Quasar!!

By CaribbeanNinja, in Star Wars: Armada

1 minute ago, itzSteve said:

I'm looking forward to the "Aceholes" vs. "The Swarm" battle!

"There is... there is to many of them" :)

Just now, Kiwi Rat said:

"There is... there is to many of them" :)

and with Ten Numb and Mauler Mithel sitting in the back saying, "There can NEVER be too many..."

28 minutes ago, GiledPallaeon said:

As previously noted, a TRCR90 is not cheap under your scheme. Second, the Imperials have the Raider, an excellent anti-squadron ship and a mean picket when flown well.

Regarding overall cost/power ratios, ever since the Core Set the Imperials have had the more expensive ships. The flip side is that Imperial ships, as a rule of thumb, are tougher and hit harder at optimal range than their Rebel counterparts. Game balance does not, has never, and never should mean factions are mirrors, only that players win out.

I might be wrong, but last time I checked, 44 was lower than 50. Who knows...

Raider falls into this price category, yes. If flown well, can be good. But if your opponent isnt the dumbest person, youll have to play the extra safe game with it as it cant take a punch. The TRCvette on the other hand can be really tanky with Craken, and has better speed chart as well. But never mind, really.

26 minutes ago, Kiwi Rat said:

In case you roll 3 red blanks, then you have the one of the three blue dice to make a re-roll with ;)

And once you do, you are very unlikely to kill that flotilla.

As you're going to be left with 4 dice (1 spent for LS, 1 used for H9 accuracy to lock scatter). One of those dice will be either cancelled by evade or used to lock that evade. And now you need to deal 4 damage using these three dice. Unlikely, so SW7 all the way.

(A rough estimation shows that VSD2 with H9 using its front battery at long range has about 40% chance to one-shot that flotilla. So its a good tool, but is not a magic bullet).

Edited by pt106

Maaaannnn....is it just me, or has anyone else been constantly refreshing the News web page on the FFG site hoping for the Hammerhead article to drop? :blink:

So Quazar 2 with ruthless startegist, squall Kalues pushing some YV-666?

1 minute ago, itzSteve said:

Maaaannnn....is it just me, or has anyone else been constantly refreshing the News web page on the FFG site hoping for the Hammerhead article to drop? :blink:

Patience my young Padawan learner, patience ;)

2 minutes ago, Irishmadcat said:

So Quazar 2 with ruthless startegist, squall Kalues pushing some YV-666?

Quasar II with Flight Controllers, Ruthless Strategists, Expanded Hangars and 5 Defenders.

For all your "KILL IT ALL WITH FIRE" Needs.

Add Kallus if you're feeling Anti-Ace.

Ruthless Strats doesn't need you to Hit OR Do Damage.

It just needs you to shoot at it, and have a friendly engaging it.

Hopefully though, that Friendly has pushed 2-3 damage on it already... and you've hit it for at least 1, and then Ruthless can finish off that 5 Hull-Squad.

Edited by Drasnighta
1 minute ago, Irishmadcat said:

So Quazar 2 with ruthless startegist, squall Kalues pushing some YV-666?

+OE for the black. Veteran gunner if you want them working for anti ship salvos.

Where is the FAQ for the new wave VI upgrades???

:P :P :P

Sorry, i just wanted to be the first to ask that question. ;)

Edited by Kiwi Rat
1 minute ago, Kiwi Rat said:

Where is the FAQ for the new wave VI upgrades???

:P :P :P

Sorry, i just wanted to be the first to ask that question. ;)

I don't see any new questions being asked on top of what was already asked (Boarding Troopers / Engineers, Sloan, etc) with the first Article.

1 minute ago, Kiwi Rat said:

Where is the FAQ for the new wave VI upgrades???

:P :P :P

Sorry, i just wanted to be the first to ask that question. ;)

People actually are going to ask for FAQ with the Pursuant title - if you will still get your original dial command after you do the Squadron command. (Obviously you do, but people will argue over it)

Hey, this thread makes no effing sense... In fairness I have never played this game and I don't know any of the rules.

