I quite like the idea of being able to give a stressed ship an extra stress to do a red move actually. It's a HUGE penalty for a potentially huge benefit that's possible but not trivial to offset. It would probably be pretty balanced. The enemy ship aspect is probably the less balanced option, IMO.
Make The Empire Great Again
At the 3pts cost, i think you maybe right. I was looking at it as a 2pts.
It's going to shut down, all the abilities and how many times have though "**** IT, I need to move not action!"
Also it is only 1 ship, so not doing it to an enemy is gonna be a rough choice. Another point is that BoShek works on own ships.
I retract my previous point.
Edited by the1hodgyHmmm was thinking of a new system upgrade weapon...
Mass Driver Array
System Upgrade
3 attack, Range 1-3
Attack, Discard This Upgrade: Roll 1 extra attack dice for targets at range 2 & 2 extra attack dice for targets at range 1
treat all eye results as hits
4pts
3 hours ago, Astech said:8 points is incredibly restrictive on current Imperials, given the prevalence of Defenders and other expensive aces. I feel that having him a tad undercosted allows the Imperials to catch up a bit.
If Thrawn's 5 steps ahead (which he is, no doubt), where is the star destroyer?
On the Armada Table.... but seriously drop Thrawn to 5 but get rid of the focus ability, or make it so if you are unstressed at the end of the end phase you may take a stress to make the Thrawned ship place his dial face up
There's only two things the Empire needs to become powerful again:
1. A counter to Rebel bombing
2. A way to keep up with Scum Mindink efficiency.
why don't we wish for some sort of Droid interaction? Having something comparable to R2 or integrated astromech we could coming in mighty handy. I mean, Imps had droids running around all over the place.
Since none of this is going to happen, we need to create a viable list and practice the heck out of it.
There are those two from the recent Darth Vader; comic.
Maybe they could find a home here.
pilot ability; once per round, when an enemy ship at range 1-2 is dealt two or more damage cards. All ships at Range 1-2 may take a free target lock action on the attacker.
pilot ability; once per round, you may negate the damage of one bomb token at range 1 of this ship.
1 minute ago, AlexW said:Since none of this is going to happen, we need to create a viable list and practice the heck out of it.
It's just a bit of fun and a change from the Doom and Gloom of the forum
Give them Jumpmasters, and another Bounty Hunter Ship.
I'm going to repost a few things I put in a couple other threads if ya'll don't mind:
This is my idea for another expansion, a two ship package similar to Heroes of the Resistance.
Punisher
An alternate paint Job Punisher. Purple works!
- 2 copies of a new Generic Pilot, and new Pilot skill 5 and 8 named pilots. Now with EPTs
- 2 new titles.
Firespray-31
Complete re-imagining of Firespray-31 back to their original non-bounty hunter role: system security.
- Alternate paint job: Imperial Grayscale or Imperial Blue/Black
- Replete with blockier cockpit, solar panel themed side wings. (same idea as rectangular radar dish on falcon, slightly different)
- Imperial Security specialist themed pilot cards with slightly different stats and actions from the original, native Boost. (Outer Rim Smuggler has different stats)
- Different hull to shield ratio, such as 7 hull and 3 shield. Same dial. Priced comparatively to Scum ships, PS 2 or 3 at 26-27 points.
- No cannon, bomb, or missile slots, but one more crew slot and a title to add similar ability to TIE SF where you can fire with an extra attack dice from front arc, or make an extra shot into your auxiliary arc.
New Imperial only upgrade and pilot cards and dials for YV-666 , IG-2000 Aggressor , and Jumpmaster 5000 .
Punisher Titles:
- Punisher/IT - You must have at least 2 empty upgrade slots. When performing a green maneuver, recover 1 shield. -3 points
- Punisher/P - After you perform a primary weapon attack, you may gain a focus token and then perform an attack with a secondary weapon. 0 Points
or
- Punisher/P - When you declare the target of your attack, you may acquire a target lock on the defender. When you receive a blue target lock token, assign a focus token to this ship. 0 Points
I think more Empire only cards would be a good start, specifically non-character cards. Mods, upgrades, etc... The Rebels can't possibly steal ALL Imperial technology.
Bomb Deactivator: System Upgrade: Imperial Only: 3 points
Once per turn, when an enemy ship deploys a Bomb or a Mine within Range 1-3, you may exhaust this card to immediately remove the bomb or mine tokens without resolving their effects.
One use prevention of a mine or bomb basically.
Experimental Targeting Scrambler: Modification: Imperial Only: 1 point
Your ship may not be target locked, nor may your ship acquire target locks.
Ionizing Laser Cannons: Modification: Imperial Only: 2 points
When you hit with a primary weapon attack, assign 1 Ion token to the defender.
Disruptor Cannons: Modification: Imperial Only: 1 points
When attacking with a primary weapon, you may change 1 hit to a crit.
Reactive Plating: Modification: Imperial Only: 2 points
The first time your ship is assigned a Face-up damage card, discard that Face-up damage card without resolving it's effect. Then discard this card.
Heavy Tractor Beam: Cannon: Imperial Only, Large Ship only: 6 points
Attack 4: Range 1-3
If this attack hits, assign 1 tractor beam token to the Defender then cancel all die results. You may perform a boost or barrel roll with the defender even if it is a large ship.
EM Cannon: Cannon: Imperial Only: 4 points
Attack 4: Range 1-3
If this attack hits, the defender receives 2 Ion Tokens.