Just now, Zazaa said:Also IG88B and IG88C would love Intensity . Boost, evade and focus. No stress!
Now that seems interesting
Just now, Zazaa said:Also IG88B and IG88C would love Intensity . Boost, evade and focus. No stress!
Now that seems interesting
I kinda like...
Tansarii Point Veteran (17)
Intensity (2)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Intensity (2)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Intensity (2)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Serissu (20)
Intensity (2)
Tractor Beam (1)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 100
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Maybe a HLC instead but ive flown something similar in the past and its not terrible but the Scyk's need action economy. This provides it to a degree and makes a refreshing change to Mindlink in a list thats supposed to dart in and pull out, harrying the opponent, spending a turn regrouping before coming in again.
55 minutes ago, SEApocalypse said:Some might argue that hitting imperials so hard with the nerf stick is one of the reasons for that. ;-)
Nerfing imperials didnt make 11 out of 12 scum lists all take the same EPT.
Edited by Rakaydos21 minutes ago, SEApocalypse said:Mindlink allows you to take table offensive action, this is useless when you don't need to reposition. Well, ok, it adds the option to get an evade/focus token via reposition, which is nice if you don't have the evade action. But especially scum ships are usually either have that action or are having bigger issues with their action economy or rather would like to do 3 to 5 hits, which requires double offensive mods.
Still opens up a few more manaroo builds. Bumpmasters just got better.
You are aware that they have that option already, yeah? ;-)
And their action economy was solved right away with mindlink which allows them to focus AND evade with Palob as focus source for example.
Mindlink has restriction what Intensity won't have, stress and suddenly your ships are not restricted to green moves.
Still doesnt work on Jumpmasters.
The real question is...is the pilot on the exhausted side of the card Lt. Kestel? The article mentions that Kestel is a she.
55 minutes ago, Cubanboy said:Ok
To expand, EI requires one of your upgrades to have the Action header. @Sonikgav isn't trying to mess with you, EI literally has no trigger in that build.
21 minutes ago, Zazaa said:Mindlink has restriction what Intensity won't have, stress and suddenly your ships are not restricted to green moves.
You can not boost nor barrel roll when stressed. ;-)
Meanwhile you get your focus tokens from mindlink just fine when stressed, which means focus + k-turn/sloop/tallon role are all options. Now stress does not spread, so there is that at least.
56 minutes ago, VanderLegion said:Now that seems interesting
Agreed. If only they weren't large base ships. Seeing more BroBots would make me happy
From what I can see a lot of the Rebel pilots and upgrades combo really well with Intensity:
I'm not sure if those pilots and abilities are good enough in the current competitive meta, but they definitely look fun.
It might work well on Sabine to generate ammo for a Blaster Turret instead of taking up the action which would normally have to be Focus.
Intensity, Blaster Turret, Kyle Katarn?
You get run pretty hard on the dial (pretty much Green/Red/Green/Red), and every turn you get 2 Focus tokens minimum. One for Ammo, the other for Reload.
Edited by Sonikgav2 minutes ago, Sonikgav said:It might work well on Sabine to generate ammo for a Blaster Turret instead of taking up the action which would normally have to be Focus.
That would work for Palob/Moldy Crow..
Just now, Zazaa said:That would work for Palob/Moldy Crow..
Yeah just drop VT's on it.
Thus the saber squadron pilots and literally every a wing are better
HWK Meta
Dace Bonearm (23)
Predator (3)
Ion Cannon Turret (5)
Hotshot Co-pilot (4)
Black Market Slicer Tools (1)
Pulsed Ray Shield (2)
Torkil Mux (19)
Autoblaster Turret (2)
Cikatro Vizago (0)
Cloaking Device (2)
Pulsed Ray Shield (2)
Palob Godalhi (20)
Intensity (2)
Blaster Turret (4)
Outlaw Tech (2)
Vectored Thrusters (2)
Moldy Crow (3)
Total: 96
1 hour ago, Rakaydos said:Nerfing imperials didnt make 11 out of 12 scum lists all take the same EPT.
No, 11 out of 12 scum lists were taking that same EPT because stress is back and adding a dozen counters against imperial aces included tons of tools to abuse stress or even deal stress in better ways.
So, assuming Mindlink would not be a thing, those scum ships would not just take different EPTs, they would vanish and get replaced with 9 rebel lists, just like imperials got replaced by rebels.
1 minute ago, SEApocalypse said:No, 11 out of 12 scum lists were taking that same EPT because stress is back and adding a dozen counters against imperial aces included tons of tools to abuse stress or even deal stress in better ways.
So, assuming Mindlink would not be a thing, those scum ships would not just take different EPTs, they would vanish and get replaced with 9 rebel lists, just like imperials got replaced by rebels.![]()
Great! Then we just need to solve Biggs and Advanced Slam.
