5 hours ago, CRCL said:It's just the stupidity of the Scum faction and all it's power creep that's hurting the game for me. Any time I get to play an Imperial vs Rebel, Rebel vs Rebel, or Imperial vs Imperial match-up, I have a great time.
I'm still of the opinion that the biggest mistake FFG made with X-wing was adding the third faction instead of just divvying it up in to the original two factions, Armada style.
I disagree; a 3rd faction makes the game more dynamic and interesting that only having 2 sides.
3 hours ago, LordFajubi said:It boils down to this game period is just poorly balanced and ffg has proven pretty well, with xwm at least, they can't balance a game with 3 factions that was created to support 2. The core mechanics themselves were made to be point/counterpoint between reb and imp. Then people cried I want bh's and pirates and they had to shoe horn a third balance that turned into power creep. So many bad choices have been made dancing around scum or buffing them to be playable. Scum was the death of this game it is just dying slowly and painfully over it.
S&V has horribly imbalanced the game, I would agree, but I think it is for a very different reason.
Rebs and Imps are pretty well defined in what they should and should not have. Which means S&V is the "try anything" faction, because they have no "political/military" parameters associated with them. Unfortunately, these S&V experiments have created a wild card faction that is uninhibited by the need to be "Rebel" or "Imperial" and are thus now overpowered.
8 hours ago, banjobenito said:Personally, my interest in the game has really dwindled since this time last year. The design space is feeling very claustrophobic, the new wave seems uninspired, and the meta keeps coming back to turrets and big ships, stuck in a loop predetermined by the mechanics of the game. I'm even thinking of culling my collection down, to only a few key pieces, so I can still play a game if the fancy takes me. I'm actually yearning for an X-Wing 2.0 in the near future, hopefully taking the best innovations from armada and runewars.
Same here, but for different reasons. For me, the game is emotionally dead. . .I bought it to play Star Wars as a space ship-based miniatures game. I bought in for the excitement of playing in a universe I have loved since I was a kid. Five years and 11 waves in there is still no Yoda, Obi-Wan, Darth Maul, Prequel ships, campaigns, Blue Squadron X-Wings, and a whole lot of other things that would make me excited to play this game even if it was not perfectly balanced.
Instead, I get an obscure TIE clearly released to plug a hole in a math-and-meta driven, barely SW themed, add more bricks, mortar the cracks, rinse and repeat, not-necessarily-for-SW-fans game.
Edited by Darth Meanie