I need help....

By Lizam92, in X-Wing Squad Lists

I love imperials... Every star wars thing I play and can use the empire, I do. I've recently started playing x wing for fun and my mate has also joined in. Now this is where I need help. I have been building things for fun, whereas my friend has been taking lists from championships and it's a little annoying that he's taking it a little more seriously than myself. Here's his latest list

T-70 X-Wing: · Poe Dameron (33)
Push The Limit (3)
Proton Torpedoes (4)
· BB-8 (2)
Autothrusters (2)
· Black One (1)
Sensor Cluster (2)
YT-1300: · Rey (45)
Adaptability (Increase) (0)
· Finn (5)
Weapons Engineer (3)
-- TOTAL ------- 100p. --

I need some serious help to start taking stuff like that down because it's horrible seeing a Poe ship like that and a falcon like that coming up against an Imperial kath scarlett! Any help would be appreciated!

Imperial wise I have

1 x defender - from veterans

1 x tie bomber

4 x Tie fighter

4 x Tie f/o fighter

Slave 1

2 x Tie striker

1 x Tie advanced

Thanks

You don't have a heavy hitter like decimator that can cripple the falcon. Rey falcon is tough.

If it were me, I'd run a swarm of ties. You don't have 8, but you do have 4 standard and the F/o's.

If you do the swarm, keep them tight until the first round of engagement, then fan them out to make sure that you get a bump on Rey, take away actions. You'll lose one a round, possibly two but the swarm can strip shields and hull on the falcon quickly. Poe will be a bit of pain though, cause you may be down to 4 by that time. Key to taking down an ace is blocking, but with that Poe he will barrel and ptl before movement, so a bump is really tough. Good luck with it.

Ryad

Juke

X/7

Stealth Device

Duchess

VI

Title

Lightweight Frame

Tomax Bren

Crackshot

Proton Torps

Concussion Missiles

Extra Munitions (Perhaps invest in a TIE punisher for this?)

However, if I were you, I'd proxy (until it comes out) Unguided Rockets from the Agressor expansion, and fly Tomax with them, Crackshot, and Lightweight Frame

You could also do a TIE/D variant on the defender, because the extra attack can be valuable

Try Slaughterhouse , its a five TIE miniswarm that should cripple Rey and Omega Leader can finish off non-regen Poe.

If you dont have Youngster, sub him out for a Black Squad Pilot (just losing a single PS wont kill the list)

"Zeta Leader" (20)
Crack Shot (1)
Twin Ion Engine Mk. II (1)

"Scourge" (17)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

"Howlrunner" (18)
Crack Shot (1)

Total: 100

View in Yet Another Squad Builder

3 hours ago, wurms said:

Try Slaughterhouse , its a five TIE miniswarm that should cripple Rey and Omega Leader can finish off non-regen Poe.

If you dont have Youngster, sub him out for a Black Squad Pilot (just losing a single PS wont kill the list)

"Zeta Leader" (20)
Crack Shot (1)
Twin Ion Engine Mk. II (1)

"Scourge" (17)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

"Howlrunner" (18)
Crack Shot (1)

Total: 100

View in Yet Another Squad Builder

Scourge is in the Imperial Assault Carrier too, so it could become Backstabber. Do you think Zeta Leader would get more out of Wired?

This list will require many Crack Shots -- hopefully you and your friend will agree to proxy cards.

Your friend has a pretty nasty combo with Poe & Rey... I don't envy you.

Take Wurms' advice, it's pretty solid. If you take this swarm, the important thing to try and do is block, block, block with those TIEs. Deny them actions! If Poe can't get his precious focus, then he can't turn it into evades.

Here's my idea based off of the ships you have. I'm assuming at least one of your TIE/fo comes from an expansion.

Maarek Stele (TIE Defender) (35)
Veteran Instincts (1)
Ion Cannon (3)
TIE/D (0)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

Tomax Bren (24)
Crack Shot (1)
Homing Missiles (5)
Proximity Mines (3)
Lightweight Frame (2)

Total: 100

View in Yet Another Squad Builder

Homing Missiles & Crackshot should help you get through Poe's evades & Tomax's ability will help you do it repeatedly.

Maarek with the /D will hopefully keep Poe in your arc once he's ionized.

And OL is OL.

Try a VT-49 with Vader and Gunner. That way, you ignore Poe's agility mods, (Vader), and can match Rey's damage output. Tomax Bren or Colonel Vessery or Countess Ryad will all make for great flankers to protect the Decimator. I've always wanted to try Redline as a flanker for a large ship too.

Oh, never mind, I just saw that you don't have those ships. Silly me.

