So I take it that the dual Ion cannon thing I speculated about, is something you all would like to see in a future Armada ship ![]()
So I take it that the dual Ion cannon thing I speculated about, is something you all would like to see in a future Armada ship ![]()
Not to mention that we're running out of unseen dual slots ![]()
15 hours ago, TallGiraffe said:You can only resolve one critical.
Still add blue dice with upgrades
5 hours ago, Norell said:Not to mention that we're running out of unseen dual slots
2 missiles
4 minutes ago, starbat861 said:2 missiles
That might be OP. . . Fire Control Team and APT ACM? Or APT External Racks? Or external racks and Flechette? Or Flechette and APT? In comparison 2 Ion upgrades are trifling. . .
Edited by NobodyInParticularOn 19/5/2017 at 10:22 PM, Darthain said:3 antisquad eh? I think we'll need to dream before we ever see that.
Kallus has been always a dreamer.
6 minutes ago, starbat861 said:Still add blue dice with upgrades
Yeah, but it's not really any different to having things like EA. Granted, there are no upgrades that depend on red crits, but adding a dice and only using long range attacks once a game isn't OP. . . scary, but not broken. . . also, you seem to really be against dual ion slots. I've changed the ship design a bit to avoid it, what do you think?
3 minutes ago, NobodyInParticular said:Yeah, but it's not really any different to having things like EA. Granted, there are no upgrades that depend on red crits, but adding a dice and only using long range attacks once a game isn't OP. . . scary, but not broken. . . also, you seem to really be against dual ion slots. I've changed the ship design a bit to avoid it, what do you think?
I am not against 2 ion slots but to have offensive retrofits
Just now, starbat861 said:I am not against 2 ion slots but to have offensive retrofits
Ah, so dual slots without the OR is ok? I see. Well what about the 1 OR/Ion? I really think the rebels should have a ship that wants to take DC.
Just now, NobodyInParticular said:Ah, so dual slots without the OR is ok? I see. Well what about the 1 OR/Ion? I really think the rebels should have a ship that wants to take DC.
I was not trying to shut down your idea. I like it
Just now, starbat861 said:I was not trying to shut down your idea. I like it
Thanks! Don't worry I wasn't thinking you were. I am curious why you are so against the rebels having a ship that uses DC though. What ship would be acceptable to you?
2 hours ago, NobodyInParticular said:Thanks! Don't worry I wasn't thinking you were. I am curious why you are so against the rebels having a ship that uses DC though. What ship would be acceptable to you?
2 ion with d.cs means you can pick your crits and dadonna is a thing. Sorry for the miss spell
Just now, starbat861 said:2 ion with d.cs means you can pick your crits and dadonna is a thing. Sorry for the miss spell
Right, so what about 1 Ion and D.C.? It makes it the same as a Vic 2.
1 minute ago, NobodyInParticular said:Right, so what about 1 Ion and D.C.? It makes it the same as a Vic 2.
Yes that's good. How many blues to fire?
1 minute ago, starbat861 said:Yes that's good. How many blues to fire?
Well, my latest version was:
Both versions: Medium base, Hull 7, command 2, squadron 1, engineering 2, speed 2, Brace/redirect/contain, AA 1 black die
Version 1:
Shields: front 4 sides 3 rear 2
Dice in Arcs: front 4 sides 2 rear 1
Upgrades: Title, Officer, Weapons Team, Ion
Cost: 80
Version 2:
Shields: front 3 sides 3 rear 3
Dice in Arcs: front 2 sides 4 rear 2
Upgrades: Title, Ion, Offensive
Cost: 85
So if we double arc, 6 blues. 7 with concentrate fire, and 8 with High Capacity Ion Turbines - but that means we have no blue crit upgrades, so I think it's fair.
1 minute ago, NobodyInParticular said:Well, my latest version was:
Both versions: Medium base, Hull 7, command 2, squadron 1, engineering 2, speed 2, Brace/redirect/contain, AA 1 black die
Version 1:
Shields: front 4 sides 3 rear 2
Dice in Arcs: front 4 sides 2 rear 1
Upgrades: Title, Officer, Weapons Team, Ion
Cost: 80Version 2:
Shields: front 3 sides 3 rear 3
Dice in Arcs: front 2 sides 4 rear 2
Upgrades: Title, Ion, Offensive
Cost: 85So if we double arc, 6 blues. 7 with concentrate fire, and 8 with High Capacity Ion Turbines - but that means we have no blue crit upgrades, so I think it's fair.
Command 3 but both can have offensive retrofit
Edited by starbat861On 5/23/2017 at 5:35 PM, starbat861 said:Command 3
OK. That was really a minor point, as I felt that the Rebs deserved a medium based ship with lower command. It doesn't affect the ship too much. . . anything else?
Also remember that both versions of the ship are more towards the cost of the Vic-II, so I think balance should be thought of accordingly.
Edited by GhostofNobodyInParticular