How much does the quasar and Sloan help anti squadron?

By Blail Blerg, in Star Wars: Armada

44 minutes ago, geek19 said:

Ketsu combines GREAT with YV-666s. What's that, wrong side? Wommmmmmmmp. And the Rebels don't really have a Heavy Fighter squadron/murder platform? Womp again! She combines great with Tien Numb (who's half her speed) and also YT-1300s (again, half her speed). So I have issues running her, sadly.

Why not YT-2400s? A bit pricey sure, but they're the (lower case) heavy fighter squadron/murder platform for the rebels.

I love chirpy with mauler and squadrons that need to kill other squadrons, but he's for sure not wholly an intel replacement.

But Chirpy through Jendon, mmmm mmmmm I love the smell of expensive napalm in the morning.

11 minutes ago, Eggzavier said:

Why not YT-2400s? A bit pricey sure, but they're the (lower case) heavy fighter squadron/murder platform for the rebels.

I love chirpy with mauler and squadrons that need to kill other squadrons, but he's for sure not wholly an intel replacement.

But Chirpy through Jendon, mmmm mmmmm I love the smell of expensive napalm in the morning.

Because given the choice between the 6 health murder squadron and the 4 health with one scatter token squadron that fights back with only 3 blue dice keeping you from moving away, what are you gonna take? That's my issue with her, she's a GIANT target who needs friends to dive in front of those shots as best as they can.

1 minute ago, geek19 said:

Because given the choice between the 6 health murder squadron and the 4 health with one scatter token squadron that fights back with only 3 blue dice keeping you from moving away, what are you gonna take? That's my issue with her, she's a GIANT target who needs friends to dive in front of those shots as best as they can.

Fair enough.

Xwings then. Lots and lots of Xwings.

Just now, Eggzavier said:

Fair enough.

Xwings then. Lots and lots of Xwings.

Yup, what I've run with her. If you can hit the squadrons hard enough (Toryn friend!) you can get away with like 2-3, but you GOTTA wail on those squadrons HARD.

1 minute ago, geek19 said:

Yup, what I've run with her. If you can hit the squadrons hard enough (Toryn friend!) you can get away with like 2-3, but you GOTTA wail on those squadrons HARD.

Sounds like you need Sabine's Tie Defender!

Just now, Undeadguy said:

Sounds like you need Sabine's Tie Defender!

Giving me one of these sounds COMPLETELY fair and makes up for both the quasar AND my lack of hammerhead articles.

2 hours ago, Undeadguy said:

Sounds like you need Sabine's Tie Defender!

"How am I supposed to tell that apart from my own TIEs?"
"I mean FFG wanted me to paint it orange."
"Are you?"
"Nope."

10 minutes ago, Snipafist said:

"How am I supposed to tell that apart from my own TIEs?"
"I mean FFG wanted me to paint it orange."
"Are you?"
"Nope."

One of the first TIE squadrons I ever painted:

18620133_460258750983197_526135045326841



I should probably go back and Do it Again one of these days.

26 minutes ago, Snipafist said:

"How am I supposed to tell that apart from my own TIEs?"
"I mean FFG wanted me to paint it orange."
"Are you?"
"Nope."

Fun fact: it's Valen Rudor's TIE they steal.

1 minute ago, geek19 said:

Fun fact: it's Valen Rudor's TIE they steal.

He's smiling because he deliberately overinsured it and then it "accidentally" got stolen. Greek lightning, baby!

5 minutes ago, Snipafist said:

He's smiling because he deliberately overinsured it and then it "accidentally" got stolen. Greek lightning, baby!

I like the fact that he gets it stolen by an irascible fake Chewie and a 12 year old who were initially attempting to steal a Star Wars canteloupe.

4 minutes ago, geek19 said:

an irascible fake Chewie

My feelings exactly, and the main reason I had such a hard time getting into Rebels. >.>

4 minutes ago, Ardaedhel said:

My feelings exactly, and the main reason I had such a hard time getting into Rebels. >.>

I like fake Chewie! @Snipafisthas never seen it, so it's easier to describe him as such... Especially when I don't remember what species he ACTUALLY is.

Long range ruthless strategists is a huge deal.

Just now, geek19 said:

I like fake Chewie! @Snipafisthas never seen it, so it's easier to describe him as such... Especially when I don't remember what species he ACTUALLY is.

Lasat.

Although in my house, his race is SteveBlum-ish

Consider that Tie Bombers and Y-wings are hands down the best basic tanks for their points. With about 1.6-1.8 points per hull compared to 2.6 for an X-Wing or Tie-fighter. Most Ace fighters are not that good since blue dice usually get some accuracy here and there and against one point of damage from a Y-Wing or Tie-Bomber those defensive abilities are not that useful anyway. Mass Tie-Fighter assaults seem to melt most Rebel squadrons pretty fast when you get 4-5 shots per Tie-Fighter and 2-3 Counter on the Interceptors.

Depending on your strategy then having more squadron than you can activate is not a bad thing, especially for cheap hull value models like bombers (Y-Wings and Tie-Bombers) you can even throw them up before your tie fighters and the only ships that really need escorted are your Intelligence ships... just let the opponent shoot your cheap bombers all day long or plink at your more high value offensive targets further back where they can't be concentrated fire against.

Ruthless Strategist are very useful if you throw in your bombers since their hull is worth much less than the opponent ace or even regular fighter hull points.

