More factions? Please!

By Bluhfer, in Runewars Miniatures Game

New factions I would like to see.. (if they would add more)

List

1.Ratkin (infestation* spells & units of diseases)

2. Treekin (tree creatures)

3. Halfling/gmone (a full faction)

4. Ethereal faction

5. Constructs (rock / metal )

6. Demon faction

7. Serpent faction

8. Barbarian ogre/troll

9.dragonkin

10. Bear faction

I hope they add more like these.. if not meh.. I'm waiting to get Into this until they add like 4-5 more factions.. once they do.. I'm dropping some cash down. I enjoy watching this game and the mechanics are soild.

What would you guys like to see?

Balance of 4 factions > Balance of 10.

4 is ok. 6 is better (orcs and dwarves). For a long time I don't need any more.

1 hour ago, Bluhfer said:

New factions I would like to see.. (if they would add more)

List

1.Ratkin (infestation* spells & units of diseases)

2. Treekin (tree creatures)

3. Halfling/gmone (a full faction)

4. Ethereal faction

5. Constructs (rock / metal )

6. Demon faction

7. Serpent faction

8. Barbarian ogre/troll

9.dragonkin

10. Bear faction

I hope they add more like these.. if not meh.. I'm waiting to get Into this until they add like 4-5 more factions.. once they do.. I'm dropping some cash down. I enjoy watching this game and the mechanics are soild.

What would you guys like to see?

The main point is, do they have the inspiration and conviction to release those armies propperly? I'm becoming a minimalistic player: less is more, better few armies with not too many units.

Most expanding wargames and entertainment business implode . They create such a heavy infrastructure of miniature production , that they release tonnes of miniatures, that unbalance and reduce the of charisma of their own games. The more they release , the worse will the game be.

A dragon is like: Oh wow! A dragon! But if you put 3 kinds of dragons (from which one is clearly better), 3 smaller dragons (griffon, hippogriffon), wyrm, long-eared wyrm, etc, they somehow loose their personality, Units begin to be realeased systematically, and the game loses quality.

So I'd really like to see a lot of races, but I prefer few well made/balanced fluffy enough factions with well designed units, rather than

I'm giving them 2018 to get the first 4 armies balanced out and in play, then I'll worry about more then that.

More armies doesn't automatically mean better game.

2 hours ago, Bluhfer said:

New factions I would like to see.. (if they would add more)

List

Ratkin

Serpent faction

Bear faction

Zoo Wars?

Honestly I am still waiting to get my 2 core sets for the game, I would rather have 4 or 5 factions with alot of depth to them than 10 factions with everything spread out over the place. I think Humans, Undead, Elves, Dwarfs, Orcs is a really solid base.

If people want perhaps have mercenary heroes or units that could be attached regardless of faction.

Barbarian Demons are the 4th faction, orc/dwarf are the hypothetical factions to come next...

At the most I would like to see 10 fully flushed out factions. That's all. It's a good system and I wouldn't want to see it go to waste.

Thank you guys for your input. :)

1 hour ago, Embir82 said:

Zoo Wars?

Lol ... They would be humanoid type fractions...

would they be proper or improper?

3 hours ago, TallGiraffe said:

Balance of 4 factions > Balance of 10.

Fun with 10 factions > balance of 4 factions.

26 minutes ago, Eric W said:

Fun with 10 factions > balance of 4 factions.

I disagree. Where is the fun when a game is unbalanced ? I don't understand your statement.

26 minutes ago, Eric W said:

Fun with 10 factions > balance of 4 factions.

How about somewhere in between. I think 4 factions announced covers a lot of ground. Undead cover a lot of fantasy, demons, the locust horde also covers a lot. I see a lot of room for specialty units in these factions. Elves are the best so they are covered. Humans covers a lot. Free cities good monsters allied with humans plenty of design space here.

I think in a year or two they may add Orcs and Dwarves, covering 2 more major areas. A year or two after that they could add dragonkin which also covers a lot.

just about any unit could be inserted into one of these factions no problem. Plus it allows design to keep the game balanced (within reason) and in control.

If we were to get 10 factions, we would most likely get the same -- or similar -- factions as in Diskwars, which takes place in the same world. The parentheses indicate the names of these factions in more recent games (especially Rune Age).

