As I counted the score of our latest game, I realized how poorly the scoring reflected what went on in the game. I had never before bothered scoring our games, and did so now only for the AH Statistics Report. Needless to say, I think the current rules suck. According to them, playing against Azathoth always gives you more points than playing against any other Ancient One, which is just downright silly.
So, I tried to design an alternative method of scoring AH games. I put emphasis on how well the investigators protected regular people from the horrors and how heavily the odds were against them. I decided to start with 100 points and mainly do reductions from there, so that in the end a percentile number would tell how close to a perfect game they were (although I had to give bonuses for using expansions, so the eventual score can theoretically exceed 100%).
Here's how it goes. If the investigators lose, their score becomes an automatic 0%. Otherwise start with 100% and add the following modifications:
-75% if the Ancient One woke up (only -50% if Epic Battle cards were used).
-5% for every Doom token on Ancient One's Doom Track at the end of the game.
-10% per step of Terror level at the end of the game.
-5% for each open gate at the end of the game.
-1% for each monster on board (Outskirts included) at the end of the game.
-25% for every devoured investigator.
-10% for every retired investigator.
-20% if a Guardian was used.
+25% per Herald used.
+25% for every board expansion (DH, KH, IH) used in full (all cards and mechanics sans Heralds).
+10% for every card expansion (CotDP, KiY, BGotW) used in full (all cards and mechanics sans Heralds).
What do you think?
-Villain
