Pinnacle of Perfection

By Tonbo Karasu, in Legend of the Five Rings: The Card Game

Just now, williamobrien said:

Your opponent can do similar buffs to their guys. Cards need to be judged by multiple scenarios, not just their best case.

Of course. But in that case you shouldn't presume that they will only have a field of 4M characters for Kenzien to choose among. Because they're going to have a lot of 1-3 fielded Militaries out there as well.

Anyone notice that Kaezin has no gender? "If IT loses send IT home" (Emphasis mine)

Just now, Gaffa said:

Of course. But in that case you shouldn't presume that they will only have a field of 4M characters for Kenzien to choose among. Because they're going to have a lot of 1-3 fielded Militaries out there as well.

Right, the problem is that he never gets rid of their best guy. Against 1 equal guy and a spud, he's really ineffective.

Way of the Crane has no influence on it. Not that it needs it, but I wanted to note that it is a conflict card with no influence printed on it.

Another Note: Hotaru is not a duelist.

Edited by Mirith
4 minutes ago, williamobrien said:

Edit: Also, he's not sending them home bowed. All those guys can participate in later challenges.

Here's hoping they're good at the other conflict type though.

17 minutes ago, Ultimatecalibur said:

A 7/4 (Honored Kaezin with a Fine Katana) is hardly mediocre especially considering he is anti-swarm.

He could be good against Lion if they go particularly swarmy, but that clan will probably have some high military skill characters. It's interesting that both duel effects we have seen are military duels, a field in which the Crane doesn't seem to excel so far. Also, no rules that interact with the duelist trait yet.

Edit: Duelist has no special rules. I wanted to say no card mentions it so far

Edited by Doji Tori
Just now, williamobrien said:

Right, the problem is that he never gets rid of their best guy. Against 1 equal guy and a spud, he's really ineffective.

So then, if on the attack, you use the abundance of cards Crane has been given to remove or negate their one defender -- Doji Gift Giver, Admit Defeat, even the stronghold in some circumstances.

He's fine. He works well with the other Clan cards, is very reasonably priced at 3F, and has a very powerful duel with suitably minor work-around required for the biggest effect.

Just now, Doji Tori said:

He could be good against Lion if they go particularly swarmy, but that clan will probably have some high military skill characters. It's interesting that both duel effects we have seen are military duels, a field in which the Crane doesn't seem to excel so far. Also, no rules that interact with the duelist trait yet.

There will never be rules that interact with Duelist, as it's a trait (traits in FFG LCGs never have innate rules text). There may be cards that eventually interact with it.

1 minute ago, Gaffa said:

There will never be rules that interact with Duelist, as it's a trait (traits in FFG LCGs never have innate rules text). There may be cards that eventually interact with it.

Sorry, meant to say cards not rules.

1 minute ago, Gaffa said:

So then, if on the attack, you use the abundance of cards Crane has been given to remove or negate their one defender -- Doji Gift Giver, Admit Defeat, even the stronghold in some circumstances.

He's fine. He works well with the other Clan cards, is very reasonably priced at 3F, and has a very powerful duel with suitably minor work-around required for the biggest effect.

I think he will end up being a solid defender, but not a solid attacker.

Just now, Mirith said:

I think he will end up being a solid defender, but not a solid attacker.

Quite possibly. Have to play the game to see for sure, of course.

I do like that Crane honor running now obviously means they have to get into your face and swing for the provinces. Refreshing and fun, and keeps the military decks on their toes as well.

The Crane never go on the military offensive in the stories, but the defensive. It makes sense they area great politically and can defend well militarily.

1 minute ago, Doji Tori said:

He could be good against Lion if they go particularly swarmy, but that clan will probably have some high military skill characters.

That's where the biding will come in. Even if you lose the duel you will likely be gaining honor.

3 minutes ago, Mirith said:

I think he will end up being a solid defender, but not a solid attacker.

My thoughts exactly. I get a slight "Come One at a Time" vibe from him.

"Winning a conflict with Doji Hotaru provides a powerful swing, and with six political skill and three military skill, she is a force to be reckoned with. Additionally, with three glory, honoring Doji Hotaru means her military skill value is increased to six, and her political skill value is increased to nine. These are some of the best skill levels in the game, and foes of the Crane will have to dedicate a vast amount of resources to keep up with Doji Hotaru in conflicts."

I was rather surprised to read this with Hotaru being probably the youngest and least experienced clan champion. It doesn't seem to me to leave much room for growth. I am hoping for a similar use of the experience mechanic from old5R where we can see growth in abilities and stats in their "experienced" card versions. But imagine Hotaru growing even minimally in military, politics, and glory as she is already a beast.

I do like the card though and can't wait to give it a play.

Edited by hidasaurus

To be fair, he is still not that great a defender since he just sends everyone home. They will be there for either your attack, or can attack again, or it doesn't matter.

Hm, did I miss it, was their no ancestral card for the Crane spoiled?

1 hour ago, RandomJC said:

I know it's a small obvious thing, but I'm happy there is no influence on the clan champion.

Influence cards can be included in your conflict deck only, you can't splash in to your dynasty deck -> the clan champion is a dynasty card, so they wouldn't have done that in the first place.

1 minute ago, RandomJC said:

Hm, did I miss it, was their no ancestral card for the Crane spoiled?

Nope. Considering that Ancestral is now just a keyword, why would each clan expect to have an Ancestral attachment?

Just now, wolfien8 said:

Influence cards can be included in your conflict deck only, you can't splash in to your dynasty deck -> the clan champion is a dynasty card, so they wouldn't have done that in the first place.

:D Yes. It has been pointed out that I am mistaken.

Just now, Gaffa said:

Nope. Considering that Ancestral is now just a keyword, why would each clan expect to have an Ancestral attachment?

Feels appropriate to me that they would. That's all.

1 minute ago, Mirith said:

To be fair, he is still not that great a defender since he just sends everyone home. They will be there for either your attack, or can attack again, or it doesn't matter.

Even if they can attack/defend again it will be unlikely that it will be a conflict type they are inherently good at.

Just now, hidasaurus said:

"Winning a conflict with Doji Hotaru provides a powerful swing, and with six political skill and three military skill, she is a force to be reckoned with. Additionally, with three glory, honoring Doji Hotaru means her military skill value is increased to six, and her political skill value is increased to nine. These are some of the best skill levels in the game, and foes of the Crane will have to dedicate a vast amount of resources to keep up with Doji Hotaru in conflicts."

I was rather surprised to read this with Hotaru being probably the youngest and least experienced clan champion. It doesn't seem to me to leave much room for growth. I am hoping for a similar use of the experience mechanic from old5R where we can see growth in abilities and stats in their "experienced" card versions. But imagine Hotaru growing even minimally in military, politics, and glory as she is already a beast.

I do like the card though and can't wait to give it a play.

I'm guessing you might not ever see this, mechanically, just in the story. Its harder to balance that sort of thing.

Just now, Ultimatecalibur said:

Even if they can attack/defend again it will be unlikely that it will be a conflict type they are inherently good at.

True, but I am more concerned that you just sent everyone home, and now they are waiting for you, angry, ready to murder you.

Just now, RandomJC said:

Feels appropriate to me that they would. That's all.

Fair enough.

Considering that Ancestral is just bringing the general rules for attachments from Game of Thrones over to Rokugan, I wouldn't be surprised if it's largely just for clans with a heavy attachment theme (so far, just Dragon, as we've been told). Tough to get your deck theme to work when your attachments vanish every other turn.