1. humans: Knights of Falladir (Daqan Lords)
2. undead: Farrenghast's Undead (Waiqar the Undying)
3. elves: Lathari Elves (Latari Elves)
4. barbarians: Uthuk Y'llan (Uthuk Y'llan)
5. dwarves: Dwarves of the Red Anvil (Dunwarr Dwarves)
6. orcs: Orcs of the Broken Plains (Orcs of the Broken Plains)
7. human wizards: Acolytes of Timorran
8. dragons: Dragonkin
9. 4-armed swamp-frog-men: Mahkim
10. eldritch abominations: K'Ryth

It is likely that the acolytes will not return since the knights now have an ample sources of magic in the Greyhaven Academy wizards and because Timorran died at Waiqar's hands. I also consider the K'Ryth as not very likely because they never really got developed much. However, an argument could be made for K'Ryth still being around if the Choas Beast from Descent and Rune Age is considered a K'Ryth beast. Even still, they seem like an odd inclusion. Dropping them and the Acolytes gives us 8, quite distinctive armies. The Mahkim, while unarguably obscure, would make a very unique and flavorful addition to Runewars. You could always add neutrals like Beastmen , Razorwings , Dragons, Giants , and Hellhounds if you were looking for general-purpose, cross-faction figures (these were all present in the original Runewars board game as neutral units that could join your armies through diplomacy).

Personally, I'm fine with the first 6 on the list, but if they do add more, I hope they explore Dragonkin and Mahkim since they are a part of the history of Mennara and aren't widespread fantasy trope armies. If Dragonkin were included in the game, though, I think it would need to primarily be the hybrid dragons so that they are the same size as infantry from other factions in order for the game mechanics to work.

Even though I dismissed the Acolytes above, upon further reflection I think they could be an interesting faction to bring in as well. They had a Middle-Eastern/Arabian vibe to them and it would make for a human faction quite different from the knights. They come from a different continent and you could spin up some story about one of Waiqar's relatives coming to purge the stain that has been brought upon their family because of Waiqar's evils. (Lore tip: Waiqar came from the Sunderlands where the Acolytes lived. Timorran Lokander was born of the Uthuk, but soon moved to the Sunderlands where he found and trained Waiqar.)

To the OP: Your ideas aren't bad, per se, but they don't all seem to fit in the world that FFG created. For example, we haven't seen rat-men or bear-men in Mennara before. It's not impossible, of course, but there are plenty of other factions with a rich history that could be brought back into this game. And with the great time gap between Diskwars and Runewars, they can easily write in the changes needed to fit the mechanics of this game and to make these factions more palatable to modern sensibilities.

Edited by Budgernaut
capitalized the 'r' in K'Ryth
1 hour ago, Eric W said:

Fun with 10 factions > balance of 4 factions.

Unbalance game where there are only a small amount factions worth playing competitively < Balanced game with 4 diverse factions.

I think that 4-6 factions total is probably the sweet spot (and I'd prefer to stay on the low end of that).

A lot of stuff would be better as unaligned units that have specific requirements to bring into a faction army. Maybe tie them to an upgrade or hero that can be included in some armies but not others. Or make units neutral and unique but able to be taken by any faction. There's no reason that every unaligned unit needs to be handled the same way.

2 hours ago, Budgernaut said:

If we were to get 10 factions, we would most likely get the same -- or similar -- factions as in Diskwars, which takes place in the same world. The parentheses indicate the names of these factions in more recent games (especially Rune Age).

1. humans: Knights of Falladir (Daqan Lords)
2. undead: Farrenghast's Undead (Waiqar the Undying)
3. elves: Lathari Elves (Latari Elves)
4. barbarians: Uthuk Y'llan (Uthuk Y'llan)
5. dwarves: Dwarves of the Red Anvil (Dunwarr Dwarves)
6. orcs: Orcs of the Broken Plains (Orcs of the Broken Plains)
7. human wizards: Acolytes of Timorran
8. dragons: Dragonkin
9. 4-armed swamp-frog-men: Mahkim
10. eldritch abominations: K'Ryth

What do you think would be the "tactical style" of the Dragonkin and Mahkim armies, considering that the other factions' tactical styles are/will probably be:

Daqan (generic style, good at everything, excellent at none)

Waiqar (win by attrition, grinding)

Latari (quick and versatile maneuvering)

Uthuk (sacrificing for huge attacks, poisoning and tank heroes?)

