Pinnacle of Perfection

By Tonbo Karasu, in Legend of the Five Rings: The Card Game

6 minutes ago, agarrett said:

Got to admit, I was thinking the same thing. However, the counter to that is the fading, mono no aware, concept. You can't keep building up a board state, so maybe the individual cards need to be more powerful. At least, that's my current thinking, but we'll have to see if that's how it works out in play.

That's how I feel too.

If I'm only getting a character that costs half of my fate for the turn for 1 to 2 additional turns (even less if my opponent wins void challenges and drops their fate) of that character, their effect needs to be tangible. There's a reason it seems several factions (if not all of them) have a 1 for 3/- character. Those are your conflict chuds.

From there, you need high value for anything that costs 2 fate and even more value for 3 and 4 cost characters.

It'll seem, from an outside view, that power creep has already begun in the core set, but I think once we see more cards and start to test the game, the high impact characters will need to be high impact in order to make it worth purchasing them.

Otherwise, you're just going to fill a deck up with 1 and 2 cost characters with conflict stats :D.

4 hours ago, Sparks Duh said:

Seriously??? We've seen exactly ONE story and Hotaru went full on offense in it.

Hotaru is not the "Crane military." She is not an army attacking Lion, Crab, or Phoenix lands.

47 minutes ago, Joe From Cincinnati said:

Wow, so that's almost complete. After the next preview article, it could be possible for us to cobble together complete decks and test :D.

Has someone collected the card fans and other images from the articles together on one website? Or are you guys just going back through the articles to see the images?

The Wikia: http://l5r.gamepedia.com/Crane_Clan

The Reddit: https://www.reddit.com/r/l5r/wiki/cards/core_set

The google doc: https://drive.google.com/drive/folders/0B7amnx14OUM0ZThDMldTVEY4bkU

The Crane clan forum: http://homeofthecraneclan.com/forum/viewforum.php?f=52

The spreadsheet: https://docs.google.com/spreadsheets/d/1vUzqEqnHtFnl24SKACZTqyiHhrOW9HQzTBjYAbAuaKU/edit#gid=1083018885

The Imgur (although the latest previews are missing) :

Edited by Mig el Pig

double post.

Edited by Mig el Pig

triple post.

Edited by Mig el Pig

The other spreadsheet (this is the one that feeds the Spoiled Cards thread.

52 minutes ago, Joe From Cincinnati said:

Wow, so that's almost complete. After the next preview article, it could be possible for us to cobble together complete decks and test :D.

Has someone collected the card fans and other images from the articles together on one website? Or are you guys just going back through the articles to see the images?

The wiki basically has a picture for each individual card:

https://l5r.gamepedia.com/Category:Core_set_card_images

Also that should be most of the card fans:

https://l5r.gamepedia.com/Category:Cardfans

We are constantly checking with out number cruncher:

So all in all the list should be pretty complete. A few assumptions made etc.

On the subject of Influence, the way it's handled here does look a little less intuitive than how it is in Netrunner. In Netrunner, there's a distinction between 0-influence cards (which most neutral cards are) and cards with no influence value (mostly Agendas; they can't be included in other factions' decks). Because of the way influence is printed on L5R cards, it isn't possible to make that distinction. Therefore, it looks like neutral cards with no influence cost can be included in any deck at no cost, while clan cards with no influence cost can't be included in other clans' decks.

7 minutes ago, SCAL37 said:

On the subject of Influence, the way it's handled here does look a little less intuitive than how it is in Netrunner. In Netrunner, there's a distinction between 0-influence cards (which most neutral cards are) and cards with no influence value (mostly Agendas; they can't be included in other factions' decks). Because of the way influence is printed on L5R cards, it isn't possible to make that distinction. Therefore, it looks like neutral cards with no influence cost can be included in any deck at no cost, while clan cards with no influence cost can't be included in other clans' decks.

Pick a Clan:

  • You may include any card from your Can.
  • You may include any neutral card.
  • You may include up to Influence indicated by your stronghold of cards of another single Clan.

