Are triple T65's viable?

By Captain Pellaeon, in X-Wing Squad Lists

Rhetorical question, take it easy.

I'd like to make this topic a bit of a mirror to the T-70s one. What I'm looking for here, is the mos fun/creative/competitive(?) list one can come up with, using everyone's treasured, favourite, classic T-65 X-Wing.

Oh, and don't make this a "buff T-65 naow!" topic please, there are plenty of other places to voice our dissatisfaction about that.

So here is my idea:

Rogue Squadron (100/100)

Wedge Antilles (29)

  • PTL (3)
  • BB-8 (2)
  • IA (0)

Wes Janson (29)

  • Vet Instincts (1)
  • R3-A2 (2)
  • Flechette Torpedoes (2)
  • Munitions Failsafe (1)

Hobbie Klivian (25)

  • R2-D6 (1)
  • PTL (3)
  • Vectored Thrusters (2)

PTL BB-8 Wedge is obvious. Stress Wes is also, with a spin: the Munitions Failsafe is there because I'm counting on him missing. So he can double stress more than once. Hobbie seems fun, I thought PTL could make him TL often to use his stress shedding ability, and VT gives him some amount of repositioning.

8 hours ago, Captain Pellaeon said:

Rhetorical question, take it easy.

I'd like to make this topic a bit of a mirror to the T-70s one. What I'm looking for here, is the mos fun/creative/competitive(?) list one can come up with, using everyone's treasured, favourite, classic T-65 X-Wing.

Oh, and don't make this a "buff T-65 naow!" topic please, there are plenty of other places to voice our dissatisfaction about that.

So here is my idea:

Rogue Squadron (100/100)

Wedge Antilles (29)

  • PTL (3)
  • BB-8 (2)
  • IA (0)

Wes Janson (29)

  • Vet Instincts (1)
  • R3-A2 (2)
  • Flechette Torpedoes (2)
  • Munitions Failsafe (1)

Hobbie Klivian (25)

  • R2-D6 (1)
  • PTL (3)
  • Vectored Thrusters (2)

PTL BB-8 Wedge is obvious. Stress Wes is also, with a spin: the Munitions Failsafe is there because I'm counting on him missing. So he can double stress more than once. Hobbie seems fun, I thought PTL could make him TL often to use his stress shedding ability, and VT gives him some amount of repositioning.

Hobbie just needs Targetting Astromech to work. 27 points for a Rebel TIE Defender... Minus a green die...

With three T65s I think you need Biggs to protect your big two. I prefer to use four (Tarn, Hobbie, Red, Red) so that I have more of a net, more dice, and less a problem if one kicks the bucket.

Intense T-65s (99)

Wedge Antilles (31) - X-Wing
Intensity (2) BB-8 (2), Integrated Astromech (0)

Garven Dreis (29) - X-Wing
R2-D6 (1), Intensity (2) Vectored Thrusters (2)

Wes Janson (33) - X-Wing
Intensity (2) R3-A2 (2), Vectored Thrusters (2)

Edited by BlodVargarna

How about this list for a triple X T65 style.

Wedge Antilles (31) - X-Wing

Predator (3), BB-8 (2), Proton Torpedoes (4), Integrated (0)

Wes Janson (29) - X-Wing

Adaptibility (0), R3-A2 (2), Plasma Torpedoes (3), Integrated (0)

Biggs Darklighter (25) - X-Wing

R4-D6 (1), Integrated (0)

So that's 98 points which gives a 2 point bid.

Edited by dsh7718
2 hours ago, BlodVargarna said:

Intense T-65s (99)

Wedge Antilles (31) - X-Wing
Intensity (2) BB-8 (2), Integrated Astromech (0)

Garven Dreis (29) - X-Wing
R2-D6 (1), Intensity (2) Vectored Thrusters (2)

Wes Janson (33) - X-Wing
Intensity (2) R3-A2 (2), Vectored Thrusters (2)

As fun as that would be, I think that running Wes without VI or Adaptability really loses a lot of his value. At PS 8, he'll be shooting after Fenn, Vader, Whisper, etc, with no hope of shooting first. At PS 9 he at least has a chance to win the bid and shoot first. At PS 10, he gets to outshoot VI Chiraneau sometimes as well.

