40k and Warmahordes veteran here. Played a demo game and love it so far. The varying initiative be far is my favorite instead of the "I go, you go".
1. Reference guide has a bad index. Who goes chooses activation order if multiple units have the same initiative.
2. Just checking about threat and squaring up. Unit and enemy hero become engaged and square up. The unit will only ever be able to be at threat 1 since at least on tray on each side will have to be perfectly squared up? Seems bad that a 2 edge or 3 edge unit can't have a partial overlap to up their threat.
3. Waiqar hero isengaged with Oathsworn and kills one (one damage icon and 2 threat). Archers then shoot into the combat and roll 3 damage icons. Since the Archers are 2 threat, I hit for 6 and all the Oathsworn are wiped put. Waiqar hero takes a Severity one morsle test (which was a Fear and gets bumped up to 2 morale icons and is ignored). Are we playing this right with the archers?
4. Kari's surge on the melee attack dies not require LOS, right? She attacks some reanimated and rolls 3 surges and a morale. Reanimates take no damage, but test morale and Kari can hit the Carion Worm hidden on the other side of the reanimated for 6 damage (2 wounds) without needing LoS?