Homebrew ideas need balancing

By SamuraiZero, in X-Wing Off-Topic

Trying to come up with some new upgrades to throw at my players, but also trying to make them balanced. Maybe if these are good enough, FFG could consider stealing a few.

Remote Detonator [System Slot] (2): Action: Choose a friendly bomb at range 1-3, that bomb detonates and deals its damage as normal to all ships at range 1.

Infamous {Elite Pilot Talent](5): Imperial & Scum only Enemies inside your firing arc at Range 1-3 cannot remove stress tokens.

Linked Firing Array [Cannon Slot] (5): You cannot perform secondary attacks with a [Cannon]. Increase your primary attack by 2.

Beam Cannon [Cannon Slot] (8): 5 Range 2-3 The defender increases his agility by 1 against this attack. If this attack hits, you may take a stress to add 2 [Hit] results.

Emperor’s Chosen / Reach [Elite Pilot Talent] (7): Empire Only / Unique Once per round, when attacking or defending, you may cancel a die. The result can no longer be modified.

Synchronized Attack [Elite Pilot Talent] (1): After declaring an attack against a ship in your firing arc, any other ship who have [Synchronized Attack] and have the ship in their firing arc in range may treat their pilot skill as your pilot skill until the end of the phase.

Death Blossom [Cannon Slot] (8): Unique 2 Range 1 Gain 2 Ion Tokens to make this attack, you must fire at every ship within range, even ships outside your firing arc. (Reference to the 80's movie The Last Starfighter)

High Explosive Ordinance Retrofit [Modification](5): When you hit with a [Torpedo], [Missile] or [Bomb] each other ship at range 1 of the defender suffers 1 damage.

Ion Retrofit [Modification] (5): When you hit with a [Torpedo], [Missile] or [Bomb] each ship at range 1 of the defender receives 1 ion token

Plasma Retrofit [Modification] (2): When you hit with a [Torpedo], [Missile] or [Bomb], after dealing damage, remove 1 shield from the defender.

Flachette Retrofit [Modification] (2): When you hit with a [Torpedo], [Missile] or [Bomb] each other ship at range 1 of the defender receives 1 stress token.

Gravity Bomb [Bomb] (4): When you reveal your maneuver dial, you may discard this card to drop 1 gravity bomb token.

This token detonates at the end of the Activation phase.

Gravity Bombs Token: When this bomb token detonates, each ship at Range 1 of the token receives 1 Tractor beam token, and must boost or barrel roll in the direction of the bomb. Ships may overlap each other in this instance. If at the end of movement, a ship is touching another ship, it rolls 1 attack die and suffers each [Hit] and [Crit] rolled. Then discard that token.