I'm a fan of Force Majeure's list. It hits all the right weak spots. That said, it might not work well against anything except the Rey/Poe list.

Also, place your rocks in the center, range 1 from one another in a triangle with the point facing your deployment zone. Set up off-center. If he deploys to your left, you deploy off-center on the right. Keep the rocks between the two of you. The idea is to have Rey swing around the rocks while you stay out of her arc at Range 3 or beyond. If the opportunity arises, maybe drop your proximity mine to close off a lane.

Poe may come at you through the rocks, but you're prepared for that--you have homing missiles, crack shot and an ion cannon. If you can slam him with your missiles and ionize him in the same round, he's either headed towards a rock, down to 1/2 health, or both.

Edited by Force Majeure
21 minutes ago, TheHumanHydra said:

Scourge is in the Imperial Assault Carrier too, so it could become Backstabber. Do you think Zeta Leader would get more out of Wired?

This list will require many Crack Shots -- hopefully you and your friend will agree to proxy cards.

Scourge can be replaced with Mauler Mithel. I'd keep the crack, you need damage ASAP in swarms.

9 minutes ago, Force Majeure said:

Also, place your rocks in the center, range 1 from one another in a triangle with the point facing your deployment zone. Set up off-center. If he deploys to your left, you deploy off-center on the right. Keep the rocks between the two of you. The idea is to have Rey swing around the rocks while you stay out of her arc at Range 3 or beyond. If the opportunity arises, maybe drop your proximity mine to close off a lane.

Poe may come at you through the rocks, but you're prepared for that--you have homing missiles, crack shot and an ion cannon. If you can slam him with your missiles and ionize him in the same round, he's either headed towards a rock, down to 1/2 health, or both.

What if they send Rey through the rocks? She can basically just ignore that damage, right?

She has 13 health to draw from so she can shrug off some of the damage, but the reason you're putting your rocks at Range 1 from each other is that so a fat ship like the Falcon can't fit between them and will most likely clip a rock (roll for damage) or just land on one which means no shots. As long as her template is going over them she risks damage and automatically loses any chance for actions.

Edited by Force Majeure

Guys this is a great help! If it helps, I have ordered a phantom as well! It's. Will be ordering a few more ships come payday. It's a little annoying building lists for fun to come up against something as nasty as the list he last used. So it'd be nice to switch it up on him. We even told each other our lists the week before and he changed everything in his because it looked like mine was a hard counter to his.... So I'd like to give him a taste of his own medicine. Appreciated guys!

My advice is that you pick up a tie/sf. Quickdraw, Ryad and either Tomax Bren or Omega Leader makes for an excellent and fun to play squad. It's in no way an easy win, but should give you something like a 50/50 chance vs that Poe/Rey list (and in a friendly game, maybe that is all that you should wish for anyway). With the tie/sf I think you would have everything for this:

Countess Ryad (34)
Push the Limit (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

"Quickdraw" (29)
Swarm Tactics (2)
Fire-Control System (2)
Sensor Cluster (2)
Lightweight Frame (2)
Special Ops Training (0)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

Total: 99

View in Yet Another Squad Builder

If proxying is ok, then you might wanna try this instead:

"Quickdraw" (29)
Draw Their Fire (1)
Fire-Control System (2)
Targeting Synchronizer (3)
Lightweight Frame (2)
Special Ops Training (0)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

Tomax Bren (24)
Crack Shot (1)
Extra Munitions (2)
Proton Torpedoes (4)
Ion Pulse Missiles (3)
Lightweight Frame (2)

Total: 99

View in Yet Another Squad Builder

The Phantom is great, and great fun. But it is difficult to fly and somewhat weak against anything in a falcon (whisper is ok vs. lower PS turrets).

First, accept that the firespray is the worst large-base ship in the game currently. You can expect fun, but not wins from it. Against Poe, death by a thousand cuts is effective, provided you can stop him from getting that focus token. Rey is similar - if you can focus more than 2 shots on her each round, you'll win the exchange normally.

I'd advise (with some proxy duplicates of cards you already have and one super simple card):

Black Squadron Pilot (15) x 3
TIE Fighter (14), Crack Shot (1)

“Howlrunner” (19)
TIE Fighter (18), Crack Shot (1)

Maarek Stele (36) - Twin Ion Engine MKII makes all the defenders bank maneuvers green (The 45 degree turns).
TIE Defender (35), Juke (2), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

This is a "mini swarm + ace" build that was popularised by the TIE Phantom. The TIEs alone can win against Rey fairly easily (you can expect 4 damage a round, give or take, and 6 or so at range 1), provided they can stay alive. Maarek is also brutal against rey since his pilot ability can deal the worst possible crits. Poe is still threat, but if you play your cards right Maarek should be untouched by the time Rey dies, and you should have a couple TIEs left over to boot. At that point it's just a matter of chasing down Poe.

