Store Championship Report Phoenix, AZ

By MadFuhrer, in Imperial Assault Skirmish

Hello friendly skirmish players!

Today In Phoenix we had a store championship that netted us 10 players and our TO, so a pretty decent showing.

The total split of lists was 7 mercs, 2 imperials, and 1 rebel (run by my friend and practice partner).

My list was as follows:

2xeRoyal Guards
0-0-0
rProbe droid
2xrUrgnaut
temp alliance
zillo
trusted ally on 0-0-0

Command Cards:

2 parting blow
2 parting blow
2 grisly contest
2 triangulate
1 pummel
1 pummel
1 shared experiance
1 blitz
1 eerie visage
1 black market prices
1 terminal protocol
0 mitigate
0 element of suprise
0 take initiative
0 Positioning advantage.

Game 1 Anchorhead "buy that man a drink" cantina

opponent was running
boba fatt
ig-88 + FotK
chopper
e jawa
c3po
bt-1 +explosive armaments.

My opponent starts with imitative and chooses the top/desert side. Opening activation is c3po to focus boba and to move out into the corridor. My first activation is an urgnaut to drop the junk droid onto the ball of royal guard and next to 0-0-0 and move up into the protected "L" corner. Opponent then activates the jawa to go down the corridor and stops one space before the wall ends. for my second activation, and this is where people always get surprised, I have 0-0-0 use invasive procedure on my own junk droid, killing it, focusing himself, and all four royal guards, which then get to move forward a space! For the next games i'll just refer to this part. then move him to go join the urgnaut in the L. I forget what exactly the next move was, but i think ig-88 opened the door and chopper went as far down the hall as he could. I had my prode droid move up next to the door and an urgnaut move up into the L, place the junk droid which then moved to the the far terminal. my opponent then had bt-1 move 8 to be next to the patron in the small room. I had my forward group of royal guards run and cap the patron in the big space closest to me, and the patron close to the terminal in the x hallway. boba fett then moves to be next to the terminal and shoots my royal guard, pushing 5 damage through my guards defenses (ouch, but I know form experiance that boba usually hits like a wet noodle, so I will leave him be). Last group of guards goes, one opens the door and moves up to contest the terminal, and the other moves up and attacks boba, as he is in range to do so. I only manage to push 2 damage through with my focused hit sadly.
round 2 starts, and I get two cards, he gains one. no effects for either people.
I start with the injured royal guards. the one by the big room patron moves up to hit chopper and fells him in one swoop with the help of the blitz command card and retreets back out of line of sight while the injured one goes between the other two guards and tries to hit boba, put no damage through, (to no ones suprise) . He activates bt-1 and moves him up to melee range to see all 3 guards to use missile salvo. All being said he put through about 4 damage total after those 3 attacks. the innate surge block on eRoyals is pretty tough on 2 die attacks. I then have my second set of guards go and one gets to pummel bt-1 which kills him, and my other one goes to hit 3po and does 2 damage (red yellow dice are swingy). ig-88 then goes pushing 9 damage through on one of the guards, but they stand strong! I then have an urgnaut move up to the hiding royal guard and drop the junk droid which goes to attack the jawa but gets total blocked. 3po then goes and focuses the jawa and move back. then goes my probe droid which shoots at ig-88 and does a small amount of damage. his jawa goes and puts through some damage on the hiding royal guard. 0-0-0 moves up next to boba to weaken him, but thats all he can do. boba goes and shoots at the royal guard and gets a terrible roll and does no damage. last urgnaut goes and ends up killing 3po and getting up close to the front lines.

round 3 is kind of hazy
but I end up putting alot of damage onto ig-88 only needing one more damage by the end of the round, I ended up losing another guard, but at the start of the third round i grisly contested ig-88 to kill him and turned in the last patron to win.

1-0

Round 2 was on jabba's map with the pick up crates.

Opponent had:
ig-88 +fotk
ejawa
vinto
jabba
chopper
0-0-0
bt-1

first round I do my standard opening and he runs chop to the terminal to zap one of my guys. He opens the door and has vinto go get a crate and the jawa lurking. i also send the probe droid up to the guards behind the red line in the center. he urgencys bt-1 to where he can get a shot on royal guard and does decent damage, but I have my urgnaut open the door and my last pair of guards ends bt-1. second round i manage to off chopper in one attack and stun his ig-88 and get back into cover. cinto comes up to do vinto things and gets about 6 damage off between 3 attacks guards end him quickly with the help of grisly contest. he runs his 0-0-0 into my deployment to weaken my guards, the ejawa comes up short on his accuracy to hit a guard. my 0-0-0 gets up to his ig-88 after ig had gone to weaken him, the probe droid does some damage. I managed to make good use of shared experience and triangulate to bring down ig-88 and from there it was an easy battle.
2-0

