TIE Aggressor Article

By Mattman7306, in X-Wing

Thinking about it more: Intensity will be really interesting on x7 Ryad as opposed to Lone Wolf or Juke. With Mk.II she's got LOTS of greens, will pretty much always be clearing her stress, getting the barrel roll and thus the Intensity token. If she does a 3 manuver she's also getting an evade from x7. Seems like she'll be quite a bit slipperier- plus have a pretty good chance of having a token left over to refresh Intensity.

13 minutes ago, Warlon said:

So the real question is what turret will people use with the lieutenant?

I don't think you can completely discount Homing Missiles either. Need Targeting Synchronizer, Coordinate, Hux etc. but this is a very, very nasty surprise waiting to happen.

Lieutenant Kestal (22)
Crack Shot (1)
Homing Missiles (5)
Guidance Chips (0)

"Epsilon Ace" (17)
Targeting Synchronizer (3)

Total: 48

Probably not as strong as TLT really but good gravy.

3 hours ago, SOTL said:

I like Intensity, the rest of the article didn't tell me much I didn't know (eg. that FFG can't proofread to save their lives). Can't evaluate the Aggressor at all without seeing the dial.

Kestal + Juke = where's his evade action, eh?

HER evade. Where is SHE going to get her evade. The pronoun is in the article

4 minutes ago, Johen Dood said:

Thinking about it more: Intensity will be really interesting on x7 Ryad as opposed to Lone Wolf or Juke. With Mk.II she's got LOTS of greens, will pretty much always be clearing her stress, getting the barrel roll and thus the Intensity token. If she does a 3 manuver she's also getting an evade from x7. Seems like she'll be quite a bit slipperier- plus have a pretty good chance of having a token left over to refresh Intensity.

Clearing what stress?

PTL is going to be better for her because being able to focus/tl is so good.

3 hours ago, thespaceinvader said:

Who else, I wonder. Not really scum types because Mindlink.

For about half a second, I was thinking "This + Mindlink will be broken.

Then I actually thought about it and realized that it would be so broken it was already illegal. :D

15 minutes ago, VanderLegion said:

I'd rather have 4 tlts at ps2 with 2.5 agility than 4 at ps5 with 2 agility.

I'll grant that epic seems to like the mid-ps better, though almost every time I've played or seen epic games with actual epic ships, the lists have had ways to let those epics shoot at high PS (roark, decoy vader, etc) so taking mid-ps to get shots ahead of the epic ship hasn't actually helped. Havne't done any missions outside of HotAC yet to speak to that.

I've not played tournament Epic and most games that I've seen tend to shy away from boosting the Epic to a higher PS. We tend to be a lot more laid back and don't really like the idea of someone like Jonus hanging around a Raider, just to boost all his attacks. Then again, I know we are weird.

As for the missions, it can depend on which mission. If it's a well made mission (like the ones we are play testing for our GenCon event), then it's usually much better to get more generics than a few aces. So, if you have someone at PS 5, he's a big shot. Also, the mid-named guys are usually real beasts!

13 minutes ago, VanderLegion said:

I'd rather have 4 tlts at ps2 with 2.5 agility than 4 at ps5 with 2 agility.

That's fair. PS5 is juuust high enough for me to consider it. Simultaneous fire with Biggs and getting above some other common Rebel ships (Jess, low-PS ARCs, Rex, etc.)? Shooting before Contracted Scouts and Manaroo? Potentially using the barrel roll to get out of range 1...

The extra agility is probably better, but depending on my list I think I'd be more worried to see the PS 5 across the board.

Just now, heychadwick said:

I've not played tournament Epic and most games that I've seen tend to shy away from boosting the Epic to a higher PS. We tend to be a lot more laid back and don't really like the idea of someone like Jonus hanging around a Raider, just to boost all his attacks. Then again, I know we are weird.

As for the missions, it can depend on which mission. If it's a well made mission (like the ones we are play testing for our GenCon event), then it's usually much better to get more generics than a few aces. So, if you have someone at PS 5, he's a big shot. Also, the mid-named guys are usually real beasts!

I'm definitely looking forward to checking out the gencon event!

4 minutes ago, gamblertuba said:

I don't think you can completely discount Homing Missiles either. Need Targeting Synchronizer, Coordinate, Hux etc. but this is a very, very nasty surprise waiting to happen.

Lieutenant Kestal (22)
Crack Shot (1)
Homing Missiles (5)
Guidance Chips (0)

"Epsilon Ace" (17)
Targeting Synchronizer (3)

Total: 48

Probably not as strong as TLT really but good gravy.

That's...kind of awesome. You could potentially get 4 almost unblockable hits. There's literally nothing they can do right? Maybe sensor Jammer but that's about it...

Ok, lets see what we can do with the new stuff:

(98 points)

Darth Vader (39)
  • TIE/x1 (0)
  • Intensity (2)
  • Proton Rockets (3)
  • Engine Upgrade (4)
  • Advanced Targeting Computer (1)

Lieutenant Kestal (33)

  • Lightweight Frame (2)
  • Twin Laser Turret (6)
  • Predator (3)

Omega Leader (26)

  • Juke (2)
  • Comm Relay(3)

3 solid pilots with enough points left over to throw unguided rockets on the Lt. in case she can't get to TLT range.

They can roll natural evades. Plural.

Kestal supported by /sfs with FCS and Sync is going to be pretty neat.

Edited by thespaceinvader
1 hour ago, heychadwick said:

He can't. Someone complained and he's told he is "spamming" if he does it anymore.