Dwarves (slow but very high defense, machinery ranged attacks)

Orcs (win from the sheer number of them, so probably low cost base units)

Dragonkin: ?

Mahkim: ? (out of curiosity: what is the tactical style or main characteristics of the lizardmen army in Warhammer?)

Edited by Xargonaut
4 minutes ago, Xargonaut said:

What do you think would be the "tactical style" of the Dragonkin and Mahkim armies, considering that the other factions' tactical styles are/will probably be:

Daqan (generic style, good at everything, excellent at none)

Waiqar (win by attrition, grinding)

Latari (quick and versatile maneuvering)

Uthuk (sacrificing for huge attacks, poisoning and tank heroes?)

Dwarves (slow but very high defense, machinery ranged attacks)

Orcs (win from the sheer number of them, so probably low cost base units)

Dragonkin: ?

Mahkim: ? (out of curiosity: what is the tactical style or main characteristics of the lizardmen army in Warhammer?)

First off, I didn't realize there were lizardmen in Warhammer, so I guess Mahkim aren't as unique as I thought. I'm not sure they'd have much to add mechanically. They would probably have traps and ways of issuing immobilize tokens and they are also an ambush-type army, so they have some overlap with elves. They have Marsh Slugs, which are kind of similar to Carrion Lancers, aesthetically, so that's another minus for them. It seems that in Diskwars, they had several disks that would move enemy disks around, so maybe they would be able to force disengages or force units to close in with them. In other words, they'd control engagement without necessarily being mobile like the elves.

For Dragonkin, I would expect units with strong attack and defense, but are very expensive, so you would always have a small army in terms of numbers. Some objectives would be a challenge for them, for sure. Unfortunately, such an army isn't appealing to a company because the small army size means fewer people buying those figures.

6 hours ago, druchii7 said:

The main point is, do they have the inspiration and conviction to release those armies propperly? I'm becoming a minimalistic player: less is more, better few armies with not too many units.

Most expanding wargames and entertainment business implode . They create such a heavy infrastructure of miniature production , that they release tonnes of miniatures, that unbalance and reduce the of charisma of their own games. The more they release , the worse will the game be.

This. Of course the game just came out, so there just isn't enough. It will soon it a sweet spot where there are just enough units and factions to make things interesting. Eventually though, they will produce just too much, many under powered units (factions) will be ignored and with so many new units being produced some over powered units will slip through and will be abused coughjumpmastercough.

The saving grace is the painting side. A bad game unit maybe the most interesting to paint.

So my vote is to not over do it. I know they won't listen to me and keep on producing until people stop buying.

8 hours ago, druchii7 said:

The main point is, do they have the inspiration and conviction to release those armies propperly? I'm becoming a minimalistic player: less is more, better few armies with not too many units.

Most expanding wargames and entertainment business implode . They create such a heavy infrastructure of miniature production , that they release tonnes of miniatures, that unbalance and reduce the of charisma of their own games. The more they release , the worse will the game be.

I also agree with this. I've played table top miniature games since the early 90's and I've never seen a company (even GW) keep up with the desires of the player base when it comes to releasing miniatures. I played several armies that went over 5 years without seeing an update of any sort.

I'd be perfectly fine if they just stuck to the 4 factions that they've announced. There's plenty of design opportunities within those four factions to make them fresh and unique like adding more heroes or integrating other races into the current armies (ie. Dwarf units for Daqan)

I would like to see the dragon kin orcs and dwarves from discwars show up eventually for runewars. Even if they're just neutrals

I think we will safely see dwarves and orcs in their own factions, everything else can fall into the already existing factions.

when more stuff is out for the game it will be fairly easy to build themed armies. If the existing factions get an animal type unit(as the zoo seems popular), then you can make a bear army in the elven faction, or demon packhounds of the uthok or something like that. Goblin units from an orc faction to create a goblin horde is something I want to do.

the four factions currently announced could easily cover most fantasy archetypes. If they move to six I'll be happy but I'm happy with what's currently in the plans now.

So who wouldn't want elven bear heavy Calvary?

36 minutes ago, TallGiraffe said:

So who wouldn't want elven bear heavy Calvary?

OMG YES !!!!