1 hour ago, blackheartz said:
With the current cardpool in the playtests we do against dragon you will be losing two provinces per turn if you do not invest in conflict cards. Crane have too much power in the conflict deck to avoid drawing. You need as many WotC, Shamefull Displays, Stewarts of Law, buff cards, splash cards like Reprieve and cards to feed to the duelists as you can. You do not need to draw five every turn but one is not cutting it either. Also the Air and Earth rings are the two weakest. The other three affect the boardstate too much to be ignored most of the time.
At this point there is not enough support to run an honor victory strategy and I do not believe that the rest of the core set will change that. I mean we have already seen the most two honorable clans and they cannot pull it off even when the opponent is somewhat greedy. Fingers crossed that this will change with some deluxe expansion.
I don't know...I kind of get the feeling that Honor and Dishonor are meant to be secondary win conditions, setting boundaries to prevent wildly broken strategies, rather than primary win conditions to be a deck's main goal. Personally, after all the solitaire decks in the CCG, I'm rather hoping they stay that way (though admittedly, if the decks required a bit more interaction rather than simply setting a clock for the opponent to play against, I suppose they wouldn't be that bad).