Make The Empire Great Again

By the1hodgy, in X-Wing

9 minutes ago, thespaceinvader said:

This is worth WAY more than 5 points.

I love that Thrawn card, but I must admit how it's worded would effect all ships in play.

Maybe Once per Round, to balance it, as if you pair this with a ship firing that has tactician that ships is double stressed at range 2

Edited by the1hodgy
3 minutes ago, the1hodgy said:

I love that Thrawn card, but I must admit how it's worded would effect all ships in play.

Maybe Once per Round, to balance it.

Good point, "at range 2-3 of you" is the correct phrase there, I believe.

Maybe 'If is does not already have a stress token' would be a good balance at 5 points.

3 minutes ago, Astech said:

Good point, "at range 2-3 of you" is the correct phrase there, I believe.

Maybe 'If is does not already have a stress token' would be a good balance at 5 points.

Ah that would make more sense, if you do the "already stressed" route then it works.

people will be coming into to tear this ship a new one, to get right of him.

Edited by the1hodgy
2 minutes ago, the1hodgy said:

Ah that would make more sense, if you do the "already stressed" route then it works.

people will be coming into to tear this ship a new one, to get right of him.

I strongly feel that in space battles Vader, Luke and Thrawn should be the most feared figures.

I like the Thrawn card as well. I always pictured him being 8 points and having an ability kind of like Kallus except not only does it allow 1 focus it also means the Thawned pilot has to place his dial face up at all times.

You see Thrawn was always 5 steps ahead of everyone, he did not get beaten in a space battle he got killed by his personal body guard who had defected to Vader's daughter.

"Crew (2pts) - Ensign Eli Vanto (Empire Only)

Once per round; At the end of the Planning Phase , Chose a ship at range 1-2 and guess aloud that ships chosen manoeuvre. Flip the dial, if you guessed the correct manoeuver assign 1 stress to that ship. "

If you read the recent Thrawn book, i think this ability is fitting

Edited by the1hodgy
3 minutes ago, smccaughan said:

I like the Thrawn card as well. I always pictured him being 8 points and having an ability kind of like Kallus except not only does it allow 1 focus it also means the Thawned pilot has to place his dial face up at all times.

You see Thrawn was always 5 steps ahead of everyone, he did not get beaten in a space battle he got killed by his personal body guard who had defected to Vader 's daughter.

8 points is incredibly restrictive on current Imperials, given the prevalence of Defenders and other expensive aces. I feel that having him a tad undercosted allows the Imperials to catch up a bit.

If Thrawn's 5 steps ahead (which he is, no doubt), where is the star destroyer?

10 minutes ago, the1hodgy said:

Crew (3pts) - Ensign Eli Vanto

Imperial only.

At the end of the Planning Phase , choose a ship at range 1-2 and guess aloud that ship's bearing and speed. If you are correct, assign that ship 1 stress token. That ship may reveal and execute red maneuvers.

I like this idea, so I went ahead and fixed the wording to be more in line with the wording on Cassian Andor. I also went ahead and added the "T hat ship may reveal and execute red maneuvers." part to make the card a bit more balanced imho. It also allows for double stressing with this card.

Edited by Mattman7306

The other thing is by adding, "Already stressed" part to the card, ships can use their PTL and not be punished for it.

The main effect it will have is limiting the harder moves, slowing ships down.

In my mind this works like Thrawn is anticipating what they are dong.

2 minutes ago, Mattman7306 said:

I like this idea, so I went ahead and fixed the wording to be more in line with the wording on Cassian Andor. I also went ahead and added the "T hat ship may reveal and execute red maneuvers." part to make the card a bit more balanced imho. It also allows for double stressing with this card.

:D thank you, sorry I know my spelling isn't great. I like it better that way.

(EDIT: the card, not my inability to spell)

Edited by the1hodgy
3 minutes ago, the1hodgy said:

The other thing is by adding, "Already stressed" part to the card, ships can use their PTL and not be punished for it.

The main effect it will have is limiting the harder moves, slowing ships down.

In my mind this works like Thrawn is anticipating what they are dong.

That helps in the mirror match, or against Imperial triple ace squads where PTL is so common. Against Attanni it's still vicious though.

27 minutes ago, Astech said:

And Attanni is worth way more than one. Sabine is worth 5...

Other stuff needing to be fixed doesn't mean other broken stuff should be designed.

21 minutes ago, the1hodgy said:

I love that Thrawn card, but I must admit how it's worded would effect all ships in play.

Maybe Once per Round, to balance it, as if you pair this with a ship firing that has tactician that ships is double stressed at range 2

At range 2-3 implies 'of you' in many other current cards, but it wouldn't hurt to include it anyway, for clarity.

