1 hour ago, kempy said:There were enough cards that affected Holdings (destroying, weakening, taking control) and really strong or vital Holdings that were left in Province for buying next round were also a high priority target of attack to ultimate destruction (discarding after taking down Province).
Plenty of Holdings had various abilities on them and they shined in midgame when pure gold production wasn't so important. They just increased your Open/Battle possibilities. And even in early games there were important decision to use them (often by bowing or sacrificing) or spend their gold production later this turn.
As someone who played mostly aggressive military decks or combo decks......I rarely saw a game in which a holding mattered for anything outside of gold production. And while their were cards that specifically destroyed holdings......they were rather inefficient when you could, as you mentioned, attack a province with a holding in it.
Imo, holdings now seem to matter more as they are no longer tied to economy. At the tail end of L5R's CCG run there we're a a lot more holdings with utility abilities in them, which I liked quite a but, but generally speaking all that mattered was nailing down the best gold scheme. Now that holdings are no longer shackled by design they seem way more interesting.
Edited by Ishi Tonu