Game 3 ISB cameras

opponent:
ig-88 +fotc
ejawa
0-0-0
chopper
onar
eweaquays
3po +trusted ally
under duress

This was my toughest match of the day, I started with initiative and took the topside while he got the bottom side. I did my usual first round stuff and after several activations decided to open the door which allowed ig to get a shot in, then two more shots, and 2 shots more still as he started with devotion and had initiative the second round. that put the hurt on my guys so I was playing on the back foot. He kept most people near onar and 3po so getting surges through was hard, and even if i could stun IG he would trusted ally it away. I also made a tactical blunder of not killing onar with one health, so he was able to use his command card and get another attack off with the initiative. so overall, a big misplay and some horrible elite royal guard red dice (5 1 damage rolls) game ended with 40-30, but he had initiative next and would have killed 2 of my last 3 units.

2-1

At his point my friend and I were both 2-1 and we ended having to play each other. It was on the other ISB map and we had played this one out several times before so we just tried to do a bunch of these wonky "acheivements" that the TO had designed. My friend ended up winning, so he took second and I took fourth.

2-2

Overall it was a fun tournament with good people. There were a lot of ig-88 and I think he is a pretty great spot right now and can easily be worth his points, but isn't too overbearing.



Edited by MadFuhrer

Explain how 0-0-0's invasive procedure focuses other figures.

6 minutes ago, caseycheesecake said:

Explain how 0-0-0's invasive procedure focuses other figures.

Invasive procedure focuses 0-0-0. The e Royal Guards get focused when an adjacent friendly figure is defeated (in this case, the junk droid).

Woah crazy.

10 hours ago, MadFuhrer said:

Hello friendly skirmish players!

Today In Phoenix we had a store championship that netted us 10 players and our TO, so a pretty decent showing.

The total split of lists was 7 mercs, 2 imperials, and 1 rebel (run by my friend and practice partner).

My list was as follows:

2xeRoyal Guards
0-0-0
rProbe droid
2xrUrgnaut
temp alliance
zillo
trusted ally on 0-0-0

Command Cards:

2 parting blow
2 parting blow
2 grisly contest
2 triangulate
1 pummel
1 pummel
1 shared experiance
1 blitz
1 eerie visage
1 black market prices
1 terminal protocol
0 mitigate
0 element of suprise
0 take initiative
0 Positioning advantage.

Game 1 Anchorhead "buy that man a drink" cantina

opponent was running
boba fatt
ig-88 + FotK
chopper
e jawa
c3po
bt-1 +explosive armaments.

My opponent starts with imitative and chooses the top/desert side. Opening activation is c3po to focus boba and to move out into the corridor. My first activation is an urgnaut to drop the junk droid onto the ball of royal guard and next to 0-0-0 and move up into the protected "L" corner. Opponent then activates the jawa to go down the corridor and stops one space before the wall ends. for my second activation, and this is where people always get surprised, I have 0-0-0 use invasive procedure on my own junk droid, killing it, focusing himself, and all four royal guards, which then get to move forward a space! For the next games i'll just refer to this part. then move him to go join the urgnaut in the L. I forget what exactly the next move was, but i think ig-88 opened the door and chopper went as far down the hall as he could. I had my prode droid move up next to the door and an urgnaut move up into the L, place the junk droid which then moved to the the far terminal. my opponent then had bt-1 move 8 to be next to the patron in the small room. I had my forward group of royal guards run and cap the patron in the big space closest to me, and the patron close to the terminal in the x hallway. boba fett then moves to be next to the terminal and shoots my royal guard, pushing 5 damage through my guards defenses (ouch, but I know form experiance that boba usually hits like a wet noodle, so I will leave him be). Last group of guards goes, one opens the door and moves up to contest the terminal, and the other moves up and attacks boba, as he is in range to do so. I only manage to push 2 damage through with my focused hit sadly.
round 2 starts, and I get two cards, he gains one. no effects for either people.
I start with the injured royal guards. the one by the big room patron moves up to hit chopper and fells him in one swoop with the help of the blitz command card and retreets back out of line of sight while the injured one goes between the other two guards and tries to hit boba, put no damage through, (to no ones suprise) . He activates bt-1 and moves him up to melee range to see all 3 guards to use missile salvo. All being said he put through about 4 damage total after those 3 attacks. the innate surge block on eRoyals is pretty tough on 2 die attacks. I then have my second set of guards go and one gets to pummel bt-1 which kills him, and my other one goes to hit 3po and does 2 damage (red yellow dice are swingy). ig-88 then goes pushing 9 damage through on one of the guards, but they stand strong! I then have an urgnaut move up to the hiding royal guard and drop the junk droid which goes to attack the jawa but gets total blocked. 3po then goes and focuses the jawa and move back. then goes my probe droid which shoots at ig-88 and does a small amount of damage. his jawa goes and puts through some damage on the hiding royal guard. 0-0-0 moves up next to boba to weaken him, but thats all he can do. boba goes and shoots at the royal guard and gets a terrible roll and does no damage. last urgnaut goes and ends up killing 3po and getting up close to the front lines.

