6 minutes ago, agarrett said:Got to admit, I was thinking the same thing. However, the counter to that is the fading, mono no aware, concept. You can't keep building up a board state, so maybe the individual cards need to be more powerful. At least, that's my current thinking, but we'll have to see if that's how it works out in play.
That's how I feel too.
If I'm only getting a character that costs half of my fate for the turn for 1 to 2 additional turns (even less if my opponent wins void challenges and drops their fate) of that character, their effect needs to be tangible. There's a reason it seems several factions (if not all of them) have a 1 for 3/- character. Those are your conflict chuds.
From there, you need high value for anything that costs 2 fate and even more value for 3 and 4 cost characters.
It'll seem, from an outside view, that power creep has already begun in the core set, but I think once we see more cards and start to test the game, the high impact characters will need to be high impact in order to make it worth purchasing them.
Otherwise, you're just going to fill a deck up with 1 and 2 cost characters with conflict stats :D.