Let say you can command 8 squadrons... throw in an extra 2-3 Tie-Bombers or Y-Wings... they will not contribute much to the dog fighting but can easily tank enemy fighter fire while your fighter tear their fighters apart on your terms.

If they don't take out your bombers they jump away and start wrecking havoc on their ships... it is a win, win situation. ;)

I sometimes get the feeling people are afraid to loose squadrons and especially bombers who are the cheapest squadrons there is for the amount of damage the enemy need to take them down. I would never care to protect my bombers from enemy fighters, my escorts are too valuable for that and need to protect my more fragile offensive fighters or utility squadrons.

Y-Wings are silly good for their price, Tie-Bombers are only slightly worse but faster and more mobile.

I simply feel that a good mix of all types of squadrons are always good no matter if you are the Rebels or the Empire and if you go squadron heavy ALWAYS bring a couple of more squads than you can activate. They will die and you don't NEED to activate them all in ONE turn during the ship phase.

Edited by jorgen_cab
1 hour ago, jorgen_cab said:

Consider that Tie Bombers and Y-wings are hands down the best basic tanks for their points. With about 1.6-1.8 points per hull compared to 2.6 for an X-Wing or Tie-fighter. Most Ace fighters are not that good since blue dice usually get some accuracy here and there and against one point of damage from a Y-Wing or Tie-Bomber those defensive abilities are not that useful anyway. Mass Tie-Fighter assaults seem to melt most Rebel squadrons pretty fast when you get 4-5 shots per Tie-Fighter and 2-3 Counter on the Interceptors.

Depending on your strategy then having more squadron than you can activate is not a bad thing, especially for cheap hull value models like bombers (Y-Wings and Tie-Bombers) you can even throw them up before your tie fighters and the only ships that really need escorted are your Intelligence ships... just let the opponent shoot your cheap bombers all day long or plink at your more high value offensive targets further back where they can't be concentrated fire against.

Ruthless Strategist are very useful if you throw in your bombers since their hull is worth much less than the opponent ace or even regular fighter hull points.

Let say you can command 8 squadrons... throw in an extra 2-3 Tie-Bombers or Y-Wings... they will not contribute much to the dog fighting but can easily tank enemy fighter fire while your fighter tear their fighters apart on your terms.

If they don't take out your bombers they jump away and start wrecking havoc on their ships... it is a win, win situation. ;)

I sometimes get the feeling people are afraid to loose squadrons and especially bombers who are the cheapest squadrons there is for the amount of damage the enemy need to take them down. I would never care to protect my bombers from enemy fighters, my escorts are too valuable for that and need to protect my more fragile offensive fighters or utility squadrons.

Y-Wings are silly good for their price, Tie-Bombers are only slightly worse but faster and more mobile.

I simply feel that a good mix of all types of squadrons are always good no matter if you are the Rebels or the Empire and if you go squadron heavy ALWAYS bring a couple of more squads than you can activate. They will die and you don't NEED to activate them all in ONE turn during the ship phase.

True, but Ruthless Strategists on a Rieekan zombie Ace is brutally powerful if pulled off, more so if its multiple attacks. Ive done it several times and opponents pretty much give up.

1 hour ago, Thraug said:

True, but Ruthless Strategists on a Rieekan zombie Ace is brutally powerful if pulled off, more so if its multiple attacks. Ive done it several times and opponents pretty much give up.

You can add damage via RS to a squadron ace that is already dead?

1 minute ago, Warlord Zepnick said:

You can add damage via RS to a squadron ace that is already dead?

Why wouldn't you?

If it can absorb damage from being shot at normally, it can absorb damage from Ruthless Strategists.

2 hours ago, Drasnighta said:

Why wouldn't you?

If it can absorb damage from being shot at normally, it can absorb damage from Ruthless Strategists.

Importantly though, it can't absorb damage from Ruthless Strategists via Biggs damage shifting.

Or Gallant Haven.

Just like how these effects can't shuffle Mithel damage

Yep, but that is different for other reasons, of course... (Biggs shuffling/gallant haven is triggered in attack damage, whereas Ruthless Strats is not attack damage.. Rieekan Zombies are simply taking "Damage" and don't care on the source.)

I guess I was a little unclear on what WZ was asking.

I didn't see the utility of adding damage via RS to an already dead ace, so I thought he must have been asking about 'adding' in the sense that you're using Biggs to shuffle damage around; subtracting the damage from RS to one squad and adding to the already dead one.

Which again, to be clear, you can't do.

Edited by Eggzavier
3 hours ago, Drasnighta said:

Why wouldn't you?

If it can absorb damage from being shot at normally, it can absorb damage from Ruthless Strategists.

Maybe I missed that. How can it absorb damage from being shot at normally? I thought once you're at zero, you can't take anymore damage.

Edited by Warlord Zepnick
36 minutes ago, Eggzavier said:

Importantly though, it can't absorb damage from Ruthless Strategists via Biggs damage shifting.

Or Gallant Haven.

Just like how these effects can't shuffle Mithel damage

But you can shift damage using Biggs to a squadron ace with escort at 0 HP?

Just now, Warlord Zepnick said:

But you can shift damage using Biggs to a squadron ace with escort at 0 HP?

If it's an ace under Rieekan that's alive until the end of turn, it can both get passed damage from Biggs AND take Ruthless strategists damage