[Sorry in advance for all the bold type, I pasted this in from a Google doc and this editor will not let me un-bold anything. It was not bold in the Google doc!]
Hello all. I have a store tournament coming up. I think I can expect to be fighting some swarms and some TIE/D squadrons. Maybe a variation on the Ray/Finn build. Maybe some supped-up T-70s or E-Wings. I would like to get some feedback on some squadrons I’m thinking of. So which of these squadrons or ships do you like and why? Which do you not like and why? I suggested a general strategy for each group, but how would you fly them? I am looking for any improvements I could make. There are a few improvements I've considered but I can't make because I don't have the upgrade or pilot. I've noted those cases.
Many thanks for your input. I look forward to some discussions!
A “Heff”ty Bump for Your Aces
Tobber bumps and gets in the way to disrupt the enemy so Snap and Keyan can blast them. Keyan is what I call the dodgy B-Wing as he has Jan Ors to give him an evade token. He also has Stay on Target I can abuse to get him stress to use his ability. Snap can disrupt target locks. The general strategy for this squadron is find out what the enemy is doing and disrupt it!
This squadron would be really good with Zeb in the U-Wing, but unfortunately I don’t own Zeb (or any of the stuff that comes with the Ghost Expansion). I also don't have the Rebel Transport expansion, so none of the droids from there.
Red Opportune Vets & Cassian
Cassian supports two Red Vets by striping focus tokens to enable opportune shots and removing stress to allow MORE opportune shots. Jyn can also provide Focus to an ally in need. The Rev Vets each have a different droid for a slightly different feel to their flying (i.e. they don’t have to be in formation to do their thing). The general strategy with this group is to point it at something and hit is hard.
Cassian Supports Aces
Cassian supports two very mobile aces by several means, stress removal, Jyn token drop, Jan evasion token, the ability to stall behind a rock and shoot at something (which might be pretty annoying). The general strategy with this group is pretty flexible. Snap is a good arc dodger. Nien Nunb can really dog someone if he keeps hitting his range 1 shots. I would either try keep Cassian out of the direct line of fire by keeping him behind rocks, or I would use Cassian as bait and have the T-70s hit things that try to go after the easy target.
Miranda Doni, Doomsayer
Miranda pronounces ‘Doom’ upon two targets (with a target lock); then Shara strips a focus token from one of The Doomed; finally Miranda uses her ability, her own focus token, and a the aforementioned target lock to get a 5 die shot with only naked green dice to defend on one of The Doomed (BOOM?). Gold pilot is just there for added firepower and blocking. Shara provides backup targeting for Miranda in case I meet any Black Ones.
I have seen Miranda in this configuration flown with Biggs to keep the pressure off while she fires. Unfortunately I don’t have the original core set (I started with the Force Awakens Core set). I am also concerned that this is a bit of a 1 trick pony (or maybe a 2 trick pony) and does not have the firepower to finish what it starts.
Ray/Finn/Bistan & Etahn
Etahn can fire a proton torp and get up to 3 crits pretty easy. Then he becomes Ray’s very evasive wingman. Ray uses Finn and Bistian to make scary damaging hits. If she syncs targets with Etahn, her attacks are even scarier. The general strategy with this group is to pop off Etahn’s torp ASAP, Then I’d fly Etahn and Ray in formation or just keep them close and use Ray as the hammer. Etahn is a consistent attacker with the accuracy corrector, plus he has a good change of getting two evade tokens, or a focus and evade every turn with R3. Etahn is a tempting target with only 5 hits, but can you hit him?
An alternate form of this build would use Coran instead of Etahn with the same upgrades, but no torpedo. I don’t like this one as much because it doesn’t have the raw firepower (to get firepower with Coran you can’t use Wingman).
I know that Ray loves to have Kanan Jarrus fly with her (then she doesn’t need a wingman). However, again, I don’t have Kanan, so this is my solution with what I have.
Ray/Finn/Bistan & Cassian/Jyn/Jan
This is an alternate build for the build above with Cassian in a U-Wing. With this build I get more support possibilities and almost as much firepower. Plus I am not as reliant on being able to fire to get extra defense on the Ray’s wingman. My only real concern about this one is can Cassian keep up with Ray?
Edited by Tharcas