Dangerously close to power creep?

By Sybreed, in Star Wars: Armada

3 hours ago, Ophion said:

If someone wants to commit all their fighters to bombing me in the first turn I will be very happy. Because now I can cut them apart while they are completely unsupported, and the damage will be minimal because all my defences will be at maximum efficiency without cap ship fire to worry about.

That's why the Nose-Punch list was so successful with this "Tactic".

Your Defenses are at 0% efficiency.

11 hours ago, Card Knight said:

And I'm SO excited about it. Just bringing a dictor to every store championship I go to. It's what I'm hoping will make a strong combination possibly enough to be competitive.

Oh god. Me too.

Nobody seems to miss when medium-large ships had their day back in wave 2. You're complaining about power creep now? Why do you think the VSD has been a challenge to take all this time!

So, the Quasar Fire means the name of the game going forward is still going to be fighters. No need to take an expensive ISD or VSD... shed the batteries and use the points for making your squadrons and activations better and have more single targets to gang up on. Ok, thanks for that.

But from what we're offered it does bring some units back into play: TIE Fighters and TIE Interceptors. At least where I am the only reason to take these fighters is for aces. Now with Sloane, these fighters get a free re-roll if they don't have a usable result and they can use their accuracy to threaten capital ships. Even TIE Defenders and other standardized Imperial craft can take advantage of this, whereas before Imperial players had to lean on bounty hunter (or TIE Bomber) generics for most of their attacks against capital ships.

So bringing back TIE FIghters and TIE Interceptors as good choices I think is a win on some level. Now FFG has to find a way to make big ships with huge battery play actually a choice again, and not hyper vulnerable to massed bombers.

Edited by Norsehound

I don't see either the Quasar or Sloane as power creep. The Quasar is certainly min/maxed as a fighter support craft, but it's probably more fragile than two flotillas- I'd expect a TRC90 to last longer than a Quasar, simply because the Corvette is going to be better at staying out of trouble while still doing it's job.

As for Sloane... I know it sounds obvious, but she is the first admiral who does. Literally. Nothing. For ships. Taking her means you're not taking Jerrjerod or Motti. If your jumpmaster gets blown to bits and your fighter screen spends most of the game tied up by a bunch of generic X-wings escorting Jan Ors, Sloane will be completely wasted. That's a lot less probable with other Imperial admirals.

Double post, sorry.

Edited by Squark
26 minutes ago, Squark said:

As for Sloane... I know it sounds obvious, but she is the first admiral who does. Literally. Nothing. For ships. Taking her means you're not taking Jerrjerod or Motti. If your jumpmaster gets blown to bits and your fighter screen spends most of the game tied up by a bunch of generic X-wings escorting Jan Ors, Sloane will be completely wasted. That's a lot less probable with other Imperial admirals.

If you are taking a fighter screen so small, you really shouldn't have been using Sloane.

She's for lists that are spending more than 130 pts on fighters. Seriously, nothing less. And probably no 'Rogues' in the first place. She's the "I've got 16 TIE Fighter squadrons, I've always wanted to get them on the table at once" Admiral.

4 hours ago, xanderf said:

If you are taking a fighter screen so small, you really shouldn't have been using Sloane.

She's for lists that are spending more than 130 pts on fighters. Seriously, nothing less. And probably no 'Rogues' in the first place. She's the "I've got 16 TIE Fighter squadrons, I've always wanted to get them on the table at once" Admiral.

Oh, definately. I was merely trying to point out that taking a large fighter coverage group won't always prevent a smaller force from tying your squadrons up at a key point. And of course, what about a match against another large fighter group? Sloane is great when attacking ships and makes stripping tokens from Named squadrons a bit easier, but if your ties get stuck in a swarm of generics, Sloane is dead weight. And to minimize that risk, you're definitely going to want a source of Intel, and probably a Tie Advanced or two to keep that Jumpmaster from getting popped.