Viable X-Wing List?

By Admiral Theia, in Star Wars: Armada Fleet Builds

So, I've not been keeping up with meta really, but I was wondering if this list is viable. I've also thought to rip out all the x-wings and put in Gold Squadron and 10 Y-Wings (three more fighters that way), or just 9 generic Y's and 4 A's. Anywho, opinions welcome:

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

GR-75 Medium Transports (18 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

GR-75 Medium Transports (18 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

GR-75 Medium Transports (18 points)
- Expanded Hangar Bay ( 5 points)
= 23 total ship cost

[ flagship ] Modified Pelta-class Command Ship (60 points)
- General Dodonna ( 20 points)
- Phoenix Home ( 3 points)
- Raymus Antilles ( 7 points)
- Toryn Farr ( 7 points)
- Boosted Comms ( 4 points)
- All Fighters, Follow Me! ( 5 points)
= 106 total ship cost

MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 72 total ship cost

6 X-Wing Squadrons ( 78 points)
1 Norra Wexley ( 17 points)
1 Biggs Darklighter ( 19 points)
1 Luke Skywalker ( 20 points)

Edited by Admiral Theia
Fighter Count

I think you may have trouble keeping the flotillas close enough to command squads, but far enough out to avoid death.

I'm also not sure that X-wings have enough punch to rely on as the primary punch for the list. Even with 2 BCC & Norra, it feels too focused on killing fighters, not enough on killing ships. Nearly pure X-wings means that Biggs will spread that damage around very nicely.

Intel would be nice. Admo would be nice on the MC30.

Just my opinion, though. Run it & have fun!

res bombers with two bcc is really good as long as you don't get greedy.

However, because there is no hit/crit face they won't be critting as often so maybe dodonna could be subbed for someone like mothma that benefits your flotillas by giving them use of that evade at close range.

Single Red die bombers are pretty underwhelming at the best of times (pure math puts them only a hair higher than black die non-bombers) even with re-rolls it's going to be hard to get the explosive punch. That being said, Luke and Biggs are a pretty substantial speedbump on their own and you already have AFFM! and Toryn, I would just go with B-Wings. You won't miss out on the anti-squadron punch too much as they still have 3 blue which gets decent enough mileage with Toryn, they also have a blue anti-ship that Toryn can let them re-roll and very consistently land 2-3 damage a shot and get Norra criticals with BCCs nearby. I would go 5x B-Wings instead of the 6x X-Wings and use the spare points to either make one Ten-Numb or add Fighter Coordination Teams to the Pelta.

Edited by MasterShake2
20 hours ago, MasterShake2 said:

Single Red die bombers are pretty underwhelming at the best of times (pure math puts them only a hair higher than black die non-bombers) even with re-rolls it's going to be hard to get the explosive punch. That being said, Luke and Biggs are a pretty substantial speedbump on their own and you already have AFFM! and Toryn, I would just go with B-Wings. You won't miss out on the anti-squadron punch too much as they still have 3 blue which gets decent enough mileage with Toryn, they also have a blue anti-ship that Toryn can let them re-roll and very consistently land 2-3 damage a shot and get Norra criticals with BCCs nearby. I would go 5x B-Wings instead of the 6x X-Wings and use the spare points to either make one Ten-Numb or add Fighter Coordination Teams to the Pelta.

Good advice, thank you.

Add Wedge or Green Squadron too. Wedge has tokens and a black bomber dice while Green is fast and has a black bomber dice.

Could you not split the difference? take 3 Xwings and 3 Ywings, keep 6 bombers and extra spots for Biggs to spread around the damage but up the damage potential with the Ys black die.

cheers

Papasmurf

In general you are better of to mix your squadrons up between all the different types but if it is a theme and you like it them just go for it and have fun. :)

You pay prime cost for the X-Wing Escort ability without ever using it if you only bring X-Wings. Y-Wings and X-Wing in combination is an awesome mix of durability and offensive punch for more efficient amount of points spent.

Escorts should almost never fly in the front of formations as much as slightly behind or at least in the middle and spread out. What you want is for the opponent to be forced to spread they fire as much as possible and not able to concentrate to much on one squadron at a time. This is what win you the fighter war in space. X-Wings are pretty expensive per hull where Both A-Wings and Y-Wings are more suitable to have the enemy shoot at. The A-Wing because they always does damage back (which Tie-fighters don't like) and the Y-Wing because their hull per point is extremely low.

A good assault formation would be two Y-Wings in the front and two A-wings on the flanks and two X-Wing tucked just behind them. If the imperial forces get the drop on you they will have to concentrate fire on the the A-Wings first and will rarely be able to concentrate enough on the Y-Wings. The A-Wing counter is bad for Tie fighters since you fly under Flak protection right???

Having the X-Wing just in the back forces your opponent to land very far away in order to concentrate on anything in front of them and it will be very difficult to concentrate on the X-wings. Divide and conquer are the big words here.

I would also take at most two Aces in any list at 400p.

