Warhammer 40k Conquest is Good

By Kakita Shijin, in Legend of the Five Rings: The Card Game

Hey everybody,

I decided to try Warhammer 40k Conquest; people have been comparing L5R to it, so I thought I'd give it a go. Turns out, it's REAL GOOD. I would love to see it re-skinned with a different IP. I'm not familiar enough with the game to discern its weaknesses, but I expect Fantasy Flight is using L5R as an opportunity to address them.

I was curious to see if Conquest would be difficult to play, since it has so many decision points. After playing a few games, it seems like that's not really the case. I'm the type of player who suffers from the "paralysis of analysis" #enfp but so far Conquest hasn't been overtasking my brain. I think it's because even though there are a lot of options, the board state makes it clear which option is best at the moment. I think L5R will be like that too.

Anyway, if you haven't played any LCGs, let me recommend a little Conquest while we wait. It's good.

It's just nice game but was completely unbalanced because of carddesign. It's not forgiving one (like L5R CCG), i mean one wrong commitment or deploy just costs you a game. It also suffers from deadly snowballing eco system, even more unbalanced than in L5R CCG becasue instead building your personal economy (by deplying your cappers units) you remove resources from ops. It's just huge swing. That's why for long time factions that had access to cheap 1-2 hammers units were dominating. And for long time all decks that were in 1/3 identical (9 cards in signature squad + 3 Rogue Trader + 3 Void Pirate + 3 Promotion = 1/3 of 50 cards deck).

Anyway i'm stil playing it (fe i'm now participating in three various online tournaments) because of some fan cards that try to "fix" vanilla set. There's one fan Deluxe expansion and whole completed Cycle and we're waiting for another Deluxe box.

And man i should be more excited if new L5R would be based on Conquest philosophy than this mono-no-nsense becasue it feels like wargame with all these blood splashing and nonstop killing.

Edited by kempy

The main problem of Conquest was that it was based on an IP that Asmodee got rid of.

Yeah, I's also like a game where your characters stay and kill and do things more than the mono no aware, but let's see how does it work on the table.

Conquest is a bloodbath for sure.

??

I enjoyed Conquest as well. The one complaint I had was the seemingly endless amount of action windows which made it difficult to keep track of the game phases. It could be pretty daunting for new players.

I have to say that when I heard the designers talk about the pre conflict action window in L5R I literally winced, but, it appears the phases in L5R are more clearly defined. The economy of L5R is more streamlined than Conquest and I think that is a good thing. If fate were easy to a aquire it would completely undermine the concept of mono no aware since you could end up with an abundance of fate and be able to overpay for everything.

Playing Conquest will not prepare you for L5R but it's a fun distraction until we get to play the game we all really want.

Edited by Ishi Tonu
6 hours ago, kempy said:

Anyway i'm stil playing it (fe i'm now participating in three various online tourments) becasue of some fanbase cards that try to "fix" vanilla set. There's one fan Deluxe expansion and whole completed Cycle and we're waiting for another Deluxe box.

There are still people playing W40k LCG and new sets?! I liked this game and got into it enough to win a local tournament. How and where do you play online? I would be interested in trying this out.

1 hour ago, Badmojojojo said:

There are still people playing W40k LCG and new sets?! I liked this game and got into it enough to win a local tournament. How and where do you play online? I would be interested in trying this out.

OCTGN is a platform for online WH:C gaming (along with other games).

To be in touch with current scene all you have to do is constantly tracking FB fanpage and CardgameDB forum .

I liked the mechanics in theory, and I do think it is a solid game design.

But the unbalance was terrible. It was clear from the beginning, specially in competitive game.

Some pairings were 90-10.

Also, Am I wrog, or ths should go elsewhere?

2 hours ago, kempy said:

OCTGN is a platform for online WH:C gaming (along with other games).

To be in touch with current scene all you have to do is constantly tracking FB fanpage and CardgameDB forum .

I will try the forums. Don't have a Facebook.

21 hours ago, kempy said:

And man i should be more excited if new L5R would be based on Conquest philosophy than this mono-no-nsense becasue it feels like wargame with all these blood splashing and nonstop killing.

18 hours ago, Barbacuo said:

The main problem of Conquest was that it was based on an IP that Asmodee got rid of.

Yeah, I's also like a game where your characters stay and kill and do things more than the mono no aware, but let's see how does it work on the table.

