TIE Aggressor Article

By Mattman7306, in X-Wing

8 minutes ago, LordFajubi said:

Not with carnor they don't, it isn't easy but it requires 2 rounds. I have seen pilots that can do it fairly regularly. Hell you could throw jendon in there easily and bring it to 1 turn passing the TL.

Assuming you got carnor at range 1 and kestal at range 2-3 and set up to fire the missile on the same round. And I'd LVOE to see someone flying kestal, carnor and jendon across teh board. That just sounds like a bad list a lot of the meta.

9 minutes ago, ArbitraryNerd said:

As awesome as TLT is, I don't think it works well with Kestal. I think the Ion Turret is going to be her best weapon -- she's much better at sniping that shot through than anything we've seen before, and she'll go a long ways to controlling Fenn & Teroch, and could even give big base ships some concerns if they aren't careful with ALL of their movement. I think it's 33 points worth of things to consider.

I actually think synced turret has some possibilities.

Just now, VanderLegion said:

I actually think synced turret has some possibilities.

I honestly keep forgetting that's a thing. I'm still trying to make her work with the current toolbox, but Synced Turret is solid. The ability to throw out the full damage from your turret is always a nice option, and it is actually more of a pain against things like the Ghost.

2 minutes ago, ArbitraryNerd said:

I honestly keep forgetting that's a thing. I'm still trying to make her work with the current toolbox, but Synced Turret is solid. The ability to throw out the full damage from your turret is always a nice option, and it is actually more of a pain against things like the Ghost.

Yeah, depends if the Aggressor has the dial to hold something in his arc.... outside of arc no rerolls...

4 minutes ago, ArbitraryNerd said:

I honestly keep forgetting that's a thing. I'm still trying to make her work with the current toolbox, but Synced Turret is solid. The ability to throw out the full damage from your turret is always a nice option, and it is actually more of a pain against things like the Ghost.

I've run synced turret a couple times on palob and kavil to fairly good effect (deadeye on both, k4 on palob and r4 on kavil so they both have 2 different options to fire and/or modify the turret). I think with kestal's ability if you throw deadeye on her synced could work out since it can do more than 1 damage in a shot. Either need arc or need tokens from elsewhere to modify to make it truly effective.

Just now, xstormtrooperx said:

Yeah, depends if the Aggressor has the dial to hold something in his arc.... outside of arc no rerolls...

I think the arc re-rolls is just a bonus you can use when flanking/against certain lists, and the full merit is the 3 dice attack that can actually hit for 3.

I still probably prefer the Ion for control purposes, but being a point cheaper also works in ST's favor.

23 minutes ago, ArbitraryNerd said:

As awesome as TLT is, I don't think it works well with Kestal. I think the Ion Turret is going to be her best weapon -- she's much better at sniping that shot through than anything we've seen before, and she'll go a long ways to controlling Fenn & Teroch, and could even give big base ships some concerns if they aren't careful with ALL of their movement. I think it's 33 points worth of things to consider.

The meta pick for a generic does not neccessarily equal the meta pick for the same frames Ace. Kestel does not synergize with TLT, in fact, I think it reduces her efficiancy drastically, because TLT is about dilution while the Lt. is about a concetrated attack. Ion turret could be the answer, but I dare say something absurd.

Synched turret solves 70% of our problems

1. Comes with built in attack mods so Lt. can use her focus ability

2. Makes her cheaper, so that shes isnt such a fat target (for the price point)

3. Pushes through more potential damadge on a single attack. The Lt. wants to do three damadge on one attack, not one damadge a peice for two.

4. Most fighting is at range 1-2 anyway.

Kestel, Synched turret +PTL and Lightweight=31

Make a four forward (she will have one) then target lock+focus, Middle finger fenn, two bank the next turn to clear the stress and repeat.

5 hours ago, xstormtrooperx said:

Besides this... do you really find Kestals ability this great? Or do you just want to prove me wrong?

She must shoot unmodified, will have nothing for defense... Kestal should be called Pure Sabacc....

1 hour ago, Viktus106 said:

The Lt has a wicked ability, granted, but I think you are looking at it incorrectly.
So. . Lets build her.

I think it's hard to compare Omega Leader and Lt. Kestal straight up without looking at the options that Kestal has. Yes, she does pay for the Turret and Missile slots. Also, I think you are ignoring the EPT slot. Sure, they both have it, but that EPT slot could be used to even things up...or even put Kestal ahead.

