Double Blanks- Episode 8- Revisiting Poe/Maz and Palp/ Tourney Recap

By Double Blanks Gaming, in Star Wars: Destiny

Edited by Double Blanks Gaming

Guys thank you for the video.

Can you pelase specify your decklists (mainly battlegrounds if they are different from Throne Room and Maz Castle) if there are any cards which are not common in the deck archetype of ePalp and Poe/Maz?

Because, if they are the common builds I really do not see how you was able to have a good winning ratio against ePalpatine. I wwas able to get the probability to my side only after heavy control teching Poe/Maz against these type of decks. Those shield, Rise Agains, Force Illusions, heavy dice control and fact, that your AoE damage is irrelevant is the reason why the game with ePalp goes always for several rounds.

PS: Vader / Raider is definitely favorable match for proper Poe/Maz build, because you have good character die mitigation and you opponent can not play Mind Probe on table unless he wants to die.

Edited by Hennessy
On 5/24/2017 at 6:36 AM, Hennessy said:

Guys thank you for the video.

Can you pelase specify your decklists (mainly battlegrounds if they are different from Throne Room and Maz Castle) if there are any cards which are not common in the deck archetype of ePalp and Poe/Maz?

Because, if they are the common builds I really do not see how you was able to have a good winning ratio against ePalpatine. I wwas able to get the probability to my side only after heavy control teching Poe/Maz against these type of decks. Those shield, Rise Agains, Force Illusions, heavy dice control and fact, that your AoE damage is irrelevant is the reason why the game with ePalp goes always for several rounds.

PS: Vader / Raider is definitely favorable match for proper Poe/Maz build, because you have good character die mitigation and you opponent can not play Mind Probe on table unless he wants to die.

Hey man! Sorry I am just now getting to respond! I have been pretty busy the past few days! No problem for the podcast man! :) I am glad you enjoyed it! as for Poe/Maz I use the general format- save I swapped 3po for 2 Cunnings! I think Palp vrs. Poe/Maz is very interesting- IMO it can go either way. It is basically whoever gets the better draw- If I get fast hands and hit n' run on turn 1 then you don't get a chance to mitigate Poes die. Same with round two if I get hit n' run. Plus having a cunning on Maz is like having an unmitigatable Poe special. However if Poe doesn't get that and Palp gets everything he needs then Palp wins.

Vader/Raider is strong- one of my favorite decks since the beginning but it is the same as Palp- whoever gets luckier.

I hope you continue to watch our videos! :) I am glad to have you on board! Also, some of these are just my opinion which is based on my local meta and who I play against! Obviously it things may be different somewhere else!

Interesting. I never thought about using cunning over 3PO. Hmmm.