Title of thread: "Thing is best"
Content of OP: "I like thing."
Title of thread: "Thing is best"
Content of OP: "I like thing."
Last night I flew this to victory
| Han Solo — YT-1300 | 46 |
| Expertise | 4 |
| C-3PO | 3 |
| Gunner | 5 |
| Millennium Falcon | 1 |
| Ship Total: 59 | |
| Captain Rex — TIE Fighter | 14 |
| Rey | 2 |
| Stealth Device | 3 |
| Sabine's Masterpiece | 1 |
| Ship Total: 20 | |
| Green Squadron Pilot — A-Wing | 19 |
| Snap Shot | 2 |
| Chardaan Refit | -2 |
| Juke | 2 |
| A-Wing Test Pilot | 0 |
| Ship Total: 21 | |
|
The Snap Shot pilot was the MVP. 10 damage inflicted on 2 higher PS ships, survived the game. Snap Shot is for real. |
|
My Briarpatch build uses 3 snapshots and I average 3-4 snaps a game with a hit of 50%, but my last game I had around 6-7 with a hit of 80% or better! It's my own take on a 3 jumps build and it has a control and high PS defence. I end up losing ships to MOV but I have fun games with it. Any player who jousts this list is in for a tough game. I don't worry about getting actions as I try to barrel roll into the path of someone. They either bump for damage, get snapped, or I feedback them if I don't have good odds (usually an Agility 3 ace like Fenn or Fel).
Jump + APL + Snap Shot + Feedback + Intel x2
Jump + APL + Snap Shot + Feedback + Intel + R5-P8
99 points
1 minute ago, Sergovan said:My Briarpatch build uses 3 snapshots and I average 3-4 snaps a game with a hit of 50%, but my last game I had around 6-7 with a hit of 80% or better! It's my own take on a 3 jumps build and it has a control and high PS defence. I end up losing ships to MOV but I have fun games with it. Any player who jousts this list is in for a tough game. I don't worry about getting actions as I try to barrel roll into the path of someone. They either bump for damage, get snapped, or I feedback them if I don't have good odds (usually an Agility 3 ace like Fenn or Fel).
Jump + APL + Snap Shot + Feedback + Intel x2
Jump + APL + Snap Shot + Feedback + Intel + R5-P8
99 points
Drop Feedback + Intel and add Operation Specialist on third one. Keep Painbot to deter firing on the op spec one. Focus tokens will be popping like pez candy!
2 minutes ago, wurms said:Drop Feedback + Intel and add Operation Specialist on third one. Keep Painbot to deter firing on the op spec one. Focus tokens will be popping like pez candy!
After I get shot at by everything PS 4 and higher is when I get to activate OPs SPec. If I do, then I fire back at PS 3 to miss the first time and have a focus for the second. A focused shot for 2 dice usually nets 1 damage or none and is useless vs high agility aces. That is why I prefer the intel to maneuver and block with and then feedback once I am in contact. 2 unblockable damage plus any other ships' snap or feedback and I can do some good damage on a ship.
mindlink can pass focus before a ship activates it is frustrating, especially for a 1 agility ship against a snapjuke Green squadron but it only works for specific builds.
2 hours ago, Sergovan said:After I get shot at by everything PS 4 and higher is when I get to activate OPs SPec. If I do, then I fire back at PS 3 to miss the first time and have a focus for the second. A focused shot for 2 dice usually nets 1 damage or none and is useless vs high agility aces. That is why I prefer the intel to maneuver and block with and then feedback once I am in contact. 2 unblockable damage plus any other ships' snap or feedback and I can do some good damage on a ship.
Dude, snapshot procs op spec! You can barrel roll, snapshot, get a focus!
Snapshot is my new PTL - I find it in almost every list I put together. Especially with Nien Nunb - R3A2, which is brutal (and a bit boring to play).
In my experience, Snapshot is incredibly frustrating to play against. Just the effect it has on the opponent is huge, even though it make not do much damage in the end.
Snap shot is my second favorite upgrade behind Swarm Leader. Whats even more fun is snap shot and swarm leader!
I've posted it a million times on these forums:
Jess Pava (25)
R2-D6 (1)
Swarm Leader (3)
Jan Ors (25)
Trick Shot (0)
Dorsal Turret (3)
Nien Nunb (1)
Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)
Total: 100
View in Yet Another Squad Builder
And then I realized you can use Jan to boost Snap shot to 3 dice, clear the stress and then still have her ability for the combat phase. Very useful if she wasn't stressed during the combat phase. Last weekend I took out Rey in the first round! Stripped shields with the snap shots and Jan's turret, then knocked it down to 4 health with R1 A-Wing shots. Then 7 dice to the face with Jess and murdered that thing! 20 red dice fired in one round. 4 misses total after the modifiers (jukes, TL on Jan, and focus/rerolls with Jess).
So is Snap shot awesome? YES!
is it a tier 1 upgrade? NO!
Like other upgrades it needs good synergy with the rest of the list.
