Quasar!!

By CaribbeanNinja, in Star Wars: Armada

8 minutes ago, Thraug said:

I'm unsure right now about that. Choosing flotillas, for 8 points less (23 + 23 points, 46) you get the same number of squad command, slightly less battery, and another activation.

Close, but ........ probably fair?

You are really underestimating how much more powerful 4 squadron is over 2 & 2.

"It can also make the Stronghold and its swarming cloud of fighters a serious threat to enemy ships who, now, will have a much harder time dealing with your fighters and their anti-squadron armament."

Least favorite part of the article. Was anti-squadron really what needs to be nerfed? I know TIEs are susceptible to it with their measly hull, but dear goodness it is annoying to see ship anti-squad (already almost useless for most ships) become even less useful. I get that it is a title, but let me have my sadness.

5 minutes ago, Valca said:

Yeah, but does it really want to get a red range of stuff?

Exactly. Stay at range under rhymer and avoid Konstantine. or Come close and suffer against my ISD!

5 minutes ago, Sybreed said:

Now I'm really unsure if one Quasar is enough... maybe I should get 2

Maybe not the quasar but those disposable...

Capacitors also provide a long range delivery system for Overload Pulse :D

17 minutes ago, Lyraeus said:

I was right... And wrong at the same time! That is awesome!

Schroedingers prediction

Just now, Warlord Zepnick said:

Capacitors also provide a long range delivery system for Overload Pulse :D

Yeah, but then you're using Overload Pulse, haha.

Article is wrong regarding throwing TIE bombers up to speed seven. They had the bombers move 2 due to title and 5 due to command, but TIE bombers only have a speed of 4. At most the bombers can reach psuedo-speed 6.

2 minutes ago, geek19 said:

Yeah, but then you're using Overload Pulse, haha.

Yeah but I can put Gunnery Team on my VSD and shoot 2 ships with overload pulse at long range via Capacitors and use Screed if need be before following up with Avenger GT.

Edited by Warlord Zepnick
5 minutes ago, ryanabt said:

"It can also make the Stronghold and its swarming cloud of fighters a serious threat to enemy ships who, now, will have a much harder time dealing with your fighters and their anti-squadron armament."

Least favorite part of the article. Was anti-squadron really what needs to be nerfed? I know TIEs are susceptible to it with their measly hull, but dear goodness it is annoying to see ship anti-squad (already almost useless for most ships) become even less useful. I get that it is a title, but let me have my sadness.

Only swarm so only for those weak squadrons.

So the anti squadron still being the same against anything else. Is it good? Probably not.

6 minutes ago, ryanabt said:

"It can also make the Stronghold and its swarming cloud of fighters a serious threat to enemy ships who, now, will have a much harder time dealing with your fighters and their anti-squadron armament."

Least favorite part of the article. Was anti-squadron really what needs to be nerfed? I know TIEs are susceptible to it with their measly hull, but dear goodness it is annoying to see ship anti-squad (already almost useless for most ships) become even less useful. I get that it is a title, but let me have my sadness.

Against TIE Fighters and TIE Interceptors (and Jumpmasters) sitting at distance 2 defending a ship, sure. None of the problems we currently have with squadrons are made worse by this.

46 minutes ago, Sybreed said:

so, with Pursuant, does it mean I can do both an engineering and a squadron command? No where does it say "instead" so I guess that's a yes.

This seems to be the purpose.

Disposable Capacitors have just made the VSD2 an amazing counter against several ships, especially when paired with Jerjerrod.

Just now, ianediger said:

Article is wrong regarding throwing TIE bombers up to speed seven. They had the bombers move 2 due to title and 5 due to command, but TIE bombers only have a speed of 4. At most the bombers can reach psuedo-speed 6.

You're activating the Bombers with your Corrupter, obviously.

Just now, geek19 said:

Yeah, but then you're using Overload Pulse, haha.

Sure, but lead with OLP, then follow up with Sloane TIEs pushed by Squall to strip all the defense tokens. OLP no longer needs to happen before your big ship unloads to wreck someone's day. Don't think it becomes too powerful, but I think it may at least get close to reasonable.

2 minutes ago, ianediger said:

Article is wrong regarding throwing TIE bombers up to speed seven. They had the bombers move 2 due to title and 5 due to command, but TIE bombers only have a speed of 4. At most the bombers can reach psuedo-speed 6.

They Corrupted the article. :D

Edited by ovinomanc3r
Just now, Valca said:

You're activating the Bombers with your Corrupter, obviously.

That's not how the article shows it, but yes, with corruptor and the qf title, you can reach speed 7.

20 minutes ago, Thraug said:

I'm unsure right now about that. Choosing flotillas, for 8 points less (23 + 23 points, 46) you get the same number of squad command, slightly less battery, and another activation.

Close, but ........ probably fair?

It's all about the Flight Controllers! That swarm to obstructed and Flight controlled TIE will be wonderful and terrible to behold. All will look upon its beauty and despair. Time to dust off the TIE/fs.

3 minutes ago, ianediger said:

Article is wrong regarding throwing TIE bombers up to speed seven. They had the bombers move 2 due to title and 5 due to command, but TIE bombers only have a speed of 4. At most the bombers can reach psuedo-speed 6.

True but it forgot to mention that you'd be doing it with rhymer so lets call it a wash

Stronghold is either really good or really useless. Not sure which.

1 minute ago, ianediger said:

That's not how the article shows it, but yes, with corruptor and the qf title, you can reach speed 7.

4+2 contains 2 range 1 moves, so it is the equivalent of adding 2 more of the later fighter range bands.

2 minutes ago, ianediger said:

That's not how the article shows it, but yes, with corruptor and the qf title, you can reach speed 7.

2+5... It is not the same... It is longer... too much longer with Rhymer...more even with Interdictor FCT...ok I will stop dreaming.

Holy crap disposable capacitors. Those a happy...everything Imperial.. make.

I could see Squall working with TIE Phantoms. Also they kept with the class I/II where the stats stay the same.

I'm extremely curious about Quad Battery Turrets. More flack dice? Better flack dice? Possibly in a turbolaser slot? Edit: nvm

New Rhymerball nosepunch range is hilarious. I'm gonna start getting phone calls telling me I've already taken six damage, two days before the game.

Now I just gotta figure out a way to cram an upgrade card that requires an offensive slot, onto Dodonna's Pride.

Edited by svelok

I love to see you guys being happy for the ship. But Im sad. Yes, the expansion brings good upgrades, but the ship itself is quite... meh. Too squishy and too expensive. Imps really need a cheap ship. Rebels gonna get yet another cheap vessel, its gonna be like 4-5 ships on imp side vs 5-7 rebel... I just cant spam gozanties to get viable numbers of ships.