round 3 is kind of hazy
but I end up putting alot of damage onto ig-88 only needing one more damage by the end of the round, I ended up losing another guard, but at the start of the third round i grisly contested ig-88 to kill him and turned in the last patron to win.

1-0

Round 2 was on jabba's map with the pick up crates.

Opponent had:
ig-88 +fotk
ejawa
vinto
jabba
chopper
0-0-0
bt-1

first round I do my standard opening and he runs chop to the terminal to zap one of my guys. He opens the door and has vinto go get a crate and the jawa lurking. i also send the probe droid up to the guards behind the red line in the center. he urgencys bt-1 to where he can get a shot on royal guard and does decent damage, but I have my urgnaut open the door and my last pair of guards ends bt-1. second round i manage to off chopper in one attack and stun his ig-88 and get back into cover. cinto comes up to do vinto things and gets about 6 damage off between 3 attacks guards end him quickly with the help of grisly contest. he runs his 0-0-0 into my deployment to weaken my guards, the ejawa comes up short on his accuracy to hit a guard. my 0-0-0 gets up to his ig-88 after ig had gone to weaken him, the probe droid does some damage. I managed to make good use of shared experience and triangulate to bring down ig-88 and from there it was an easy battle.
2-0

Game 3 ISB cameras

opponent:
ig-88 +fotc
ejawa
0-0-0
chopper
onar
eweaquays
3po +trusted ally
under duress

This was my toughest match of the day, I started with initiative and took the topside while he got the bottom side. I did my usual first round stuff and after several activations decided to open the door which allowed ig to get a shot in, then two more shots, and 2 shots more still as he started with devotion and had initiative the second round. that put the hurt on my guys so I was playing on the back foot. He kept most people near onar and 3po so getting surges through was hard, and even if i could stun IG he would trusted ally it away. I also made a tactical blunder of not killing onar with one health, so he was able to use his command card and get another attack off with the initiative. so overall, a big misplay and some horrible elite royal guard red dice (5 1 damage rolls) game ended with 40-30, but he had initiative next and would have killed 2 of my last 3 units.

2-1

At his point my friend and I were both 2-1 and we ended having to play each other. It was on the other ISB map and we had played this one out several times before so we just tried to do a bunch of these wonky "acheivements" that the TO had designed. My friend ended up winning, so he took second and I took fourth.

2-2

Overall it was a fun tournament with good people. There were a lot of ig-88 and I think he is a pretty great spot right now and can easily be worth his points, but isn't too overbearing.



I'm pretty sure I'd forfeit immediately after those op opening strats. Great report man.

Great job with your list, man. It is truly inspiring to see that much creativity in an imperial list, not using terro or eJets either. Hope you bring that list to a major event; I might even play it myself... Hehe

Wow. That is really creative, and it sounds like it might even be seriously competitive, especially if companion support comes out in Heart of the Empire?

But... what is going on there, thematically speaking? The Royal Guards get really inspired by 0-0-0's droid dissection skills? :huh:

Obviously 0-0-0 threatens to do that to the guards and since the guards know that he works for vader...

why can you kill one of your own figures? I don't think you can make an attack on your own figure, right per the rules, but this isn't an attack, is that how you get around it?

That's awesome. Great report. Hope to see you down in Tucson next month. :)

7 hours ago, buckero0 said:

why can you kill one of your own figures? I don't think you can make an attack on your own figure, right per the rules, but this isn't an attack, is that how you get around it?

It is true, you can't declare an attack against one of your own figures, but invasive procedure is a special action that targets a figure. And since it doesn't specify an enemy or friendly, you can use it on either your own stuff, or your opponents stuff.

This isn't the first time I've run something like this, just the first. My first iteration of a list with this interaction had one set of eRGs, the inquisitor, bossk (in order to indiscriminate fire the junk droid), urgnaut, and blaise. I never ran that in a tournament because i found that i'm not a fan of the inquisitor. After that, terro came out and both he and bossk could kill the junk droid, so i dropped the inquisitor and added terro with feeding frenzy and put motivation on bossk. My most current iteration replaced bossk with shyla, and blaise with bt-1. Blaise was an oddball in the list and I think that bt-1 will do just dandy with a bunch of other threats on the field.