So, yah, Wes' best use lies, IMO, in his defensive capabilities. You fire early enough in the round, you might get them to burn a token on defense, and then you burn their TL to give your ships added longevity. Or you just burn their TL anyways, even if hour other two have harder targets. With the four points you've saved, you could do VI and Flechettes, or Adaptability and a four point torp. But I'd definitely put Integrated on Wes as well. Having flown a lot of Wes/Wedge, that 'extra shield' is so incredibly worth it.

(98)

Wedge Antilles (37) - X-Wing
Intensity (2), R7-T1 (3), Plasma Torpedoes (3), Integrated Astromech (0)

Tarn Mison (26) - X-Wing
M9-G8 (3), Integrated Astromech (0)

Wes Janson (35) - X-Wing
Veteran Instincts (1), R3-A2 (2), Flechette Torpedoes (2), Munitions Failsafe (1)

R7-T1 goes well with Intensity and Tarn with M9-G8 is really nice as well.

Rounding out with Stress Wes as described in the OP.

10 minutes ago, 00supra00 said:

(98)

Wedge Antilles (37) - X-Wing
Intensity (2), R7-T1 (3), Plasma Torpedoes (3), Integrated Astromech (0)

Tarn Mison (26) - X-Wing
M9-G8 (3), Integrated Astromech (0)

Wes Janson (35) - X-Wing
Veteran Instincts (1), R3-A2 (2), Flechette Torpedoes (2), Munitions Failsafe (1)

R7-T1 goes well with Intensity and Tarn with M9-G8 is really nice as well.

Rounding out with Stress Wes as described in the OP.

I like the idea about R7-T1, so how adding him to a third "ace"?

Wedge Antilles - BB-8, Intensity, IA (33)

Wes Janson: Veteran Instincts, R3-A2, Flechette Torps, IA (34)

Luke Skywalker: R7-T1, Intensity, IA (33)

Luke's ability is so-so for defense, so it allows me to save the focus for flipping back Intensity, and use the TL to modify his attack dice.

5 hours ago, Captain Pellaeon said:

I like the idea about R7-T1, so how adding him to a third "ace"?

Wedge Antilles - BB-8, Intensity, IA (33)

Wes Janson: Veteran Instincts, R3-A2, Flechette Torps, IA (34)

Luke Skywalker: R7-T1, Intensity, IA (33)

Luke's ability is so-so for defense, so it allows me to save the focus for flipping back Intensity, and use the TL to modify his attack dice.

May as well grab the Evade with Luke's intensity then, seeing as his ability removes the need for focus. He becomes tankier than ever.

If we're going to run Luke, let's give him R2-D2:

T-65s (100)

Wedge Antilles (33) - X-Wing
Intensity (2), BB-8 (2), Integrated Astromech (0)

Wes Janson (31) - X-Wing
Adaptability (0), R3-A2 (2), Integrated Astromech (0)

Luke Skywalker (36) - X-Wing
Intensity (2), R2-D2 (4), Vectored Thrusters (2)

59 minutes ago, BlodVargarna said:

If we're going to run Luke, let's give him R2-D2:

T-65s (100)

Wedge Antilles (33) - X-Wing
Intensity (2), BB-8 (2), Integrated Astromech (0)

Wes Janson (31) - X-Wing
Adaptability (0), R3-A2 (2), Integrated Astromech (0)

Luke Skywalker (36) - X-Wing
Intensity (2), R2-D2 (4), Vectored Thrusters (2)

Three high-ps pilots with several tricks and options. Not sure how much damage you'll be putting out though. Mainly relying on Wedge I guess? The reason that R7-T1 was good is that it allowed Luke to also be useful on offense, as a Focus is cutting it less and less nowadays, while a TL, and sometimes Focus is far better offensively. Especially as you can't spend the Focus he gets from Intensity if you want to flip Intensity right away (which, granted, you may not want to). You can then also fit PtL on Wedge in place of Intensity, which is just straight up better with BB-8. No need to recharge, and you can take a TL before your move if you want.

On the other hand, this is a durable list. Wes strips tokens with defense in mind, Wedge and Luke both have repositioning high in the round, and Luke has both solid defense and regen. I'm not sure if it's the list for me, but it definitely has legs.

