The raider is one of my favorite little ships, it's fast, has great speed two clicks and can really push out the damage. But they are very niche and to be honest harder work to play than their rebel equivalents ( CR90 A and B). But boy does the new wave give these guys a nice buff.
Raider ones have had a sudden increase in their spike damage with the very cheap external racks, this gives you up to five blacks and two blues from a single arc, or 6 blacks and three blues with a double arc, with rerolls on the blacks if you go for OEs, that's a big reliable damage spike for a 51 point ship.
There is also the opportunity to replace OEs with boarders, this reduces the reliability but allows you to put pressure on a brace before opening with a potential of two arcs with 3 black and 1-2 blue dice each on a 50 piont ship.
Then we have the raider two (or the red headed step child), disposable capacitors and the ion upgrade of your choice turns this slightly unfortate ship into a platform that can deliver up to 4 damage + 1 shield damage or 4 definate damage at long range, and you can add gunnery teams to do it again........ Making it a deadly long range sniper that still hurts at close/meduim range.
Im thinking of modernising my raider glad swarm.....