Dengar Emon

By DXCrazytrain, in X-Wing Squad Lists

What do you think of this?

JumpMaster 5000: · Dengar (33)

Expertise (4)

Anti Pursuit Laser (2)

K4 Security Droid (3)

· Punishing One (12)

Unhinged Astromech (1)

Firespray-31: · Emon Azzameen (36)

Cluster Mines (4)

Intelligence Agent (1)

· Slave I (0)

Scavenger Crane (2)

Extra Munitions (2)

-- TOTAL ------- 100p. --

I'd bump with Dengar like Justin Phua did and use Emon for area denial.

My concern is that Emon will get focus fired off the board in a hurry because they're scared of his bombs and Dengar's double tap.

Thoughts?

He will probably he focused on, that's true, but the longer he lasts, the longer Dengar lasts. And his ability is fun.

I'm personally not a fan of anti-pursuit on Dengar since he moves last. the card works when your opponent overlaps you, so, unless your opponent is foolish enough to collide with him, it's not going to get much use.

32 minutes ago, Biggsy_boy said:

He will probably he focused on, that's true, but the longer he lasts, the longer Dengar lasts. And his ability is fun.

I'm personally not a fan of anti-pursuit on Dengar since he moves last. the card works when your opponent overlaps you, so, unless your opponent is foolish enough to collide with him, it's not going to get much use.

Good point. I had thought it was any bump that triggered it. I need to read gooder.

Thoughts on what to do with those 2 pts? Glitterstim on Dengar?

Edited by DXCrazytrain
9 hours ago, DXCrazytrain said:

Good point. I had thought it was any bump that triggered it. I need to read gooder.

Thoughts on what to do with those 2 pts? Glitterstim on Dengar?

Perhaps you can use the 2 points for initiative bid so as to keep enemy ships within arc of Dengar?

17 hours ago, DXCrazytrain said:

Good point. I had thought it was any bump that triggered it. I need to read gooder.

Thoughts on what to do with those 2 pts? Glitterstim on Dengar?

Don't glitterstim Dengar, that will turn off exertise, plus it's basically doing the same thing, just defensively. I would say it's a waste of points.

Initiative is good. Especially for Dengar, he wants to move last.

Otherwise, you could take that off, take scavenger crane off Emon, and throw in a concussion missile and guidance chips. Since Emon has EM anyway, you would already get 2 shots with it.

2 hours ago, Biggsy_boy said:

Don't glitterstim Dengar, that will turn off exertise, plus it's basically doing the same thing, just defensively. I would say it's a waste of points.

Initiative is good. Especially for Dengar, he wants to move last.

Otherwise, you could take that off, take scavenger crane off Emon, and throw in a concussion missile and guidance chips. Since Emon has EM anyway, you would already get 2 shots with it.

Could use glitterstim when there'll be multiple shots on dengar because glitterstim works on attacking and defending

1 hour ago, DeathstarII said:

Could use glitterstim when there'll be multiple shots on dengar because glitterstim works on attacking and defending

That's true. You don't want Dengar taking lots of shots. glitterstim would help in that case, but I still think the points are better spent elsewhere.