I'm going to go against the grain. So long as you have double BCC re-rolls and Nora, it is always best to re-roll the first die if it is not a critical or double hit. With Nora and Dodonna, a critical is just as good as the double damage roll. You get two damage for Nora against shields and a Dodonna critical against the hull is pure gold. I did the math a while back. I can't remember the exact number, but it was a 70%+ chance of a critical or double hit if you re-roll the first roll regardless (let single hits on the second roll stand).

Edited by Truthiness
On 5/26/2017 at 8:11 PM, Truthiness said:

I'm going to go against the grain. So long as you have double BCC re-rolls and Nora, it is always best to re-roll the first die if it is not a critical or double hit. With Nora and Dodonna, a critical is just as good as the double damage roll. You get two damage for Nora against shields and a Dodonna critical against the hull is pure gold. I did the math a while back. I can't remember the exact number, but it was a 70%+ chance of a critical or double hit if you re-roll the first roll regardless (let single hits on the second roll stand).

tl/dr: Yep. The odds of improving your result by replacing a red hit with a rerollable Norra-enabled red die are about 3:1. Unless that first point of damage was all you needed, you should take the reroll.

Baseline, 3/8 whiff, 2/8 single-hit, 3/8 double-hit or crit.

With one reroll: 9/64 whiff, 22/64 single-hit, 33/64 double-hit or crit.

So, when you pick up that one die with a hit facing already, you have a 1/3 odds to get it back, about 1/2 odds to get the double-hit, and about 1/7 odds to lose it. Pretty good overall, depending on how much you need 2 dmg versus your willingness to settle for only 1.

The 70% figure (357/512) comes from the overall chances following Truthiness's policy (first time: reroll whiffs or single hits, second time reroll only whiffs) prior to rolling at all. Overall for a red bomber die, that's [0: 9%, 1: 21%, 2: 70%].

Even though this is a thread about X-Wings, I'll diverge a bit to talk about the impact on B-Wings, too. That reroll policy also works just fine for Norra-enabled black and blue bomber dice. The same rolling policy with the same support gives you a B-Wing's distribution of damage like [0: negligible, 1: 4%, 2: 24%, 3: 25%, 4: 23%, 5: 23%], average 3.4.

Yes, those B-wings really will spike up to 5 dmg in almost 1/4 of their bombing attacks, and almost always deal at least 2. Ouch! That's going to force the defender to make some very tough decisions about their defense tokens if they are facing multiple B-wing attacks like that.

If you have only one BCC, then the B-wing's distribution drops down to [0: negligible, 1: 8%, 2: 41%, 3: 21%, 4: 20%, 5: 10%], average 2.8. So they will still occasionally make the defender cry with 5 dmg, but not nearly as often.

I wish I know how B-Wings can do 5 Damage...

... Effective 4 I can see...

But I would really, really, really want 5 :D

3 minutes ago, Drasnighta said:

I wish I know how B-Wings can do 5 Damage...

... Effective 4 I can see...

But I would really, really, really want 5 :D

Keyan Farlander with Norra or a two damage critical

Just now, MasterShake2 said:

Keyan Farlander with Norra or a two damage critical

Okay, now Pluralise it, because it was stated as B-Wings:D And specifically referring to Blue-Black rolling, not Black-Black rolling :D

I think it was just a matter of someone appling Norra to *every* Critical showing, rather than just once per attack, but I wanted to make sure I wasn't missing something completely awesome.

Just now, Drasnighta said:

Okay, now Pluralise it, because it was stated as B-Wings:D And specifically referring to Blue-Black rolling, not Black-Black rolling :D

I think it was just a matter of someone appling Norra to *every* Critical showing, rather than just once per attack, but I wanted to make sure I wasn't missing something completely awesome.

4 damage from a 14pt non-unique squadron is pretty awesome

Right, can't get the critical effect twice. Lemme recompute that...

Just now, MasterShake2 said:

4 damage from a 14pt non-unique squadron is pretty awesome

If you'r enot also counting the 60-odd points in Reroll protting...

~40 if you're one to live dangerously and just go Toryn+one BCC :)

19 minutes ago, MasterShake2 said:

4 damage from a 14pt non-unique squadron is pretty awesome

I resorted to 2D convolutions again, this time for the crits on the second axis instead of rerolls. Since the dice are re-rollable independently, its easy enough to just compute those individually. Results: Still awesome, and pretty darn likely to get 4 damage. One B-Wing is also still about as good as 2 X-Wings in this situation.

B-Wing with Norra and one BCC: [0: negligible, 1: 8%, 2: 41%, 3: 21%, 4: 29%], getting the crit about half the time, for 2.7 dmg on average versus shielded targets.

B-Wing with Norra and Toryn: [0: negligible, 1: 6%, 2: 32%, 3: 32%, 4: 30%], getting the crit 2/3 of the time, for 2.8 dmg on average versus shielded targets.

B-Wing with Norra and two BCC: [0:negligible, 1: 4%, 2: 24%, 3: 25%, 4: 46%], getting the crit about 3/4 of the time, for 3.1 dmg on average versus shielded targets.

B-Wing with Norra, Toryn, and two BCC: Well, bless your heart, you and all that re-rollin' goin' on.

Strategically, I think I would consider the second BCC as redundancy for the first, instead of as an additional multiplier.