I first want to say that Armada as a casual game is fine and nothing needs to change for people who only want to play it at home with beer and chips. What I propose here is changes to make this game more competitive fore competitive players my ideas don't even have to be the standard tournament play we could have 2 types Casual and Competitive. However I would like to see Store Champs Regionals Nationals and Worlds adopt the competitive format at they are meant to be competitive after all.
1st we need a pass rule. click here for talk on that topic
2nd the scoring system needs to be fixed. I have seen it happen to many times where a player wins all there games only to lose to a player who wins 2. Often the player who wins on 2 wins lost to the person on 3 wins. Doesn't that just rub in the salt. I have seen 2 people on 3 wins lose to a person on 2 wins. What I would like to see introduced is a scoring system where you get 1 point for a win 0 for a loss. Both players keep what they kill and score through victory points to go towards there MOV. First tie breaker should be dominance followed by MOV followed SOS. FFG have random as there last but I would like it to be first registered at the tournament but ill let other decide where to go from there as the chances of it coming up is rear. in the event of a draw the second player gets the win and both get a 0 MOV.
the biggest Problem with the scoring system is if a player does well in the first 2 rounds a lot of the time all they have to do is not lose bad in the second and the win the tournament. Yum yum salt. I don't know why anyone would want scoring system that rewards losing and punishers winners. lets also not forget the bad feeling you get when you have had one of those slog fests where a lot dies on both sides it a gruelling fight but you manage to take that risk and win the match and get a 6 which you could have gotten if you just killed a few squadrons then ran away. The current scoring system does not reflect how the individual games played out and that really bugs me
Now I already here you saying if first player picks Superior Positions or Sola Corona then they will set up in the other corner and get an easy win well that will lead us into...
3rd Make the play area size smaller. 6x3 is just to big for a 400point game 4x3 is all we really need think about it do you really need the extra foot on each end. unless you running lifeboats away to live another day its just to much space. So lets try a 4x3 making the setup area distance 3 from the short and long ends for each player. I my experience and from what others have also told me this is the size of the play area we use anyway most of the time so why not make it official it would save space in shops and allow for room for more players and it would force the combat. nothing worse then when a players strategy is to sit in a corner and get a easy win or not lose bad. now I here you say what about the objectives only 2 need a real change just a clarification in the tournament rules for everyone to reference would be all that is needed. changes would be Blockade Run "within 1 range ruler length" Fleet Ambush not so much a change but just a bit smaller ambush area I don't see it as a big deal. I don't think there are any other objectives that really suffer from a smaller board but a few could be helped by one like Targeting Beacons. I think it will also help with the Obstacles becoming more relevant which leads me to...
4th I want more Obstacles. 6 over such a large space is not enough what I would like to see is a rule change like in X Wing where each player bring half the obstacles. I would like to be 4 from each player and the can be any obstacles as long as they are unique for each player. so one player cant bring 4 stations. they could bring 3 rocks and 1 dust field for example. there can also be a situation where there would be 2 stations on the battle field or non at all. if a player was to bring Close-Range Intel Scan the 2 of there obstacles would have to be the Dust Fields. Station Assault they would have to include 1 station in the list of obstacles and add a second if the first player picks it. Jamming Barrier wouldn't need a change the second player will just get the chance to remove 2 obstacles from the "pool" and add 2 dust fields if there are none there already. the same rule would also apply to Salvage Run but the second player would also need to include a station in there list of Obstacles as they would if they had Navigational Hazard. I think a rule like this would add a lot more strategic planning to the game. you could also play mind games with you opponent by bring a station and have no station objective same with the Dust Fields. I would always bring 3 rocks and a dust field as I don't like stations and having the chance to place a obstacle to block attacks I think can be very powerful
Well that's all the changes I think FFG could make to really make this wonderful game a real completive game. I know my 3rd suggestion on making the board size smaller probably wont happen but I guy can hope. let me know what you all think. please remember these ideas come form a competitive mind set for casual players nothing really needs to change