Mmaking it only work on unstressed ships would probably bring it roughly into balance, but being able to focus an entire TIE swarm on someone and give them potentially 6 stress in one round would be crazy. If oyu want it to limit PTL, you could instead drop the ;'must be unstressed' and insert wording to the tune of 'once per enemy ship per round'.

I like the idea of coming up with new cards, to combat strong stuff much more than nerfing everything left and right.

1 minute ago, thespaceinvader said:

Other stuff needing to be fixed doesn't mean other broken stuff should be designed.

At range 2-3 implies 'of you' in many other current cards, but it wouldn't hurt to include it anyway, for clarity.

Mmaking it only work on unstressed ships would probably bring it roughly into balance, but being able to focus an entire TIE swarm on someone and give them potentially 6 stress in one round would be crazy. If oyu want it to limit PTL, you could instead drop the ;'must be unstressed' and insert wording to the tune of 'once per enemy ship per round'.

...hmmm ok, that is something I didn't consider.

Then again, you would have to fire at 6 different ships splitting fire, not gonna push much damage through.


Maybe, just maybe make him the first, "Twice Per Round" card? still strong, still inline and won't ruin someones day.

3 minutes ago, the1hodgy said:

:D thank you, sorry I know my spelling isn't great. I like it better that way.

No problem! Its a pretty great card design. It promotes player skill without greatly screwing-over the other player. It still has a pretty major effect of course, but isn't cancer to play against.

1 minute ago, Mattman7306 said:

No problem! Its a pretty great card design. It promotes player skill without greatly screwing-over the other player. It still has a pretty major effect of course, but isn't cancer to play against.

now if only i could find a custom card generator online....

1 minute ago, the1hodgy said:

...hmmm ok, that is something I didn't consider.

Then again, you would have to fire at 6 different ships splitting fire, not gonna push much damage through.


Maybe, just maybe make him the first, "Twice Per Round" card? still strong, still inline and won't ruin someones day.

I'd go with 'The first time each enemy ship at range 2-3 of you is hit by an attack each round, it gains a stress token'.

Just now, the1hodgy said:

now if only i could find a custom card generator online....

If you don't mind downloading stuff, Strange Eons works well.

2 minutes ago, the1hodgy said:

now if only i could find a custom card generator online....

Strange Eons is what almost everyone uses. Look it up and enjoy.

2 minutes ago, thespaceinvader said:

I'd go with 'The first time each enemy ship at range 2-3 of you is hit by an attack each round, it gains a stress token'.

That's a good idea.

The thread title should be: "Make Palpatine Great again."

4 minutes ago, Astech said:
6 minutes ago, thespaceinvader said:

I'd go with 'The first time each enemy ship at range 2-3 of you is hit by an attack each round, it gains a stress token'.

That's a good idea.

That's actually really simple and clever.

The round limitation would stop, stuff like snap shot, breaking this ability

2 minutes ago, Jo Jo said:

The thread title should be: "Make Palpatine Great again."

ah but that wouldn't be creating something new :P and where is the fun then.

Edited by the1hodgy

I just realized this isn't optional so, here is my final verson for Eli Vanto:

Crew (3pts) - Ensign Eli Vanto

Imperial only.

At the end of the Planning Phase , you may choose a(n enemy?) ship at range 1-2 and guess aloud that ship's bearing and speed. If you are correct, assign that ship 1 stress token. That ship may reveal and execute red maneuvers.

Should it be enemy ship only? If its not, it can be used for some dial shenanigans for stressed friendly ships. It goes:

Have a stressed ship
Dial in a red maneuver
Guess your own maneuver and assign that ship stress token number 2
Reveal and execute red maneuver as the card allows for stress token number 3

Stupid, but it works

Edited by Mattman7306

I'm digging this thread. As a fan and new player, I'm leaning more and more on playing Imperial squads. So far, it seems like they're all about speed and numbers, but nothing is hard hitting or very durable. I like the idea of coming out with a new large base ship. Like the imperial version of The Ghost or something

37 minutes ago, Mattman7306 said:

I just realized this isn't optional so, here is my final verson for Eli Vanto:

Crew (3pts) - Ensign Eli Vanto

Imperial only.

At the end of the Planning Phase , you may choose a(n enemy?) ship at range 1-2 and guess aloud that ship's bearing and speed. If you are correct, assign that ship 1 stress token. That ship may reveal and execute red maneuvers.

Should it be enemy ship only? If its not, it can be used for some dial shenanigans for stressed friendly ships. It goes:

Have a stressed ship
Dial in a red maneuver
Guess your own maneuver and assign that ship stress token number 2
Reveal and execute red maneuver as the card allows for stress token number 3

Stupid, but it works

I think, it should be Enemy ships. It would kinda (In my opinion) break some of the game as it's about outmaneuvering.

But, saying that the idea to force one of you ships to do a red could be fun........maybe a new system or tech upgrade in there for that.