A while ago I was trying to come up with a use for the alt art Swarm Tactics card I'd got. Came up with this. Not really competitive but potentially a strong Alpha strike. Wes fires his primary, strips token/s. Garven shoots (PS9 with Swarm Tactics). Moves [Focus] to Wedge (Who target locked).

Hopefully repeat but swapping Wes and Wedge around to get a lot of damage with Wes' Plasma.

R3-A2 for some control if needed. R2-D2 to keep the big hitter alive.

99pts

Garven Dreis — X-Wing

R2 Astromech

Integrated Astromech

Wedge Antilles — X-Wing

Swarm Tactics

Plasma Torpedoes

R2-D2

Integrated Astromech

Wes Janson — X-Wing

Adaptability

Plasma Torpedoes

R3-A2

Integrated Astromech

Edited by Jedi1993

My problem with R2-D2, and PTL on X-Wings (without BB-8), is that they have rather limited dials in terms of green maneouvers. The T-70 is slightly better, but not much. If the X-Wings would have green 2-turns, I'd be very happy to just PTL and Artoo every time.

I'm going to pick up my Rebel Transport next week. Then I'll play with a friend, who'll most likely bring x7 Defenders against me. This is what I have in mind so far:

Wedge, PTL, BB-8, IA (34)

Wes: VI, R3-A2, Flechette Torps, Munitions Failsafe (35)

Tarn Mison: M9-G8, Plasma Torps, IA (29)

With 98 points, I'm likely to gain initiative, and Wes will always shoot first. Once an x7 gets double stressed, it's beatable. The current favourite Defender build of my pal is Ryad, Expertise, Stealth Device, x7. 4 green dice with focus and evade tokens are usually hard to crack, but not with Stress Wes. :D

Edited by Captain Pellaeon
gremmar

Luke w/ R2-D2, Expertise, IA

Wedge w/ PTL, BB-8, Engine Upgrade

Biggs w/r4-D6, IA

I've been doing some testing of this list (Captain Palleon's list, more or less) and it's a pretty decent list for casual play. Can hold its own if it engages right, and just eats Expertise lists. Tarn tends to either act like a mini-Biggs, and be focused down as quick as the opponent can, or he sticks around to cause trouble throughout the game.

X-Wing: · Tarn Mison (23)
Plasma Torpedoes (3)
· M9-G8 (3)
Integrated Astromech (0)
X-Wing: · Wes Janson (29)
Adaptability (Increase) (0)
· R3-A2 (2)
Integrated Astromech (0)
X-Wing: · Wedge Antilles (29)
Push The Limit (3)
Plasma Torpedoes (3)
· BB-8 (2)
Integrated Astromech (0)
-- TOTAL ------- 97p. --

Dropped the Flechettes and Failsafe from Wes for a healthy bid, and Plasmas on Wedge. If he can get those off first round while he still has a reroll from M9, then it's four dice, one reroll, and focus into minus one agility, with Wes' token stripping. Not a bad opening salvo.

14 minutes ago, Kreen said:

I've been doing some testing of this list (Captain Palleon's list, more or less) and it's a pretty decent list for casual play. Can hold its own if it engages right, and just eats Expertise lists. Tarn tends to either act like a mini-Biggs, and be focused down as quick as the opponent can, or he sticks around to cause trouble throughout the game.

X-Wing: · Tarn Mison (23)
Plasma Torpedoes (3)
· M9-G8 (3)
Integrated Astromech (0)
X-Wing: · Wes Janson (29)
Adaptability (Increase) (0)
· R3-A2 (2)
Integrated Astromech (0)
X-Wing: · Wedge Antilles (29)
Push The Limit (3)
Plasma Torpedoes (3)
· BB-8 (2)
Integrated Astromech (0)
-- TOTAL ------- 97p. --

Dropped the Flechettes and Failsafe from Wes for a healthy bid, and Plasmas on Wedge. If he can get those off first round while he still has a reroll from M9, then it's four dice, one reroll, and focus into minus one agility, with Wes' token stripping. Not a bad opening salvo.

I'm inclined to agree, I have to see how the double stress Wes works in action (eg, how many times I can re-use Flechette torps to justify the cost), but overall this list is at least fun to fly. I only fear that alpha strike lists are going to tear them apart, AGI 2 doesn't sound too promising.

Then again, with Wes stripping tokens, it can somewhat lessen the incoming salvo. And it's also pretty much perma-stressing Mindlink lists.