I feel I should advise you both to not expect this game, or the story and setting it draws its flavor and ultimately its gameplay from, to be one that is solely about violence. While the samurai are the warrior caste of Rokugan, there is a broader spectrum to a samurai's life than learning how to spill each other's blood. The RPG embraced this wholeheartedly, in that combat was highly lethal, and the intent was not for players to go into goblin-infested tombs seeking glory and treasure as is the norm in RPGs, but to experience the varied aspects of noble life in a feudal setting.

Come at this game and its setting expecting no more (or less) focus on war and violence than you would AGoT. It's a big part of it, to be sure, but there's a lot more to it. By contrast, WH40K does the one thing well, because that's all it was intended to do.

16 hours ago, Ishi Tonu said:

Playing Conquest will not prepare you for L5R but it's a fun distraction until we get to play the game we all really want.

I'm intending to play L5R as a fun distraction until Conquest2 comes out (*dreams*), which is the game I really really want.... But we are where we are, and if L5R is where most of the Conquest community are heading then I'm signing up too.

Conquest is a fantastic game, I even prefer it to AGOT (both versions of which are pretty good themselves), and until more recent times it was certainly less swingy (my only gripe about the game is that I preferred the good old days before the elite meta, when slapping a big elite down on planet 1 was generally considered not to be a good start...).

So I accept that L5R is a completely different theme, and less bloodshed-based (which suits me fine; I'm already feeling drawn towards one Clan in particular who eschew direct violence...).

21 hours ago, Barbacuo said:

The main problem of Conquest was that it was based on an IP that Asmodee got rid of.

Yeah, I's also like a game where your characters stay and kill and do things more than the mono no aware, but let's see how does it work on the table.

That seems the wrong way round. Conquest is based on an IP that the owners decided not to continue licensing out to FFG.

21 minutes ago, Tonbo Karasu said:

That seems the wrong way round. Conquest is based on an IP that the owners decided not to continue licensing out to FFG.

Proofs? I could easily argument it in other way like FFG didn't want to pay enough to keep this license. Their RPG line was nearly burned out, same for Talisman. Only games that supported IP were WH40K:Conquest, Warhammer Quest and Forbidden Stars. Maybe that was not enough to pay for full license so Asmodee decided to drop it.

Nowadays GW earns a most of money from licensing their stuff (mostly digital games). They doubled stock value in one year.

Also this Asmodee vs GW conflicts in the past.

Edited by kempy
10 hours ago, Ide Yoshiya said:

I feel I should advise you both to not expect this game, or the story and setting it draws its flavor and ultimately its gameplay from, to be one that is solely about violence. While the samurai are the warrior caste of Rokugan, there is a broader spectrum to a samurai's life than learning how to spill each other's blood. The RPG embraced this wholeheartedly, in that combat was highly lethal, and the intent was not for players to go into goblin-infested tombs seeking glory and treasure as is the norm in RPGs, but to experience the varied aspects of noble life in a feudal setting.

Come at this game and its setting expecting no more (or less) focus on war and violence than you would AGoT. It's a big part of it, to be sure, but there's a lot more to it. By contrast, WH40K does the one thing well, because that's all it was intended to do.

Well, in O5R it combat was also that lethal, one side will be totally wiped out. And most duels ended in someone being killed.

38 minutes ago, Barbacuo said:

Well, in O5R it combat was also that lethal, one side will be totally wiped out. And most duels ended in someone being killed.

True, but that's not the game we're playing now...and to be completely frank, as a fan of the RPG and fluff I believe the new mechanics have a far greater flavor resonance.

10 hours ago, kempy said:

Proofs? I could easily argument it in other way like FFG didn't want to pay enough to keep this license. Their RPG line was nearly burned out, same for Talisman. Only games that supported IP were WH40K:Conquest, Warhammer Quest and Forbidden Stars. Maybe that was not enough to pay for full license so Asmodee decided to drop it.

Nowadays GW earns a most of money from licensing their stuff (mostly digital games). They doubled stock value in one year.

Also this Asmodee vs GW conflicts in the past.

Nothing official, but GW pulled the licence. They had some disputes over FFG moving into miniatures. It has been mentioned unofficially a couple times.

Word unofficially is crucial here. ;)

Anyway, back to topic, what do you think, which Clan will have exclusive access to Nullify, Archon's Terror, Doom or Drop Pod Assualt?