Playing around after the TIE Aggressor update.

By Archangelspiv, in X-Wing Squad Lists

Hi guys,

Nothing very serious here. just thought I would theory craft a bit and see what people thought. I didnt want to do Imperial Thug Lyfe, that would be boring as hell so I went half that direction... Also I really am anticipating the dial as that can make all the difference in a ship... JM5K...

99 points

PILOTS

Sienar Specialist (26) x 2
TIE Aggressor (17), XX-23 S-thread Tracers (1), Twin Laser Turret (6), Lightweight Frame (2)

Scimitar Squadron Pilot (23)
TIE Bomber (16), Plasma Torpedoes (3), Extra Munitions (2), Ion Bombs (2), Guidance Chips (0)

Scimitar Squadron Pilot (24)
TIE Bomber (16), Plasma Torpedoes (3), Extra Munitions (2), Thermal Detonators (3), Guidance Chips (0)

There isnt anything wow in the list, but the idea is to either fire Tracers for the Bombers so they can focus for full mods or TLT a de shielded ship. Ion/Thermal combo will hopefully Ion anything, then the Detonators adding a stress so that they cant do actions for their next turn. Also with the propensity of Attanni lists, everyone can have a stress. Initially engagement would be to fly in formation, then try and block with an Aggressor.

Anyways, complete theory crafting here. Let me know what you think.

I would go for more Efficient bombers so you can have at least one cool named Character

Scimitar with LW frame and UG rockets cost an even 20 points (so happy :P )

That leave you room for BOTH fancy new Agressor Pilots, lets say

Lt. Kestal with push the limit, sync turret and Lightweight

Double Edge with Intensity, Unguided rockets, Dorsal turret and Lightweight.

Still lots of dice, but now you can push more damage in at a higher PS level with some neat tricks