So with the reveal of the Onyx Squadron Escort, I had to ask myself... Why isn't every PS 3-5 generic costed well?
FFG has historically overpriced many of their Mid PS generics, and they seem to have no clear coordination in their pricing, even in later waves, despite evidence pointing towards what they have gotten right and what they have gotten wrong.
For example- early ships, such as the Y-wing, Tie Advanced, Tie Bomber, Tie Interceptor, B-wing, and X-wing, pay 2 points for +2 PS. None of these pilots see play. But the Tie Fighter and A-wing pay 2 points for +3 or 2 PS AND an elite. Both of these ships see a healthy amount of play. Also, the Tie Fighter gets another generic option at +2 PS for only ONE point more. While it hasn't been seen much in the current state of the game, Obsidian swarms were popular in the earlier days of the game, and I presume if the power curve was returned to where it should be, they would see some moderate use once again.
So even early in X-wings history, it seemed clear that there were at least 2 correct ways to cost mid PS generics- either a) 1 point for 2 PS, or b) 2 points for 2 or 3 PS and an elite. Yet, despite the evidence, FFG continues to print mid PS generics that do not follow the proven standard, and perhaps due to this, many mid PS generics continue to not see play.
Let's look at a number of the Mid PS ships that have been designed past wave 3 to see just what they have been doing.
Wave 4
E-wing- Mid PS +2 points for 2 PS.
Neither low or Mid PS widely used.
Tie Defender- Mid PS +2 points for 2 PS.
Low PS used after Imperial Veterans release, Mid PS not used regularly.
Tie Phantom- Mid PS +2 points for 2 PS.
Neither low or Mid PS widely used.
Z-95- Mid PS +` 1 point for 2 PS.
Low PS used more often than Mid PS, but Mid PS widely regarded a fair deal.
Wave 5
Not applicable. Only 1 generic for both ships
Wave 6
Scum Zs and Y-wing-
Similar to their rebel counterparts, Mid PS Z-95 sees a fair amount of play in comparison to the low PS. Mid PS Y-wing is hardly ever seen especially in comparison to the low PS, which is one of the most popular generics in the game.
Starviper- Mid PS +2 points for 2 PS.
Neither low or Mid PS widely used.
M3A interceptor- Mid PS +3 points for 3 PS and elite.
This is the same as the Tie Fighter except for an extra point. I don't really understand why exactly it needs to be an extra point, but I don't think it is totally crippling since it still gets an Elite (although I believe the +2 for 2 PS and elite is a much better deal).
Wave 7
K-Wing- +2 points for 2 PS.
Low PS used, Mid PS not used regularly.
Kihraxz- 3 points for +3 PS and elite.
Same as M3A interceptor. Neither low or Mid PS widely used.
TIE Punisher- 2 points for +2 PS.
Neither low or Mid PS widely used.
Wave 8
Tie Adv Prototype- 3 points for +2 PS and elite.
Neither low or Mid PS widely used, but I believe this is costed incorrectly and should only have been +2 points, especially considering its rebel counterpart, the A-wing, follows that cost structure.
G1A- 2 points for +2 PS and elite.
Neither low or Mid PS widely used, but I believe this is costed correctly and both ships would see play if they were aligned well with the current power curve.
T-70- Same as above.
Tie FO- 1 point for +2 PS, 2 points for +3 PS and elite.
Follows the same costing as the Tie Fighter. I'm not certain why the Tie FO generics don't see much play, but they seem to struggle to convince players the additional shield, target lock action, and slightly superior dial is worth the 3 points over the Tie Fighter. Could also be that they arrived at a point when generics with 2 attack were already largely outside the meta. Costing seems fine.
Wave 9
Tie SF- 2 points for +2 PS and elite.
Follows the Green squadron pilot structure. Generic SFs haven't seen much play, and I wonder if the reason Backdraft and Quickdraw see play is more due to their great abilities than it is due to the Tie SF itself. Still may need some time. Would like to see some generics in play now that lightweight frame is available.
Protectorate- 2 points for +2 PS and an elite, 3 points for +4 PS and elite.
One of the more interesting cost structures. I like both of these. Unfortunately, the base cost seems to be a little too much, as low PS arc dodgers struggle quite a bit.
Wave 10
Tie Striker- 1 point for +2 PS, 3 points for elite and +3 PS.
This one is entirely baffling to me. You have the 1 point for +2 PS which is great, but for some reason it breaks the Tie Fighter mold with its elite generic, which comes in at 3 points more for the elite and 3 PS instead of charging 2 points as it should! This is especially bothersome because it is 1 PS lower than Countdown who costs the same. And while Countdown does not have an elite, if you consider his pilot ability is essentially a built in elite, you should be able to field a Black Squadron Scout with an elite talent of equatable power for a similar cost, and even in that case it is still a PS lower than Countdown. Should have been 19 points, plain and simple.
Wave 11
Tie Aggressor- 2 points for +3 PS
Another one that really bothers me due to its alignment with a named pilot. As it comes in at the same price as Double Edge, you will never have a reason to take an Onyx Squadron Escort over Double Edge if you only plan to field 1 Aggressor (unless for some absurd reason, Dengar crew is ravaging your local scene). This just fails to make sense to me. Why would you print a generic pilot, which already has to get past being boring and without flavor to be noticed, at the same cost of a pilot that has both an ELITE and an ABILITY at the same cost? And don't forget that this pilot, if it so chooses, can be at the same pilot skill as said generic, maintaining its ability, for free? Onyx Squadron Escort was robbed of an elite talent, and I'm not sure why.
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Here are the ships that follow the pattern of the Tie Fighter or A-wing for their mid PS generics, meaning they are much more likely to be competitively priced compared to their low PS generic-
A-wing
G1A
Protectorate
T-70
Tie Fighter
Tie FO
Tie SF
Z-95
And here are those that are a step behind and much more likely to be too expensive for the pilot skill and/or elite they gain-
B-wing
E-wing
K-Wing
Starviper
Tie Adv Prototype
Tie Advanced
Tie Aggressor
Tie Bomber
Tie Defender
Tie Interceptor
Tie Phantom
TIE Punisher
Tie Striker
X-wing
Y-wing
Kihraxz & M3A (maybe)
Now the big question is- Why does FFG seem to be missing the mark after all this time? And will FFG ever give love to the Mid PS pilot by pricing them in ways that have proven to work? Or will they continue to sporadically shoot some of these mid PS generics down before they've even taken off?