The stress control is nice. It's enough to be troublesome and to limit your opponent, but not enough to really lock them down like a stresshog would be. But oh well.

And for the alpha strike, yah, that could be rough. But as you mentioned, Wes does strip tokens, which can be used to remove one TL at least. But, alpha strike lists are good against most lists sadly.

2 minutes ago, Kreen said:

And for the alpha strike, yah, that could be rough. But as you mentioned, Wes does strip tokens, which can be used to remove one TL at least. But, alpha strike lists are good against most lists sadly.

Aces and x7 Defenders have the potential to seriously wreck them. Try shooting down Soontir Fel with ordnance. In his usual build, even if he's fired at with Homing Missiles, he still has 4 green dice, a focus token, and autothrusters.

Hi, new to the game here. Looking to making my own tripleX list.

can someone explain why bb-8 wedge is so popular? He doesn't seem very flexible. You have to barell roll before you execute the maneuvre and it has to be green which is rather limiting. Wedge with ptl also limiting as you get stressed.

I was thinking a wedge with vectored thrusters, expert handling and R7-T1. You get all the benefits without having to do a green. You can barell roll free, target lock and boost without being stressed. Is that not preferable? Is IA absolutely necessary?

Also, why do people suggest R3-A2 on Wes, when clearly Hobbie was made for this card?

OK, so it's not purely a triple T-65 list ... it's three T-65s with a T-70 thrown in ... but I did 4-0 a 16 person tournament with it:

Rookie Pilot (22)
X-Wing (21), R2 Astromech (1), Integrated Astromech (0)

Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)

Tarn Mison (25)
X-Wing (23), R7 Astromech (2), Integrated Astromech (0)

Jess Pava (27)
T-70 X-Wing (25), R2-D6 (1), Integrated Astromech (0), Draw Their Fire (1)

You could throw Hobbie w/ Targeting Astromech and IA ... AKA the Rebel Defender ... in place of Jess Pava to make the list all T-65, though it would lose some offense and defense relative to the original.


I got my behind handed to me the other night by someone flying a list with PORKINS!!!

I think he had PTL and the hull regen droid. That fat bastard was able to pull k turns like a defender and get actions all day long.

PTL Porkins did you say?

I call this the Pre-Luke Red Squadron (forgive BB-8 on Bat-Wedge). Haven't run it; I've no idea if it would be competitive but it looks fun:

Jek Porkins (32)
X-Wing (26), R5-D8 (3), Push the Limit (3), Integrated Astromech (0)

"Hobbie" Klivian (30)
X-Wing (25), Targeting Astromech (2), Plasma Torpedoes (3), Integrated Astromech (0)

Wedge Antilles (38)
X-Wing (29), BB-8 (2), Push the Limit (3), Engine Upgrade (4)

I also wonder what Porkins with Stay on Target and a Targeting Astromech might be like.

38 minutes ago, Hawkstrike said:

I also wonder what Porkins with Stay on Target and a Targeting Astromech might be lik

I think he might look like a dead PORKINS. He needs that hull regen droid I think.

1 hour ago, BlodVargarna said:

I got my behind handed to me the other night by someone flying a list with PORKINS!!!

I think he had PTL and the hull regen droid. That fat bastard was able to pull k turns like a defender and get actions all day long.

What's the "hull regen droid"? IA?

5 minutes ago, drail14me said:

What's the "hull regen droid"? IA?

R5-D8.

I know it's not a triple T-65 but I have been fooling around with

Wedge: Expertise, R2-D2, Integrated (37)

Wes: VI, R3-A2, Integrated (32)

Jessica Pava: M9-G8, Weapons Guidance, Integrated (30)

99

You can fool around with Wedge's droid and I go back and forth on the value of initiative but they fly in a nice formation and have good damage and survivability. I don't care for PTL Wedge unless he has BB-8 and EU. He needs that K-Turn option too badly. Jess is interesting for her output and durability. Not a horrid closer if ignored too long and can chance rolls from saboteur to weapons guidance from turn to turn. Also pulls some fun manuevers. I do firmly support anything with Hobbie though. Played him with Wes and Wedge a million times and he will steal the show since Wedge and Wes both have a Biggs effect for him. Biggs is a strong wingman too, for obvious reasons.