take an action the following turn. Hobbie can deal the stress and clear his own, but is at lower PS, doesn't token-strip, and must take and spend the Target Lock in the same turn to clear stress -- fine when you need to spend the lock, but not so fine if you want to keep it for later. Though you certainly can use R3-A2 with him, Hobbie pairs much better with Targeting Astromech (white K-turns plus TL/Focus).
6 hours ago, Hawkstrike said:Don't worry, you'll start to understand as you get more familiar with the game.
Thanks, this makes more sense now! Good points.