Looking at Imperial ships with a 2 Green bank:

  • Tie Fighter
  • Tie Bomber
  • Tie Interceptor
  • Tie Phantom
  • FO Tie Fighter
  • Decimator

With that list of similar ships, I am thinking the dial has to be pretty decent. The only dial that some consider "bad" is the Bomber, and I think only the 2 hard red is bad. Bomber has a pretty open dial. Throw in the comment in the article about it having an "open" dial means that I am thinking it will have few red moves. Maybe not a lot of green, but do you really need green to do really well with it? Then again....that 2 bank Green is pretty nice. I'm thinking it's not going to hurt for Greens.

So does the Scyk and the Z95.

3 hours ago, Arkanta974 said:

Nice multi role ship ! Turret ? Missile ? Both ? Choose your favorite config !

Apparently Imperial Doctrine has become "Never Close Beyond R3." Also supported by Autothrusters and The Inquisitor himself.

Quote

From the Classic Core Set and Wave I through the releases of the TIE interceptor, TIE bomber, TIE phantom, TIE defender, TIE advanced prototype, and TIE Striker, the TIE fighter and its many variants have fought to preserve the Empire's interests throughout the galaxy and around the globe.

Now, the upcoming release of the TIE Aggressor Expansion Pack looks to add new muscle and utility to this line of TIE variants, even as it hews closely to the aesthetics and mechanics that allow it to serve as an unmistakable symbol of Imperial power.

As in, "Shut the hell up about the Gunboat already. We like TIEs; all your gettin' is TIEs, and we haven't nearly run out of TIEs (see below)."

55ca0c350ac467ec8f4796f8436e6bb0a13e532b

Edited by Darth Meanie
3 hours ago, SOTL said:

Can't evaluate the Aggressor at all without seeing the dial.

Eh. Good dial means missile boat. Bad dial means turret boat. It's one more point than a HWK-290, has one more point of offense, and has the barrel roll action. W hile HWKs are not tearing up the meta, they've certainly got a place.

I think even if the Aggressor has an identical dial to the HWK, it will still do ok.

3 hours ago, WWHSD said:

Let's you make a really strong "movie Poe". Give him Intensity, Black One, BB-8 (and maybe Primed Thrusters) and he get's some crazy action efficiency when he dials in a green.

I'm a little worried now about Poe being able to get an evade token and store it with Comm Relay.

Not saying it _is_ a problem. Just that it is something to keep an eye on.

Poe Dameron says "Hi" to Intensity.

13 minutes ago, thespaceinvader said:

Clearing what stress?

PTL is going to be better for her because being able to focus/tl is so good.

Stress you might have gotten in a previous round. And if she PTLs and gives herself a stress, she becomes vulnerable to a Ventress stress or stressbot. I'm saying it makes her VERY stress resilient (which is good in this meta), but still gives her excellent action economy.

Intensity is definitely going to be interesting on Vader. With Engine Upgrade, he literally becomes Soontir every other turn. And if he hasn't spent the focus he can reflip Intensity so he can get it back.

8 minutes ago, BadMotivator said:

Intensity is definitely going to be interesting on Vader. With Engine Upgrade, he literally becomes Soontir every other turn. And if he hasn't spent the focus he can reflip Intensity so he can get it back.

I was thinking the next turn, if he doesn't need to Boost or BR, he can both Focus and Evade to then hopefully have one left at end of round to adjust. If he's using ATC, he should still have his TL on someone already.

2 hours ago, Rinzler in a Tie said:

The revival.

Wish it was Imperial only.

I was thinking "this is ok at 2 points as an any faction card. But I kinda want it as a 1 point Imperial only card."

1 minute ago, heychadwick said:

I was thinking the next turn, if he doesn't need to Boost or BR, he can both Focus and Evade to then hopefully have one left at end of round to adjust. If he's using ATC, he should still have his TL on someone already.

Yup. And honestly I've been finding I often have an extra token on vader if I double up. With this I can double token and still get a boost or a barrel roll. If I get out of arc, I most likely keep the evade too to use to flip intensity.

Omega Specialist (SF TIE) with Comm relay intensity and Lightweight. Because I want a defender that looks like a TIE fighter and cant K turn.

Better than a Delta ? Probs not. Mayeb 70/80% as good. Also probs 50% more fun, and more skill based (bad in tourny but great in casual)

30 minutes ago, gamblertuba said:

I don't think you can completely discount Homing Missiles either. Need Targeting Synchronizer, Coordinate, Hux etc. but this is a very, very nasty surprise waiting to happen.

Lieutenant Kestal (22)
Crack Shot (1)
Homing Missiles (5)
Guidance Chips (0)

"Epsilon Ace" (17)
Targeting Synchronizer (3)

Total: 48

Probably not as strong as TLT really but good gravy.

I went into the missiles in my post :3

I think Kestal can find a spot in just about any list, because for her points her ability is really strong, even if you just run her with unguided rockets to get her up to attack 3 and threaten people with her ability.

11 minutes ago, Punning Pundit said:

I'm a little worried now about Poe being able to get an evade token and store it with Comm Relay.

Not saying it _is_ a problem. Just that it is something to keep an eye on.

It will not be as good as PTL R2d2 PA Poe, it can take 1 extra damage, but can't TL, wont always get the 2nd action (no room to boost or had to spend focus), it will cost the same, and it can't get actions on reds.

27 minutes ago, Darth Meanie said:

Apparently Imperial Doctrine has become "Never Close Beyond R3." Also supported by Autothrusters and The Inquisitor himself.

As in, "Shut the hell up about the Gunboat already. We like TIEs; all your gettin' is TIEs, and we haven't nearly run out of TIEs (see below)."

55ca0c350ac467ec8f4796f8436e6bb0a13e532b

I think realistically we can expect to see TIE Scout, the TIE Avenger, the TIE Hunter and MAYBE the TIE Oppressor. Everthing else would be just crazy.