Triple Tie/SF

By Necronsis, in X-Wing Squad Lists

Backdraft (27), Intensity (2), Special Ops Training (0), Fire-Control System (2), Comm Relay (3), Lightweight Frame (2) = 36

Omega Specialist (25), Intensity (2), Special Ops Training (0), Collision Detector (0), Comm Relay (3), Lightweight Frame (2) = 32

Omega Specialist (25), Intensity (2), Special Ops Training (0), Collision Detector (0), Comm Relay (3), Lightweight Frame (2) = 32

Total = 100

Except you want FCS on all three.

Better, imho to drop one so you can run

'its the Gawdamm Batman! (x3)'

Quickdraw w/ Intensity, Spec Ops, FCS, comm relay & LWF = 38

Backdraft w/ Intensity, Spec Ops, FCS, comm relay & LWF = 36

Pure Sabaac w/ lone wolf, AA & LWF = 26

100

Intensity + Comm Relay is reeeeaaaaalllllly good on Quickdraw, because no longer are you losing 3 shields from a single shot (and you can control whether you lose one or no shields in certain situations).

3 of them with FCS, Sync, Crack, Title, Frame fits. Synchronised Cracking. I've not tried it yet but it has the potential to be pretty **** vicious. You can also upgrade on of them to Backdraft at the cost of giving one of them a 0 point EPT.

Sync?

Targetting Synchroniser.

You wouldn't take that with FCS though?

Absolutely I would, yes. It means that everyone can fire on the same targets and almost always have rerolls and focus tokens available. It makes for a lot of punch with a LOT of flexibility.

That's 9 points though. I dunno if it's worth it just ensure a bit of flexibility.

If a ship spends a friendly ships target lock to reroll dice, the attacking ship gets to aquire a target lock via FCS, not the friendly ship who actually had the target lock, right?

Correct.

But then the next one can use that lock, and provide his lock for the third one, and so on.

It's 5 poitns per ship, which is a lot, but it means they're almost never without rerolls, which makes a HUGE different to their damage output.

I've not run this specific list yet but I've run something similar with Quickdraw, Backdraft and a third pocket aces (Omega Leader, Duchess, Sabacc, Deathfire etc), and it's really effective.

7 hours ago, thespaceinvader said:

3 of them with FCS, Sync, Crack, Title, Frame fits. Synchronised Cracking. I've not tried it yet but it has the potential to be pretty **** vicious. You can also upgrade on of them to Backdraft at the cost of giving one of them a 0 point EPT.

You could do that, except Intensity, FCS + comm relay is just so much better...

16 hours ago, blade_mercurial said:

You could do that, except Intensity, FCS + comm relay is just so much better...

Yeah, that was before Intensity came out.

But Intensity, FCS, Comm Relay, Frame is 34 points...

Intensty/Comm versus Target Synch is basically a choice between offense and defense, and I really like the offense more than the defense on these guys.

IMO sensor cluster is better, with intensity even more.. just do a focus action every time and it will grants you always at least one evade on dice roll. With intensity if you need to barrel roll you just do it and take a focus, with sensor cluster you are still ok

Edited by Flaren48
2 hours ago, Flaren48 said:

IMO sensor cluster is better, with intensity even more.. just do a focus action every time and it will grants you always at least one evade on dice roll. With intensity if you need to barrel roll you just do it and take a focus, with sensor cluster you are still ok

Sensor cluster means you get differently good results, and are more likely to spend your only token defensively. Having Focus/Evade means you can get MORE results AND better results, AND you can potentially save your focus token for offense.

On Quickdraw in particular I can see Intensity/Comm being very strong, because he really wants to be able to finely control how much incoming damage he's taking, to limit it to exactly one per round until his shields are gone.

1 hour ago, thespaceinvader said:

Sensor cluster means you get differently good results, and are more likely to spend your only token defensively. Having Focus/Evade means you can get MORE results AND better results, AND you can potentially save your focus token for offense.

On Quickdraw in particular I can see Intensity/Comm being very strong, because he really wants to be able to finely control how much incoming damage he's taking, to limit it to exactly one per round until his shields are gone.

you are planning on the first enemy contact to have on quickdraw an evade token, a focus token and your intensity card ready to be used. On the next round you can only do a not so useful focus (without sensor cluster), or you are forced to do a barrel roll for that evade token, leaving you with intensity exhausted... don't know. Sensor cluster to me seems a better choice, also 3 points with still a free EPT slot. Also i prefer sensor cluster in a list where my tie/sf can get focus token from other sources (example a ship with fleet officer).