  • Veteran Instinct would put her at PS9.
  • Adaptability is zero and put her with OL.
  • A Score To Settle would give dice modification (limited for 0 pts).
  • Push The Limit might be an option as it gives you two actions. Most likely Focus and TL. Depends on the dial.
  • There is always Predator or Expertise to modify dice, but they are more expensive. Still, could be worth it.
  • That turret slot just might be worth it. You get shots 360 and maybe you aren't even in Fenn Rau's firing arc. Lots of options with turrets.
  • Missiles are useful. More on them later.

When I think of missiles, I am thinking about Ion Pulse Missile. You fire at only if you have a Focus, but not spend it. You only roll 3 dice, but maybe Guidance Chips. You then use your Focus to reduce his dice. There is only a 23% you miss completely. If you want to increase that, you can go with PTL/Predator/Expertise/ASTS. That's something that's pretty powerful and it would allow you to set up Fenn Rau something fierce.

You want to go damage with missiles? Let's say you go with Concussion Missile, GC, and Deadeye. The chances for damage are 4 hits 14% / 3 hits 33% / 2 hits 31% / 1 hit 15% / zero 4%. Expected damage is 2.37. Predator or Expertise bump that up more to a max of 2.8. That's pretty good.

Turrets are another story. You can shoot these weapons outside of your firing arc! That means that maybe you are even behind Fenn Rau and not getting shot at. That is worth noting. Let's look at Ion Cannon Turret as it's something that could really fudge up Fenn Rau. Thinking you are firing at him out of arc, you have only a 53% chance of hitting him natively. If you go for any of those EPT's that would let you adjust your dice, your chances of getting a hit in are up to 73%. That's pretty darn good!

You could even go Autoblaster turret and forget about her ability when at R1! Use your focus for offensive changes.

I'll even through out there Synched Turret. Let's say you are able to get a TL on Fenn and also have a Focus. Maybe you have PTL or maybe it was another round or maybe X Tracers (or whatever). If you fire out of arc, you have only a 23% of missing Fenn Rau. Not amazing, but still not bad. If you are able to get Fenn Rau in arc, but outside of R1, you have a 29.9% chance of missing. Get in R1 and it jumps to a 62% to miss, though.

What I'm overall saying, though, is that those other upgrade slots DO make a difference. You might be able to do a lot more to Fenn Rau....but also be more effective against other ships, as well, more so than Omega Leader. OL is cheaper and great at killing aces, but Lt. Kestal is just good at killing everything.

*dang, I keep wanting to call her Lt. Kestral*

Just now, DarthCognis said:

The meta pick for a generic does not neccessarily equal the meta pick for the same frames Ace. Kestel does not synergize with TLT, in fact, I think it reduces her efficiancy drastically, because TLT is about dilution while the Lt. is about a concetrated attack. Ion turret could be the answer, but I dare say something absurd.

Synched turret solves 70% of our problems

1. Comes with built in attack mods so Lt. can use her focus ability

2. Makes her cheaper, so that shes isnt such a fat target (for the price point)

3. Pushes through more potential damadge on a single attack. The Lt. wants to do three damadge on one attack, not one damadge a peice for two.

4. Most fighting is at range 1-2 anyway.

Kestel, Synched turret +PTL and Lightweight=31

Make a four forward (she will have one) then target lock+focus, Middle finger fenn, two bank the next turn to clear the stress and repeat.

I like it, but she's harder to fly this way, and much more of an obvious target. If you're flying a list that's scared of her, you're also probably flying a list that can burn her down before she shoots. Round one jousting is a no-no, ST is a flanking turret only on her...

... Or, at least, that's my opinion that I'm willing to share pre-dial.

4 minutes ago, ArbitraryNerd said:

I like it, but she's harder to fly this way, and much more of an obvious target. If you're flying a list that's scared of her, you're also probably flying a list that can burn her down before she shoots. Round one jousting is a no-no, ST is a flanking turret only on her...

... Or, at least, that's my opinion that I'm willing to share pre-dial.

If it was me, My goal in life would be to go forward in such a wat that Fenn bumps me with a 2 speed, or overshoots me with a three or four. I REALLY want Fenn to overshoot me, since ms "**** autothrusters" doesnt care about the arc. No free mod for sync turret, but you can still spend the lock, and if this strategy works you wont be needing to keep locks on a single target for long anyway

Based on collective experience, when should we expect to see the Agressor in stores?

~ August

Kestel's survivability is the main issue with him. If he has to spend his token on his ability, he can't use it on defense. He'd need some other way of getting defensive mods, like Lone Wolf or a support ship.

16 hours ago, BlodVargarna said:

Based on collective experience, when should we expect to see the Agressor in stores?

16 hours ago, MaxPower said:

~ August

August if you pick it up at GenCon, September otherwise.