Control, Control, you must learn control!

By BadMotivator, in X-Wing Squad Lists

A list based around the idea of controlling both your own dials and your opponent's dials to a certain extent.

99 points

Scimitar Squadron Pilot (21)
TIE Bomber (16), TIE Shuttle (0), Lightweight Frame (2), BoShek (2), Intelligence Agent (1)

“Whisper” (40)
TIE Phantom (32), Navigator (3), Collision Detector (0), Veteran Instincts (1), Advanced Cloaking Device (4)

“Echo” (38)
TIE Phantom (30), Navigator (3), Collision Detector (0), Veteran Instincts (1), Advanced Cloaking Device (4)

The BoShek party bus just exists to block whatever the nastiest thing is and mess with it's dial. And with VI on both Phantoms, they can usually go after the majority of opponents, with a 1 point bid to help with initiative.

Navigator on both Phantoms lets them avoid bumping and arc dodge to their fullest.

And if I am reading the timing correctly, I can use Intelligence agent before I decide if I want to decloak or not, so I can make some informed decisions regarding that.

Collision detector seems guut, but is garbage in comparison to FCS on Phantoms. I'd drop both Navigators down to Intel agents and give them FCS, so that your damage potential is spiked.

Good luck with Boshek. It's a nifty gimmick, but its trigger favors higher pilot skill ships. To get it to work on a Scimitar, you'll have to get a collision one round, then have a maneuver that keeps you overlapping until the ship you're touching activates. The Bomber's dial can do it, but that's a lot of conditions to meet. Chances are your points would be better used elsewhere.

39 minutes ago, jmswood said:

Good luck with Boshek. It's a nifty gimmick, but its trigger favors higher pilot skill ships. To get it to work on a Scimitar, you'll have to get a collision one round, then have a maneuver that keeps you overlapping until the ship you're touching activates. The Bomber's dial can do it, but that's a lot of conditions to meet. Chances are your points would be better used elsewhere.

Scim is PS 2. He moves and overlaps a higher PS ship. When that ship activates THIS ROUND you may opt to use his ability and force the player to chose and adjacent maneuver.

I've not seen him in use on the table yet, but that's how I read the card. Am I wrong about that?

49 minutes ago, Pewpewpew BOOM said:

Scim is PS 2. He moves and overlaps a higher PS ship. When that ship activates THIS ROUND you may opt to use his ability and force the player to chose and adjacent maneuver.

I've not seen him in use on the table yet, but that's how I read the card. Am I wrong about that?

I overlooked that scenario in my original post. It does work the way you describe, but it will still be easy for a competent opponent to avoid your bomber completely, or just kill it before it gets a chance.

Edited by jmswood

I'll see how it works in practice. I'm not expecting more than 1-2 triggers of the ability, but he's only 21 points so any effort spent killing him is effort not spent at the Phantoms.

I was thinking about Intel Agents on the Phantoms, but I felt that being able to change the dial after the fact is a little better to get optimal positioning. Plus I only have one FCS card at the moment.

14 hours ago, Pewpewpew BOOM said:

Scim is PS 2. He moves and overlaps a higher PS ship. When that ship activates THIS ROUND you may opt to use his ability and force the player to chose and adjacent maneuver.

I've not seen him in use on the table yet, but that's how I read the card. Am I wrong about that?

I have had Boshek used on me in a tournament recently, he was on a SLAM'ing K Wing. He can pretty much touch you from a fair way away. Coupled I was playing a Deci, I didnt want to get to close to the edge of the table in case he wanted to SLAM into me and i would be forced off the table. Boshek can be a great psych out tool in the right list.

As to the Intel vs Navigator discussion, I would prefer not to be shot at than get a better shot in. With red power creep being what it is, sometimes it's just not worth the risk.

Edited by Archangelspiv
14 hours ago, jmswood said:

I overlooked that scenario in my original post. It does work the way you describe, but it will still be easy for a competent opponent to avoid your bomber completely, or just kill it before it gets a chance.

It's a really powerful combo, able to change your opponents arc which is important in the meta right now with Torp boats, and Dengar and Rey, etc. Bump into rey who had a left 3 bank to sloop and now she either 3 straights or 2 sharps right. No arc for her.

I played a game recently with Boshek Bomb and I used it once on the Upsilon who was gonna have a range 1 shot on my kturning Maarek, but instead had to sharp turn away and not get a shot. That's is nearly as good as dishing out Blinded Pilot, saving Maarek from a range 1, five dice attack.

With Intel agent, opponents can't even prepare for boshek because you see the maneuver then decide if you want them to alter it or not. Very powerful.

I'm not sure it will work in a two phantom list because phantoms want to spread out and that leaves the bomber all by his lonesome. Never hurts to try though.

I've got a few lists to try with the Boshek Bomb.

I'm not questioning the power of Boshek's ability. Intel Agent does make it better.

I seriously doubt Boshek on a TIE Bomber will consistently make a meaningful contribution. Regardless of crew choices, a TIE Shuttle in a Phantom list is just a soft target for the opponent to score some MoV.

I tried this list out. It was pretty brutal. I was able to trap Wedge for 2 turns since my opponent wanted to do a 4k to get behind me, so he had to choose between a 1 bank and a 4 straight, and the 4 straight would have put him at point blank with Whisper, and no shot for wedge.

I one shot Corran with Echo at range 1 since Corran rolled no evades, so that was lucky for me.

Edited by BadMotivator