I have been trying to perfect an all smuggler list for Rebels since I started playing the game.
Jabba's Realm and the new cards have really helped me at least stay in games and sometimes have a chance to win a few.
I know some of these figures are LESS than competitive, but I believe it just makes me a better player to play with tissue-paper figures or think of ways to keep them alive. Sometimes, I just get really lucky too.
Stealing the initiative multiple times really wrecks people's plans if I can keep my figures alive long enough make something out of it. 5pts from Smuggling is also a boon. There is some consistency of damage from focus and Hera's re-rolls. (she's way better than the other elite smuggler I used to run) I still wish I could use Saska effectively and maybe sneak in some Weequay but then the list changes radically and I feel I should be playing Mercs after that.
12 Han usually with Smuggler's Run 1
4 Hera 6 Lando 3 Gideon (Diplomatic Mission 1)
2 C3PO 5 Jyn 4 eAllied Smuggler 2 Rebel High Command
--------
Cheat to win / element of Suprise / Heart of Freedom / I make my own Luck
Mitigate / Negation / On the Lam / Planning / Run for Cover
Smuggled Supplies / Stimulants / Strength in Numbers
Take the Initiative / Tools for the Job / Toxic Dart
What do you think? I find if I can get Jyn to live for a couple of rounds, she starts slaying figures left and right, People are always worried about Han. Chopper is my Bane, but otherwise I can get enough cards to really start rolling. Run for Cover is fantastic as is On the Lam in keeping me alive and very frustrating to my opponent.
I'd really like to find a reliable way to Hide the eSmuggler, but I use my ccards so much, that Murne has never been a great option for me
Edited by buckero0