6 minutes ago, Rakaydos said:Great! Then we just need to solve Biggs and Advanced Slam.
And stress hogs and arcs and rey and T-70 intensity, quad TLTs, etc ;-)
It not like Biggs and Advanced Slam is everything the rebels got, you have to deal as well with everything which only gets suppressed by the Mindlink lists.
The approach to nerf everything down to T-65 levels is one which basically needs to rebalance every ship past wave 3 or so released, admitted it is rather easy with scum as the faction is basically mindlink, jumpmasters and protectorates at its core of strength. Everything else mostly in line with that blast from the bast as scum ships sucked for several waves.
But it is still a rather tall task and will take years when done in incremental patches. More years or rebel dominance as we had not enough rebels in the world finals. ;-)
BTW, Intensity should be one point imho. The dual card draw back is a heavy one, nullifying partly the action efficiency gained completely. Stress shuts down the card nearly completely too. It's more of a gimmick for ships which actually gain already free repositionable actions.
Edited by SEApocalypse24 minutes ago, SEApocalypse said:
BTW, Intensity should be one point imho. The dual card draw back is a heavy one, nullifying partly the action efficiency gained completely. Stress shuts down the card nearly completely too. It's more of a gimmick for ships which actually gain already free repositionable actions.
Rey crew is 2 points, Comm relay is 3 points. Intensity is basically the same thing, because if you dont use the token, it recharges itself.
Just now, Rakaydos said:Rey crew is 2 points, Comm relay is 3 points. Intensity is basically the same thing, because if you dont use the token, it recharges itself.
Comm Relay is not the common used, outside of the special case of OL, right? ;-)
Rey crew is awesome and much, much better, not only does she not take your EPT slot, but she on top does not require you to TRADE a potential useless action for a token. And pay the same type of token to do it again on top. One of those drawbacks would be fine, both combined make the EPT very situational. A lot more so than mindlink which is 1 point. Now mindlink would have been fine at 2 points actually. ;-)
And Rey is actually a good example. Rey just stores tokens for you, Not limited to one, you get to store a few in turn 1 and usually turn 2 as well, and there are literally no other strings attached to her for two points. Now the EPT slot is more valuable than the crew slot, you still pay 2 points and on top the requirements to trigger the card are a lot more restrictive and the card does not store several tokens in advance for you. It strictly worse than rey UNLESS you really want that evade token, which is a valid thing to say for all ships with less than 3 green dice.
And keep in mind, if you do use the token, Intensity does not recharge itself, so you pay than with two actions for a evade OR focus token. So better make the best out of that planning phase and make those rolls or boosts worthwhile.
The lady looks cute..
Oh wait, this is a discussion about intensity isn't it?
21 minutes ago, SEApocalypse said:Comm Relay is not the common used, outside of the special case of OL, right? ;-)
Rey crew is awesome and much, much better, not only does she not take your EPT slot, but she on top does not require you to TRADE a potential useless action for a token. And pay the same type of token to do it again on top. One of those drawbacks would be fine, both combined make the EPT very situational. A lot more so than mindlink which is 1 point. Now mindlink would have been fine at 2 points actually. ;-)
And Rey is actually a good example. Rey just stores tokens for you, Not limited to one, you get to store a few in turn 1 and usually turn 2 as well, and there are literally no other strings attached to her for two points. Now the EPT slot is more valuable than the crew slot, you still pay 2 points and on top the requirements to trigger the card are a lot more restrictive and the card does not store several tokens in advance for you. It strictly worse than rey UNLESS you really want that evade token, which is a valid thing to say for all ships with less than 3 green dice.
And keep in mind, if you do use the token, Intensity does not recharge itself, so you pay than with two actions for a evade OR focus token. So better make the best out of that planning phase and make those rolls or boosts worthwhile.
The only people calling intensity underpowered are the mindlink apologists. That should tell you something about your comparisons. Several somethings, in fact.
It's not an amazing supercard that replaces PTL everywhere. It doesnt need to be.
11 hours ago, Gingerleo said:Intensity looks cool, with lots of fun combos to try out...but one combo that seems much too powerful is Intensity + Primed Thrusters.
Stressed? Don't care, I can still BR or Boost. Double stressed? Nope, don't care, still getting my focus.
I get the feeling this should have had the same treatment as X7 : focus ACTION, not assign.
Thoughts?
I overlooked that one, I actually think Intensity is actually not overpriced now.
6 minutes ago, SEApocalypse said:I overlooked that one, I actually think Intensity is actually not overpriced now.
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Recharge it with R3 astromech.
1 minute ago, Rakaydos said:Recharge it with R3 astromech.
That is kind of my point, that is rather bad action efficiency when I can only use it every other turn or give up completely on the offensive mods and just stack evade tokens. Furthermore that combo is now 4 points and two great slot with plenty of strong options to be filled instead.