I see no issues. How other games do it is irrelevant.:)

4 minutes ago, Wintersong said:

Pick a Clan:

  • You may include any card from your Can.
  • You may include any neutral card.
  • You may include up to Influence indicated by your stronghold of cards of another single Clan.

I see no issues. How other games do it is irrelevant.:)

I don't have an issue either, I was just explaining how someone might find it unintuitive compared to the way it's been done before.

4 minutes ago, SCAL37 said:

I don't have an issue either, I was just explaining how someone might find it unintuitive compared to the way it's been done before.

Maybe it's because I never played other card games with this kind of mechanic, but I didn't find it unintuitive at all. Influence is only necessary on cards that are out-of-clan. If Neutral cards are considered part of every clan, then there's no such thing as an out-of-clan Neutral card, and thus no need for Influence on them.

58 minutes ago, SCAL37 said:

On the subject of Influence, the way it's handled here does look a little less intuitive than how it is in Netrunner. In Netrunner, there's a distinction between 0-influence cards (which most neutral cards are) and cards with no influence value (mostly Agendas; they can't be included in other factions' decks). Because of the way influence is printed on L5R cards, it isn't possible to make that distinction. Therefore, it looks like neutral cards with no influence cost can be included in any deck at no cost, while clan cards with no influence cost can't be included in other clans' decks.

you are falling into the trap of believing your own perceptions equate to what is reasonable. It is quite common and can be easily seen when pc users try and use a mac for the first time or mac users do the same for a pc. Both will start complaining what a counter intuitive nightmare the other system is as it does not match the model conditioned by use from their main platform. Neither is correct..

15 hours ago, Suzume Tomonori said:

The way the staff were talking in the last Facebook Livestream it's possible we will never see an "experienced" Hotaru (or anyone,) rather just a different version of her, perhaps with slightly different stats and a different ability or keywords, but not necessarily any stronger.

I'm thinking this is the way it'll be. I doubt "Experienced" will make a return in the same sense that it was in the CCG. Rather, experienced characters will be represented by having multiple versions showcasing different aspects of the character. More experienced characters will be those with more versions.

I think this will be especially true considering a completely upgraded Hotaru would have to be more expensive than the already costly 5 Fate, so there's only so much growth you could give her if you went that route, anyway.

3 hours ago, Daner0023 said:

FFG wanted to make it clear from the get go, that other Clans do not matter.

You would be tactless barbarians, if it weren't for the glory and wisdom of the Crane.

Tactless barbarians with awesome archery skills, you mean!

"As long as we have our bows, what need have we for tact or culture?" - Tsuruchi Hitamuki

25 minutes ago, JJ48 said:

I'm thinking this is the way it'll be. I doubt "Experienced" will make a return in the same sense that it was in the CCG. Rather, experienced characters will be represented by having multiple versions showcasing different aspects of the character. More experienced characters will be those with more versions.

I think this will be especially true considering a completely upgraded Hotaru would have to be more expensive than the already costly 5 Fate, so there's only so much growth you could give her if you went that route, anyway.

If they go with this route I wonder if you can only discard the exact version to add fate to a character in play or if they will make it work across versions. I'm guessing the former, since the latter could make superfriends deck types to powerful.

2 minutes ago, Doji Tori said:

If they go with this route I wonder if you can only discard the exact version to add fate to a character in play or if they will make it work across versions. I'm guessing the former, since the latter could make superfriends deck types to powerful.

I think you would be able to discard any of them, but the limit of 3 copies will apply across versions (so if there are 3 different Hotarus, you could include one of each, three of one, or two of one and one of another, but not three of each). Not sure if that adequately addresses your concern.

Edited by JJ48
1 minute ago, Doji Tori said:

If they go with this route I wonder if you can only discard the exact version to add fate to a character in play or if they will make it work across versions. I'm guessing the former, since the latter could make superfriends deck types to powerful.

