6 hours ago, Darth Meanie said:
Rebs and Imps are pretty well defined in what they should and should not have. Which means S&V is the "try anything" faction, because they have no "political/military" parameters associated with them. Unfortunately, these S&V experiments have created a wild card faction that is uninhibited by the need to be "Rebel" or "Imperial" and are thus now overpowered.
2
HAHHAHAHAHAHHHAHAHAHAHAAA
Yeah... since when does this game do ANY gamemechanics inspired by lore?
Where are the overwhelming number of imperial ships? Not just TIE swarms, but any ships. Strength in numbers. Where is the Imperial SLAM? Where is the Bomber as a capable ordnance carrier? Where is the terrifying TIE Punisher? Where is the TIE advanced that moves like an Interceptor, and hits like a truck? Where are the imperial "Glass cannon" ships, that can actually perform as cannons, and are not just made of glass?
...
WHERE IN GOD'S NAME IS THE REAR ARC ON THE LAMBDA?!
No, my friend, this game does not care about the lore, or what is defined in it. This game has Rebels stealing technology that does not exist, and pirates operating better quality ships than the most elite pilots of the Empire.