Doji Gift Giver

By Drudenfusz, in Legend of the Five Rings: The Card Game

23 minutes ago, Reiga said:

We have seen a 4 cost in the Yogo Hiroue partial reveal (the L5R LCG announcement on the 19th of April)!

I think her presence will be powerful, even though in a vacuum she's a "0/2 for 2" - she either restricts what events your opponent plays in the conflict and/or forces a removal effect. She has the potential to 2 for 1 (or even many-for-1 if she's left unchecked and your opponent plays into her) and that's where she shines.

No one would suspect an elderly lady of suddenly attaching multiple katana. Then the Banzai! appears and you suddenly realize the only gift she brings is your doom.

51 minutes ago, RandomJC said:

As a side note, it's really cool for FFG to be giving these spoils to podcasts.

I think its real crappy of them to ignore the clan forums that have been around for years.

24 minutes ago, Kubernes said:

No one would suspect an elderly lady of suddenly attaching multiple katana. Then the Banzai! appears and you suddenly realize the only gift she brings is your doom.

You could even give her a Jade Tetsubo to bring someone closer to their destiny. =)

I like how the ability is useless on the offense against a Crab with a Borderlands Defender or anytime against a Unicorn with a Border Rider.

My 7 and 9 year old daughters know better than to trust a "kind old lady" bearing gifts. I would be disappointed if a Crab Bushi did not exercise the same scrutiny when presented a gift from what is clearly a bog hag in disguise........and respond accordingly.

#hidasmash

2 hours ago, Kakita Shiro said:

I think its real crappy of them to ignore the clan forums that have been around for years.

Unless they would prefer to keep as much talk on their forums that they have moderation control.

43 minutes ago, JRosen9 said:

Unless they would prefer to keep as much talk on their forums that they have moderation control.

I have seen no evidence of any moderation here, compared to RPG.net or even bgg...

I personally thought this old girl was okay until reading this thread made it apparent that they don't get given a +1 fate token out of the aether for the trade off of bowing a guy, but she actually has to give one away. Which means that she needs to be either accounted for appropriately or rendered useless. Which means I think she is going to be ran at most when we have a small card pool, or by people deliberately trying to run All The Bow, which will happen eventually.

In fairness, this makes her a pretty well balanced and fair card, properly designed. That I will almost certainly never be playing =p

12 minutes ago, Daigotsu Steve said:

I personally thought this old girl was okay until reading this thread made it apparent that they don't get given a +1 fate token out of the aether for the trade off of bowing a guy, but she actually has to give one away. Which means that she needs to be either accounted for appropriately or rendered useless. Which means I think she is going to be ran at most when we have a small card pool, or by people deliberately trying to run All The Bow, which will happen eventually.

In fairness, this makes her a pretty well balanced and fair card, properly designed. That I will almost certainly never be playing =p

So far, you don't seem to be playing many cards... :)

3 minutes ago, Tonbo Karasu said:

So far, you don't seem to be playing many cards... :)

In fairness to myself, I don't care even remotely for the Crane, and they've revealed a pretty small portion of the whole set =p.

You make a valid point though. It might be that I wind up liking the idea of this game more than the actual cards involved in playing with it, and will decide to keep on doing the many, many other things that are out there, instead of develop my interest in making a serious hobby out of this. Which would be very sad. Still, Ashes and the LOTR LCG are cracking games =]

I was actually more implying that the strength of cards only really becomes apparent in comparison to the other cards.

I remember reading some of the early Warlord previews and thinking "These are all broken!". But when I got a starter or two, I realised that all of the cards were equally powerful, meaning that none of them were broken. Maybe the cards we've seen so far are bang-on the power level for the L5R LCG and all of them are playable.

6 hours ago, Kakita Shiro said:

I think its real crappy of them to ignore the clan forums that have been around for years.

Well, personally, I think it's cool. :D

21 minutes ago, Tonbo Karasu said:

I was actually more implying that the strength of cards only really becomes apparent in comparison to the other cards.

I remember reading some of the early Warlord previews and thinking "These are all broken!". But when I got a starter or two, I realised that all of the cards were equally powerful, meaning that none of them were broken. Maybe the cards we've seen so far are bang-on the power level for the L5R LCG and all of them are playable.

Good point well made. None of these cards exist in a vacuum, and we do have to at least consider the whole. And indeed, never even mind the whole card pool, but just the reality of the game might lend itself to actually benefitting certain cards over another, or future sets that might give boons to those who spend their fate on precisely activated effects, rather than simply buying cards and guys. Who knows.

I will say that this card gets significantly more legs if straightening isn't especially easy or common in the card pool. Which wouldn't be too bad actually, since in O5R, if a bowed guy remained at a field for its resolution he was probably a dead guy, which isn't the case in this game, which means that bowing has inherently become a weaker thing to do in some important ways.

