Spoilers ahead for Jabba's Realm!
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So, looking at the special mission rules for Moment of Fate, I have a couple questions:
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"When a non-Massive figure without "Mobile" voluntarily crosses an impassible edge, that figure suffers 2 strain"
Are edges between two adjacent spaces of impassible terrain considered to be impassible edges? (I think this was in an errata somewhere but I can't remember)
Can a hero voluntarily cross an Impassible edge if it would cause them to suffer strain in excess of their endurance? -
"When a figure ends its movement in the Sarlacc Pit, it suffers 10 damage"
Ending movement does not include when you are being pushed multiple spaces in a row, or when you are spending movement points to enter and then leave a space without performing any action, correct? -
The Royal Guards are a reserved group for this mission. The normal advice is to use the non-eratta'ed/non-fixed versions of cards when they are included as reserved or initial groups, and only use the new versions when paying threat for the group. However, in this case, Jabba's Realm was released after the Royal Guard errata. Does this mean that the designers intended for the eratta'ed Royal Guards to be used in this mission? Or should I use the original versions? Or should I just decide based on how well the Rebels are doing at that point?
Thanks for the help!
Edited by Stompburgertypo fix