Well. The first of the Wave XI Preview articles is up, and the TIE Aggressor has been revealed. In case you've haven't seen it, see here: Play the Aggressor - FFG
In summary, here are the cards: Wave 11 - What We Know
My first read-through of all the cards, upgrades, and pilot abilities didn't really leave me with a strong opinion about the TIE Aggressor. My first thought was "huh." Now that's not necessarily bad. Nothing from the Aggressor reveal immediately jumps out at the reader and says "OMG THIS IS GONNA BE SO F*IN GOOD WITH _______". But then again, there's a couple really interesting standouts like the two named pilots and the upgrade Intensity. A more stress-resilient action economy EPT? Interesting. An anti-Autothruster turret ace? Interesting. A multi-attack mid-PS Gunner clone turret ace? Interesting.
We still don't know about the dials on the Aggressor, and that seems to be a sticky widget with most people. "Gotta wait to see what the dial looks like", is a pretty standard response that most people posted after reading the article. I'm in the same boat, the dial is big for me, and it's hard to judge the Aggressor without seeing it.
So what can I surmise from today's Aggressor reveal? Answer: Not very much.
However. I keep coming back to one thing. Even though the new stuff: Intensity, Lt. Kestal, DoubleEdge don't really 'wow' me, I keep seeing this:
The 'original' combo that everyone and their brother immediately pointed out when the TIE Aggressor was announced. Quad-TLTs on an Imperial frame. Four TLT spamming ships with LWF for defense, a barrel roll, and (maybe) a dial worth some salt. It's about the only standout from the the Aggressor that makes me go "**** that could be powerful. Man, that's gonna really suck to fly against, God help the poor soul on the receiving end of that."
So what's my point? Why do I fear a cash grab? Well, far as I can tell, FFG is releasing a pretty 'ho-hum' ship, that doesn't really showcase anything you HAVE to have, or anything that's going to change the meta in a big way. But when you think about spamming 4 of them with TLTs and LWF, suddenly it goes from 'ho-hum' to 'DAAAAAAAAMMMMMNNN'. In essence, this release feels really meh unless you plan on grabbing 3 or 4 of them and terrorizing your local scene with maneuverable TLT spam, revenge for all those rebel K-Wings and scum Y-Wings that touched you in your bathing suit areas way back when. But for the privilege, you need to shell out $60, and make a LOT of room in your case. I dunno, it just rubs me the wrong way that FFGs latest and greatest attempt at bringing Imps some love looks like a thinly veiled and deeply cynical way of moving as many plastic ships as possible. Once the dial is revealed, it's entirely possible that it's going to be an ABSOLUTE MONSTER when spammed- which I think we all know where that train ends up: TLTs will get nerfed, and hard. Heck a TLT nerf seems likely even without considering the Aggressor- it's complained about CONSTANTLY, and in post-FAQ land NO ONE IS SAFE. And if that happens, you'll be out $60 bucks, and these things will end up collecting dust on a shelf. Meh ships don't see play, and so you'll go from having 4 of them, to MAYBE running one of them as a flanker or controller, if they're good without TLTs.
I'd really like to see an official response from FFG on the issue. Do they plan on nerfing TLT in the future? If so, I want them to commit to doing it BEFORE the TIE Aggressor releases. Alternatively, if they're not going to nerf TLTs, are they aware of how powerful a 4-squad of these things might be if the dials are good? I basically just want some human to hop in here and say "Hey guys were not just trying to steal your money right before we pull the rug out from under TLT spam. We're aware TLTs are strong and think that they'll be kept in check by the meta, and have no plans to nerf them."
Maybe I'm just an cynic who's jumpy after the Nerfageddon, I dunno, what do you think?
TL;DR - Quad-Spam TLT/LWF prospects seem to be the only 'wow' aspect of the TIE Aggressor. Ship is possible bait to get you to buy 4 of them before they nerf TLTs. FFG needs to clarify their position.