Could someone with some experience in game design or in the old l5r explain to me the design significance of the term "Max 1 per conflict", as found on cards like Banzai! and Fallen In Battle? My assumption is that it means the user can only use one copy of that exact card per conflict, and it doesn't stop the opponent from playing it.
In the short term, I could see that having an impact on gameplay in that it limits your ability to use a certain effect multiple times, but eventually won't there be many in-battle pumps that you can insert 1ofs instead of extra copies of Banzai? And similarly, I doubt they will never again print a card that roughly fills the role of Fallen In Battle.
So it would seem that either I'm reading it wrong and it actually does something else (maybe you can only play 1 "max 1 per conflict" card of any kind, or maybe it stops your opponent from playing the same card) or that it creates a design space where creating very similar cards with different names will actually increase their effective power. Any help?