1 minute ago, Daigotsu Steve said:

Good point well made. None of these cards exist in a vacuum, and we do have to at least consider the whole. And indeed, never even mind the whole card pool, but just the reality of the game might lend itself to actually benefitting certain cards over another, or future sets that might give boons to those who spend their fate on precisely activated effects, rather than simply buying cards and guys. Who knows.

I will say that this card gets significantly more legs if straightening isn't especially easy or common in the card pool. Which wouldn't be too bad actually, since in O5R, if a bowed guy remained at a field for its resolution he was probably a dead guy, which isn't the case in this game, which means that bowing has inherently become a weaker thing to do in some important ways.

Then again, bowing the guy with no fate on him means that his one chance to have an effect on the game is gone. It's not quite removal, but it's close.

I don't mind reading stuff on forums, but I find podcasts to be tedious. Mostly because english is not my mother language.

I´m not sure about the potential of this card.


She looks like a good defender for the first two turns, and the 0 military (not dash) gives also ability for later unexpected attack power, but only adding some cards in the equation, cards that I doubt will fit in a optimized crane deck.

So, you want her first turn, to defend against the first attacks, so you want to have all the copies available in your deck in order to increase the chances to reveal first turn, but then the further copies you reveal are not so interesting as the power and number of characters in play have scaled. The gift seems to be too expensive (-1 for you, +1 for your opponent) to use it as a political aggressive tool, mainly because Crane will probably have no need for it.

Also, it depends of the degree of reset produced by the mono no aware mechanic.

So, if I build a crane deck soon enough (which I will probably do), I will include her to give a try.

4 minutes ago, Koriume said:

So, you want her first turn, to defend against the first attacks, so you want to have all the copies available in your deck in order to increase the chances to reveal first turn, but then the further copies you reveal are not so interesting as the power and number of characters in play have scaled.

Can I ask why you think that? Your buying potential doesn't change particularly much over the course of the game. Nor do most characters hang about for very long. I would expect the enemy forces to fluctuate, but not that much.

Note that they have confirmed at the L5R Live! that bowed characters cannot bow again so if your opponent has a standing/ready samurai he must be chosen. With this ruling (i suppose this will be stated in the final rulebook) they spared the "if able" part from texts. :)

7 minutes ago, Tonbo Karasu said:

Can I ask why you think that? Your buying potential doesn't change particularly much over the course of the game. Nor do most characters hang about for very long. I would expect the enemy forces to fluctuate, but not that much.

I may be wrong, but I expect the mono no aware to mitigate the scalation, but not to cancel it completely. Its more like a feeling than a conclusion, and of course I can be completely misjudging.

If the circled reset is stronger than I think, I agree this character will be more useful.

6 minutes ago, Bayushi Batta said:

Note that they have confirmed at the L5R Live! that bowed characters cannot bow again so if your opponent has a standing/ready samurai he must be chosen. With this ruling (i suppose this will be stated in the final rulebook) they spared the "if able" part from texts. :)

What? Bowed characters cannot bow again? So if a guy gets bowed, then straightened, he is now protected from being bowed for the remainder of the round?

5 minutes ago, Daigotsu Steve said:

What? Bowed characters cannot bow again? So if a guy gets bowed, then straightened, he is now protected from being bowed for the remainder of the round?

No. If you get hit by two bow effects, you can't bow one character, then choose the already bowed character to 'bow' again.

6 minutes ago, Daigotsu Steve said:

What? Bowed characters cannot bow again? So if a guy gets bowed, then straightened, he is now protected from being bowed for the remainder of the round?

No, you can't choose to pay "bow" effect with already bowed peep.

2 minutes ago, Tonbo Karasu said:

No. If you get hit by two bow effects, you can't bow one character, then choose the already bowed character to 'bow' again.

2 minutes ago, kempy said:

No, you can't choose to pay "bow" effect with already bowed peep.


Cool. I figured there would have been no need for a clarification of that but it was worded in a way that made me react lol

11 hours ago, Kubernes said:

Hmm, I think she's 1 fate too expensive but we'll have to see how rare bowing cards are in the core set. She may see play just because of the limited card pool.

Similair feeling. Raw stats she's double the cost for 1 less political if you compare her with Doji Whisperer. Although she has an ability the cost is quite steep and sometimes not very effective.

Comparing her with the Lion brawler is even worse.

For 1 fate you get 3 military strenght, and you can bow a character that isn't even in the conflict. She has to be attacking though but I would prefer that instead of costing 1 fate.

Edited by Mig el Pig
8 hours ago, RandomJC said:

As a side note, it's really cool for FFG to be giving these spoils to podcasts.

True, unfortunatly there aren't enough podcasts. We need more podcasts!

This way the entire core set is revealed before gencon and we can start deckcrafting.