Double Arc Woes

By WAC47, in Star Wars: Armada

Hello fellow Admirals!

My friend absolutely wrecked me yesterday, and while her superior admiraling had something (read: a lot) to do with it, I made a few key piloting errors that cost me double arc shots. I had a hard time visualizing which direction my arcs would be pointing when my ship completed its maneuver (and how that would affect future maneuvers... and therefore arcs and so on and so on). I'm an Imperial player who doesn't own an ISD (yet! It's the whole reason I went Imp)... so double arcing appears to be a particularly important skill to learn. Are there any tips/tricks/practices you know to hone this skill?

Help me Armada community, you're my only hope!

One from Ardaehel here.

CR90s have a perfect 45 degree arc. So point straight at your target and then double notch on the last click. Hey presto double arc.

So on a similar concept. Take your ships and work out the relationship between their arcs and the notches. If you are heading straight at the enemy how many notches do you need to arc? Do you need to be slightly off straight on? Learn these relationships and it becomes easier to visualise.

Honestly just practice maneuvering ships and buy one of them arc lasers to help gage arc lines.

9 hours ago, Ginkapo said:

One from Ardaehel here.

CR90s have a perfect 45 degree arc. So point straight at your target and then double notch on the last click. Hey presto double arc.

So on a similar concept. Take your ships and work out the relationship between their arcs and the notches. If you are heading straight at the enemy how many notches do you need to arc? Do you need to be slightly off straight on? Learn these relationships and it becomes easier to visualise.

On ships that don't have nice neat angles like the CR90, figure out at what ranges different turns yield double arcs. Example, MC30s can get both broadsides on the front arc of an Imperial provided they're at the terminally stupid range of under a couple (I want to say six?) inches. (I'm also Imperial mainly, so I see MC30s as targets, not tools.) Remember that the angle of your turn, plus or minus the angle between your original courses is the actual end angle, before the interaction between arcs/zones. I don't like trying to double arc with an ISD, I'm of the opinion that's too far back on the base for where the ISD wants to be, which is directly in faces. ISDs also like Gunnery Teams, so double arc'ing is less the concern than having two targets in arc that can't fly away/around you. Ships like the Arquitens , Home One, and a couple others (don't have bases in front of me) that have arc lines extending into corners also make for good practice, since you have to swing the corner to bring the target in arc (since LOS is not blocked by friendly zone change). If you're committing to to double arcs on your ships, Navigate commands won't hurt you, especially on highly agile ships like ET Gladiator s. Good luck Admiral.

Tape drinking straws it your ships (jutting out but not to long,a couple of cms will do) to help you visualise the arcs, then get your models on a table and start moving them into double arcs positions, after you have trained your brain with a ship and you are happy with your manovering, remove the straws and continue practising. There is no really easy trick just train your brain. It one of the reason that sticking with a specific type of fleet improves your play, you begin to understand how the ships move without having to think it through as much.

Lots of solitaire play. Just experiment with how each ship moves. I also recommend picking up a laser guide. $5 at harbor freight, so worth it. It is meant to be an aftermarket attachment for a circular saw, but is perfect for Armada.

Sell all your Imperials and buy MC30s? ;) Best double arc-ers in the game.

4 minutes ago, GammonLord said:

Sell all your Imperials and buy MC30s? ;) Best double arc-ers in the game.

Neb bs are even easier due to that nice double click......it's like a black fly in your Chardonnay.........( which as every person knows is not actually ironic).