Future CC Fleet for the Empire

By AgentoftheEmpire, in Star Wars: Armada Fleet Builds

In light of the spoilers for the Imperial Light Carrier, I decided to make a fleet for a future CC campaign incorporating cards and ships from Wave 6! Here is what the fleet would look like round 1:


Corellian Conflict-Task Force Stronghold
Author: AgentoftheEmpire

Faction: Galactic Empire
Points: 399/400

Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Sensor Net

Quasar Fire I-class Cruiser-Carrier (54 points)
- Disposable Capacitors ( 3 points)
= 57 total ship cost

Quasar Fire II-class Cruiser-Carrier (61 points)
- Flight Controllers ( 6 points)
= 67 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Electronic Countermeasures ( 7 points)
= 151 total ship cost

2 Lambda-class Shuttles ( 30 points)
1 "Howlrunner" ( 16 points)
5 TIE Fighter Squadrons ( 40 points)
1 Major Rhymer ( 16 points)
1 TIE Bomber Squadron ( 9 points)
1 Tempest Squadron ( 13 points)

Card view link

Fleet created with Armada Warlords

And here is what I would ideally like the fleet to be at when I reach 500 points:


Corellian Conflict-Task Force Stronghold 500 points
Author: AgentoftheEmpire

Faction: Galactic Empire
Points: 500/500

Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Sensor Net

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)

- The Grand Inquisitor (4 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
= 167 total ship cost

Quasar Fire II-class Cruiser-Carrier (61 points)
- Agent Kallus ( 3 points)
- Flight Controllers ( 6 points)

- Pursuant (2 points)
= 72 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
- Wing Commander ( 6 points)
- Rapid Launch Bays ( 6 points)
- Disposable Capacitors ( 3 points)

- Stronghold (5 points)
= 74 total ship cost

Arquitens-class Light Cruiser (54 points)
- Captain Needa ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 63 total ship cost

1 Tempest Squadron ( 13 points)
2 Lambda-class Shuttles ( 30 points)
1 "Howlrunner" ( 16 points)
5 TIE Fighter Squadrons ( 40 points)
1 Major Rhymer ( 16 points)
1 TIE Bomber Squadron ( 9 points)

Card view link

Fleet created with Armada Warlords

So the overall strategy with this fleet that I have formulated is as follows: Stronghold will take point with an escort of TIEs and Lambdas and close the distance with the enemy. When contact is made, Stronghold will launch the bomber wing and reinforcements and attempt to bomb enemy ships. Pursuant will keep at a distance, activating squadrons at a long distance thanks to the Lambdas and firing long range anti-squadron firepower while boosting the attack power of my TIEs. The Avenger will follow closely behind Stronghold and finish off enemy ships who have had their defense tokens exhausted or stripped from them. Meanwhile, Captain Needa's Arquitens cruiser will stay at the edge of the fight and provide effective fire support.

Or at least that is what I hope will work. What do you guys think? In a campaign setting, how should I best fly this fleet?

Edited by AgentoftheEmpire
Forgot to mention the Arquitens' role!