39 minutes ago, Wiredin said:And then I realized you can use Jan to boost Snap shot to 3 dice
How are you using Jan with snapshot? Adding a die is still modifying them and you can't modify the shot at all per the card.
That being said, is this card only good because the meta is low agility dominated currently? 2 unmodded dice seems really underwhelming vs arc dodgers and high agi targets.
2 minutes ago, LordFajubi said:How are you using Jan with snapshot? Adding a die is still modifying them and you can't modify the shot at all per the card.
From the FAQ entry for Omega Leader:
"Adding or subtracting dice (i.e. Jan Ors) and canceling die results (i.e. Crack Shot) do not count as modifying dice. However, added die results (C-3P0, Advanced Targeting Computer, Accuracy Corrector, etc.) do count as modifying dice..."
Just now, Incard said:From the FAQ entry for Omega Leader:
"Adding or subtracting dice (i.e. Jan Ors) and canceling die results (i.e. Crack Shot) do not count as modifying dice. However, added die results (C-3P0, Advanced Targeting Computer, Accuracy Corrector, etc.) do count as modifying dice..."
That's actually fairly retarded, glad I don't play OP. Thanks for the answer though ?
Last weekend I finished third in a small local tournament with:
TIE Fighter: · "Zeb" Orrelios (13)
· Sabine's Masterpiece (1)
Operations Specialist (3)
TIE Fighter: · Captain Rex (14)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
-- TOTAL ------- 100p. --
TIE Fighters are actually a trap and acceptable losses because they are so cheap. In four swiss rounds my losses were five TIEs and only one A-wing.
In one match I was against Dengar-Bossk. In first engagement both of my TIEs got one shotted with ordnance and A-wings halved Bossk with one snap and juke shots. From that point on A-wings just toyed around with the enemy ships like little kittens blocking and snapping almost every turn.
6 hours ago, LordFajubi said:That's actually fairly retarded, glad I don't play OP. Thanks for the answer though ?
How so? I find it to be pretty straight forward. You can't modify dice, but adding one means adding another unmodified one. Adding a result would be equal to simultaniously adding a die and modifying it, which is why it isn't allowed. "May not modify dice" does not mean "may not modify the attack".
7 hours ago, Admiral Deathrain said:How so? I find it to be pretty straight forward. You can't modify dice, but adding one means adding another unmodified one. Adding a result would be equal to simultaniously adding a die and modifying it, which is why it isn't allowed. "May not modify dice" does not mean "may not modify the attack".
It's honestly cool I don't really care but my stand point is this. You have 2 dice you are adding a dice so physically the number of dice has changed, you have used an outside force to "change" the # of dice, ergo you have MODIFIED the number of dice not the result. The card specifically says you can not modify your attack DICE not your attack roll. Therefore their ruling is retarded to me but like I said it's cool. I won't convince you it is and you won't convince me it isn't. It just is what it is. Have a good one.
6 minutes ago, LordFajubi said:It's honestly cool I don't really care but my stand point is this. You have 2 dice you are adding a dice so physically the number of dice has changed, you have used an outside force to "change" the # of dice, ergo you have MODIFIED the number of dice not the result. The card specifically says you can not modify your attack DICE not your attack roll. Therefore their ruling is retarded to me but like I said it's cool. I won't convince you it is and you won't convince me it isn't. It just is what it is. Have a good one.
you referring to that ship. It's the same way M9G8 could modify a snap shot die as it is not "you" that is modifying. this game can be stupid sometimes, and rule lawyers like finding their way through it.
Snapshot was basically MADE for Greenwings, the dual EPT + low PS to get in position + super nimble frame (VTs ftw!) makes them able to get snaps constantly. I ran a pair of Greenwings with Snap, PTL, VT, Chaarrefit, and Title with various other rebel ships alot and its surprisingly effective because people tend to brush off the awings as not the real threat - a mistake they'll regret as the awings tend to do majority of the damage lol.
I went extreme once and ran 3 of them with Jake running a similar build (no VTs since Jake doesnt need them). Managed to pincer the typical Norra build by making her escort bump into one of my awings, which caused her to bump into him in perfect snapshot range of 3 Awings and range2 of the 4th awing. She died from full hp to snapshots + 3 range1 attacks lol.
Its amusing how much people in my area seriously hate snapshot because of my greenwings or worse yet my Imperial Snappy Specialists list lol (4Snapblacks + Rhymer w/ Tac/Snap/Title/OpSpec/HullUpgrade....i either do damage or i get a focus for someone via snapshots!)
I had tremendous fun running Tactician Snapshot Rhymer with Ops Specialist and 4 Snap Blacks the other day. Makes those defenders much easier to hit!
On 5/21/2017 at 10:28 AM, librarian101 said:How would Fenn Rau pilot ability work with Snap Shot, or would it?
Fenn would move towards the end if not last so Snap Shot would trigger only if an enemy ship moved into your forward arc at range 1. So, because your opponent will know that Fenn has Snap Shot, he would try to avoid his range 1 arc at all cost including moving to bump Fenn, meaning that it would trigger very seldom. It could be a good way to "control" how your opponent maneuvers though.