New article is up praise the lord!

By stev, in Star Wars: Armada

www.fantasyflightgames.com/en/news/2017/5/19/rapid-deployment/

Yay!!!

Stronghold, Sloane, and clouds of TIEs.

Later, Ace Holes.

Looks good... disposable capacitors is gonna bring back my raider PT fleet... I love how that upgrade works...

Edited by Darth Sanguis

The two titels (stronghold and squall) are great. But the cost of the ship is really high. 54 and 61? thats a lot for such a weak ship.

It is around same price as the pelta

3 minutes ago, stev said:

It is around same price as the pelta

Does not make it better (i dont like the Pelta as well, because i find it to weak).

It has as well about the same dice. It is just a medium ship. So yes, the compare is fitting.
The titels and squadron value are great enough as a carrier. But compared to two gozanti? Not sure.

The upgrade slots are interesting as well. One has two offence slots. The other two weapon team slots. To bad, that most of the upgrade does not help this much for the ship :). But Flight Controllers and Ruthless are a nice idea.

Edited by Tokra

Hmmm, wait, did my victory II class Star destroyers just get a little more viable?

JJ+disposable capacitors+gunnery teams... two long range shots with all six dice per victory?! Woot!

I love it...

Disposable Capacitors on the Interdictor seems fun. Anything to help me feel like I'm not wasting points on an Interdictor...

Edited by WuFame
Just now, WuFame said:

Disposable Capacitors on the Interdictor seems fun.

Yep, so many fun toys

Blue crits for everyone!

Squall title might work great with TIE Phantoms. I see they went with the I/II class where none of the stat values are changed with the point values.

Edited by Marinealver
1 hour ago, WuFame said:

Disposable Capacitors on the Interdictor seems fun. Anything to help me feel like I'm not wasting points on an Interdictor...

An Interdictor is never a waste of points! :-)

3 minutes ago, simpatikool said:

An Interdictor is never a waste of points! :-)

Especially in CC - it makes the Interdictor twice as useful: Trap a ship that needs to flee, then pound it!

1 hour ago, AshesFall said:

Hmmm, wait, did my victory II class Star destroyers just get a little more viable?

JJ+disposable capacitors+gunnery teams... two long range shots with all six dice per victory?! Woot!

If you've got JJ, there's no excuse not to double arc and and make that nine dice. Capacitors last for your whole activation.

43 minutes ago, Marinealver said:

Squall title might work great with TIE Phantoms. I see they went with the I/II class where none of the stat values are changed with the point values.

upgrade slots and armament changes

23 minutes ago, Ginkapo said:

upgrade slots and armament changes

that's what I said. Stat values (Command, Squadron, Engineering) all stay the same.