Alternatively, you can kill Poe in the first round of combat by blocking him to stop his focus token (I know it's difficult, but It's doable), then using your crack shots to get through his defenses to start doing hull damage, and potentially kill him outright. At that point Rey is easy pickings.

You should recognise that BB-8 Poe is definitively worse than R2-D2 Poe, and that is the mistake your opponent has made - you can ignore poe until last because he isn't an and-game monster. It seems that both of you are just starting your collection, so I'll recommend as always that you get Rebel and Imperial aces respectively. They include many key cards, plus some of the more nostalgic ships in the game.

Also, if you use google chrome, I'd recommend adding the x-wing companion card viewer extension. It lets you easily tell what the abilities of cards are on these forums. It really helps when you're just starting out and haven't learned what every card does yet.

On 2017-5-25 at 0:51 AM, Astech said:

First, accept that the firespray is the worst large-base ship in the game currently. You can expect fun, but not wins from it. Against Poe, death by a thousand cuts is effective, provided you can stop him from getting that focus token. Rey is similar - if you can focus more than 2 shots on her each round, you'll win the exchange normally.

I'd advise (with some proxy duplicates of cards you already have and one super simple card):

Black Squadron Pilot (15) x 3
TIE Fighter (14), Crack Shot (1)

“Howlrunner” (19)
TIE Fighter (18), Crack Shot (1)

Maarek Stele (36) - Twin Ion Engine MKII makes all the defenders bank maneuvers green (The 45 degree turns).
TIE Defender (35), Juke (2), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

This is a "mini swarm + ace" build that was popularised by the TIE Phantom. The TIEs alone can win against Rey fairly easily (you can expect 4 damage a round, give or take, and 6 or so at range 1), provided they can stay alive. Maarek is also brutal against rey since his pilot ability can deal the worst possible crits. Poe is still threat, but if you play your cards right Maarek should be untouched by the time Rey dies, and you should have a couple TIEs left over to boot. At that point it's just a matter of chasing down Poe.

Alternatively, you can kill Poe in the first round of combat by blocking him to stop his focus token (I know it's difficult, but It's doable), then using your crack shots to get through his defenses to start doing hull damage, and potentially kill him outright. At that point Rey is easy pickings.

You should recognise that BB-8 Poe is definitively worse than R2-D2 Poe, and that is the mistake your opponent has made - you can ignore poe until last because he isn't an and-game monster. It seems that both of you are just starting your collection, so I'll recommend as always that you get Rebel and Imperial aces respectively. They include many key cards, plus some of the more nostalgic ships in the game.

Also, if you use google chrome, I'd recommend adding the x-wing companion card viewer extension. It lets you easily tell what the abilities of cards are on these forums. It really helps when you're just starting out and haven't learned what every card does yet.

Thanks Astech! Before reading this I did throw another list together which I'll attach. The list you've given me there though is definitely something I'm going to try out! Thanks buddy

Screenshot_20170527-092427.png

7 minutes ago, Lizam92 said:

Thanks Astech! Before reading this I did throw another list together which I'll attach. The list you've given me there though is definitely something I'm going to try out! Thanks buddy

I'm glad you liked it.

Regarding that second list of your it seems that Ryad doesn't have an Elite Pilot Talent (EPT), which is a bit wasteful. EPTs are the best upgrade slot in the game, so you might as well put a 0 point upgrade in there like Trick Shot to give you a little more flexibility. I love Whisper and countdown though.

I think it's worth replacing the weapons engineer on Whisper with Push the Limit on Ryad. It's probably ok to proxy.

r

On 2017-5-27 at 9:54 AM, Astech said:

I'm glad you liked it.

Regarding that second list of your it seems that Ryad doesn't have an Elite Pilot Talent (EPT), which is a bit wasteful. EPTs are the best upgrade slot in the game, so you might as well put a 0 point upgrade in there like Trick Shot to give you a little more flexibility. I love Whisper and countdown though.

I didnt think about trick shot, I was thinking about adaptability but thought it better to keep countdown and Ryad the same pilot skill. I thought that countdown could just hound the falcon seeming as I could take a possible 5 hits and turn them into one damage (when I'm not stressed) and I couldn't resist whisper with that set up, I've seen it so often and it works so well when flown decently. But I'll definitely be putting trick shot in. Thanks again for the advice, I've only played 6 games of x wing at 100points (my other 3 were the starter set) so I'm still pretty fresh aha

It doesn't matter here since both poe and rey have pilot skill 8 and above, but anyways: consider veteran instincts on ryad when expecting lower PS