need advice on DeMSU list

By Needa_fix, in Star Wars: Armada Fleet Builds

I have this DeMSU list, but I've never tried it. Please let me know what you think :)

Author: Needa fix?

Faction: Galactic Empire
Points: 393/400

Commander: Admiral Ozzel

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Navigational Hazards

[ flagship ] Gladiator I-Class Star Destroyer (56 points)
- Admiral Ozzel ( 20 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 105 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 75 total ship cost

Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 55 total ship cost

Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 55 total ship cost

Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 55 total ship cost

6 TIE Fighter Squadrons ( 48 points)

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Fleet created with Armada Warlords

First this list screams for screed,

second your glads would love assault proton torpedoes,

third I would replace the assault concussion missiles on one of the raiders with flechette torpedoes agent kallus and impetuous then add instigator on one of the others.

wouldn't it be a bad idea to have the to different black-crit upgrades in the same list?

In my opinion no it adds more tools to the tool box allowing you to deal with situations differently. Plus Apts are cheaper then missiles allowing for a better bid (or at least more up grades). By all means thought tests both lists out and see what happens.

I would suggest:

1) Go for six activations, most fleets now run five activations and the true joy of DMSU is getting last first activation. Try something like, Demo, glad, raider,raider,gozanti.

2)stripping down the raiders to titles, OE, fletchettes and kalus on one platform

3) think about running demo and your second glad as glad twos, the modern meta is all about fighters and a Demo glad two with last first can put 8 blue dice into a bomber ball. If you can find the points Demo glad two loves Jonus to give a guaranteed Acurracy with each arc.

4) give your Demo blast doors, that's a 60% hull increase for a few points.

5) keep the second glad very simple, OE and APT. Personally I would not spend the points on engine tec, the second glads place is behind Demo to mop up, your best play with a none Demo glad is to let them activate into you so your movement can be less aggressive with the second demo.

6) The gozanti with expanded hangers can give you four fighter activations which you will need.

7) keep your ties grouped with instigator, if you can instigator the enemy Intel, engage the bombers with ties, you are in a great position to flack a bomber wing to death with all your ships next round.

thats only 5 activations thou, would you add another gozanti then?

6 hours ago, Needa_fix said:

thats only 5 activations thou, would you add another gozanti then?

Yep I miss counted would defiantly see if you could get 6 activations to work, it will give the 5 activation lists a more difficult question to answer when playing against you.