I would actually assume the latter. In AGOT, you can only include 3 copies of a unique character in your deck period and you can only have 1 of them in play at any time. Assuming they make an expansion hotaru, you could not run 3x Hotaru (core) and 3x Hotaru (expansion), but you could run 1x Hotaru (core) and 2x Hotaru (expansion). However, you couldn't have both in play at the same time.

2 minutes ago, Doji Tori said:

If they go with this route I wonder if you can only discard the exact version to add fate to a character in play or if they will make it work across versions. I'm guessing the former, since the latter could make superfriends deck types to powerful.

In all their other LCGs, card uniqueness is determined solely by title, no matter which version of the card you're using.

Assuming this holds for L5R, if Hotaru ever gets another version, you can have up to three Hotarus in your deck, but you have to choose which three. As to whether you could discard Hotaru Type B to get a fate on Hotaru Type A, that'll require the rules to know, but my instinct is yes; it's not like you have additional slots in your deck for more Hotarus, and you could have done it with another Type A Hotaru if you had put another in your deck.

I didn't know how other ffg games work in that regard. I like this kind of ruling and if they keep it I hope discarding works across different versions, since it seems like the contrary would favor only ever playing a single version of the character per deck. Thanks for explaining how it works in other games.

32 minutes ago, Doji Tori said:

I didn't know how other ffg games work in that regard. I like this kind of ruling and if they keep it I hope discarding works across different versions, since it seems like the contrary would favor only ever playing a single version of the character per deck. Thanks for explaining how it works in other games.

Typically you only want to ever run a single version in a deck. As you can't bring both out at the same time and can't have more than 3 TOTAL copies of a character in your deck, you typically only want to run copies of the one that helps you the most.

37 minutes ago, JRosen9 said:

Typically you only want to ever run a single version in a deck. As you can't bring both out at the same time and can't have more than 3 TOTAL copies of a character in your deck, you typically only want to run copies of the one that helps you the most.

Sometimes, but depending on what the different versions do, it may be useful to have multiple options to help react to different opponents. It may also be possible to play one copy, let that one Fate out, and then play another copy.

I don't doubt that most people will simply choose one version and go with three copies of it, but I could see some benefits to more options, especially with how fluid and changeable this game looks to be.

3 hours ago, JJ48 said:

Sometimes, but depending on what the different versions do, it may be useful to have multiple options to help react to different opponents. It may also be possible to play one copy, let that one Fate out, and then play another copy.

I don't doubt that most people will simply choose one version and go with three copies of it, but I could see some benefits to more options, especially with how fluid and changeable this game looks to be.

I agree. Having 2 copies of the version that helps your deck against most situations and 1 copy that really only helps against clan x or in certain board states could be a decent strategy.

8 hours ago, Matrim said:

you are falling into the trap of believing your own perceptions equate to what is reasonable. It is quite common and can be easily seen when pc users try and use a mac for the first time or mac users do the same for a pc. Both will start complaining what a counter intuitive nightmare the other system is as it does not match the model conditioned by use from their main platform. Neither is correct..

I was just explaining why someone might find the system unintuitive, the way Sparks Duh did. I don't have a problem with influence being done either way, and I think it really comes down to what fits the aesthetic FFG are going for with the cards. The Netrunner system would probably look awful on L5R cards.

12 hours ago, Shiba Gunichi said:

I will say though, that if Hotaru is an indicator, Clan Champs could be Emperor/Lotus-grade day-ruiners in the LCG...

Ha.

Ha ha, ha ha ha ha ha ha.

Ha ha ha.

...no seriously, you're probably right. :unsure:

CHAGATAI SHALL RISE AGAIN

19 hours ago, Heimdall Ulf said:

Kakita Kaezin stole Toshimoko's flavor text! :angry:

May be the quote is him "quoting" his sensei!

Just now, Mon no Oni said:

May be the quote is him "quoting" his sensei!

Maybe Kaezin taught Toshimoko in this timeline?