5 minutes ago, Drasnighta said:

Quasar II with Flight Controllers, Ruthless Strategists, Expanded Hangars and 5 Defenders.

For all your "KILL IT ALL WITH FIRE" Needs.

Add Kallus if you're feeling Anti-Ace.

Or Howl Interceptors Jendon and maybe Mithel. With Stronhold?

Alpha strike, RS over everything thanks to Jendon. Move and cover.

To beautiful to be true.

Just now, ovinomanc3r said:

Or Howl Interceptors Jendon and maybe Mithel. With Stronhold?

Alpha strike, RS over everything thanks to Jendon. Move and cover.

To beautiful to be true.

Why Let them get Close to your Fragile-*** Carrier?

If they're Generic... Kill them at Long Range with a Single Activation.

9 minutes ago, Drasnighta said:

I don't see any new questions being asked on top of what was already asked (Boarding Troopers / Engineers, Sloan, etc) with the first Article.

FYI: In a secret FFG memorandum it is stipulated that there must always be at least one upgrade card, in each wave that cause confusion, so that you Dras are kept busy explaining to all of us, the finer points of the new upgrade card.

:P :P :P

Edited by Kiwi Rat

So The range of a rymer ball with squall is your oppoenents deployment area?

I like how imperial engineers take pride in providing their ships with the worst defence token around!

Other than that, Quasar looks frigging sexy.

6 minutes ago, Irishmadcat said:

So The range of a rymer ball with squall is your oppoenents deployment area?

Yes, but that's hardly anything new.

FC/FCT'd Interdictor Rhymer Balls could already do that, with 3 Squads as well (same as Squall)

5 minutes ago, Irishmadcat said:

So The range of a rymer ball with squall is your oppoenents deployment area?

3+2+2+4+medium (around 3)

Some kind of 14 (probably more for those distance 1) so, yes it is.

6 minutes ago, miedomeda said:

I like how imperial engineers take pride in providing their ships with the worst defence token around!

Other than that, Quasar looks frigging sexy.

"It's all about squadrons now, who cares about those Rebel capital ships?"

11 minutes ago, Irishmadcat said:

So The range of a rymer ball with squall is your oppoenents deployment area?

And now Saber Squadron can attack set aside squadrons :D

so, the local players are already drooling about disposable capacitors and Dominator...

I guess I'll have to spoil their party and tell em to read the cards again xD

Edited by Sybreed
42 minutes ago, Drasnighta said:

Quasar II with Flight Controllers, Ruthless Strategists, Expanded Hangars and 5 Defenders.

For all your "KILL IT ALL WITH FIRE" Needs.

So confused why you stop at 5 generic TIE Defenders. I mean, obviously you want to include Rhymer and Maarek Stele, too, but you can still get 6 generics alongside them...

(In the Before Time - the long, long ago - I would have also called for a BCC ship so the list retains some capability once the fighter swarm is gone. But, honestly, under Sloane - I feel pretty good about what 7 TIE Defenders can do to a capital ship, too. That's a lot of tasty blue dice...)

Edited by xanderf
3 minutes ago, xanderf said:

So confused why you stop at 5 generic TIE Defenders. I mean, obviously you want to include Rhymer and Maarek Stele, too, but you can still get 6 generics alongside them...

It was a Limitation I placed upon myself.

I looked at what I could Launch with a Single Dial Activation (no Token), but tried to keep the points Respectable without going stupidly overboard.

Rhymer is kind of a misnomer there, you don't really NEED Rhymer with that activation - as long as Rhymer ends up in the area afterwards for the NEXT turn, Great...

Jendon is a Multiplier if you're including an Ace. I did not include an Ace. You could include Jendon with the Generics, but yes. A Token makes it 6 Squadrons launched. I just picked Generic Defenders because they hit hard (2 Black 3 Blue in this scenario), are Speed 5, and have 6 hull to Soak Ruthless Strategists.

My apologies for not specifying my variables at the start .