2 minutes ago, Green Knight said:Only unspoiled card is Quad Battery Turrets?
Looks like it. The facedown is a title and we've been shown three so just the turrets.
2 minutes ago, Green Knight said:Only unspoiled card is Quad Battery Turrets?
Looks like it. The facedown is a title and we've been shown three so just the turrets.
2 minutes ago, Green Knight said:Only unspoiled card is Quad Battery Turrets?
The one I wanted to hear about the most. My memory is vague, isn't that one included in both releases? Maybe it'll get covered in the rebel article?
2 minutes ago, Sybreed said:VSD-2 and Dictor with these can provide serious firepower on turn 2...
After Squall and Rhymer did its job on turn 1.![]()
14 minutes ago, ovinomanc3r said:Do you know what I like?
Hyperspace retreat with Pursuant.
More CC love!!
You have to reveal a dial for Pursuant. You have to discard a dial for hyperspace retreat AFTER REVEALING. Its legit
Edited by Ginkapo
Man, rebels really kinda got jack here, didn't they? BT is exclusively usable by one ship that really could probably care less about it--and usually needs that Weapons slot, to boot. DC is usable by the AF2 or Pelta, neither of which particularly relies on blues. edit: Well, I guess both'll work on the Hammerhead too. BT maybe worth it there?
So, pretty much an Imp-exclusive exp (with the possible exception of the turret thing). Interesting.
Edited by Ardaedhel1 minute ago, Ginkapo said:You have to reveal a dial for Pursuant. You have to discard a dial for hyperspace retreat.
You don't reveal then discard? I thought you revealed it, announced you were jumping, then discarded it.
1 minute ago, Ginkapo said:You have to reveal a dial for Pursuant. You have to discard a dial for hyperspace retreat.
After you reveal it.
I checked it in my rulebook but it is not English so maybe it is wrong.
I hate the lack of online CC rulebook for this kind of things.
Just now, ovinomanc3r said:After you reveal it.
I checked it in my rulebook but it is not English so maybe it is wrong.
I hate the lack of online CC rulebook for this kind of things.
You are indeed correct!
3 minutes ago, Ardaedhel said:Man, rebels really kinda got jack here, didn't they? BT is exclusively usable by one ship that really could probably care less about it--and usually needs that Weapons slot, to boot. DC is usable by the AF2 or Pelta, neither of which particularly relies on blues.
So, pretty much an Imp-exclusive exp (with the possible exception of the turret thing). Interesting.
BT and DC? I missed there.![]()
Well...with the Stronghold title, the Imps got their own Gallant Haven...there is gonna be a cluster**** of a range 1-2 battle between the AF and the Quasar!
2 minutes ago, ovinomanc3r said:BT and DC? I missed there.
Boarding Troopers and Disposable Capacitors.
4 minutes ago, ovinomanc3r said:BT and DC? I missed there.
Boarding Teams and Disposable Capacitors
Ninja'd by Nobodyinparticular
Edited by Madaghmire22 minutes ago, Coldhands said:I guess you missed the Word cheap. Okay, ill define cheap in this game in my perspective: Under 50 Points. Medium is 50-90, and expensive is 90+ for Me.
And an example for Good ship: Cr90A with trc for 51 Point.
As previously noted, a TRCR90 is not cheap under your scheme. Second, the Imperials have the Raider, an excellent anti-squadron ship and a mean picket when flown well.
Regarding overall cost/power ratios, ever since the Core Set the Imperials have had the more expensive ships. The flip side is that Imperial ships, as a rule of thumb, are tougher and hit harder at optimal range than their Rebel counterparts. Game balance does not, has never, and never should mean factions are mirrors, only that players win out.
8 minutes ago, Ardaedhel said:Man, rebels really kinda got jack here, didn't they? BT is exclusively usable by one ship that really could probably care less about it--and usually needs that Weapons slot, to boot. DC is usable by the AF2 or Pelta, neither of which particularly relies on blues. edit: Well, I guess both'll work on the Hammerhead too. BT maybe worth it there?
So, pretty much an Imp-exclusive exp (with the possible exception of the turret thing). Interesting.
And the turret appears twice in the hammerhead pack, so we'll quickly end up with a boatload of them.
3 minutes ago, itzSteve said:Well...with the Stronghold title, the Imps got their own Gallant Haven...there is gonna be a cluster**** of a range 1-2 battle between the AF and the Quasar!
Jamming fields were good but that is awesome.
Works against ships.
Counter-nightmare is not obstructed.
The hedgehog would be a better name. Not quite "spacy" but more precise. ![]()
1 hour ago, Baltanok said:VSD2, H9, Disposable Capacitors, gunnery team. 2 dead flotillas.
Forgot the leading shots ![]()
3 minutes ago, Kiwi Rat said:Forgot the leading shots
Don't really need it with the H9s
Better off with SW7 or Ion Cannon batteries, if you want anything at all.
I mean, there's the chance you roll nothing but ACCs on Blues and Blanks/Accs on Reds... But that's low-probability - and part solved by SW7s.
Edited by DrasnightaI'm surprised no one yet mentioned the following implications of Squall:
1. Speed 5+ Jendon.
2. Strategic shuttles shuffling tokens back and forth (And with Flight Commander.... Imperials now can convincingly play Sensor Net game)
3. A new Jonus delivery catapult system
4. Decimators.
Edited by pt106Oh, I'm already planning Nose Punch 3.0
1 minute ago, Drasnighta said:Don't really need it with the H9s
Better off with SW7 or Ion Cannon batteries, if you want anything at all.
In case you roll 3 red blanks, then you have the one of the three blue dice to make a re-roll with ![]()
Just now, Kiwi Rat said:In case you roll 3 red blanks, then you have the one of the three blue dice to make a re-roll with
Odds on that are low - double so if you expect to not hav a Blue-Acc at the same time.
Like I said, you're playing the game - but there's nothing stating you won't reroll those Reds to blanks as well.
I'm Statistically Abysmal. I take fixed rather than probability.
3 minutes ago, Drasnighta said:Odds on that are low - double so if you expect to not hav a Blue-Acc at the same time.
Like I said, you're playing the game - but there's nothing stating you won't reroll those Reds to blanks as well.
I'm Statistically Abysmal. I take fixed rather than probability.
Just have one to many games where I could have used a re-roll on multible dice, but didn't get it because I thought I didn't needed the LS ![]()
I'm looking forward to the "Aceholes" vs. "The Swarm" battle!
1 hour ago, xanderf said:Those caps *are* discard-to-use, though.
So...not nothing, but...not sure I'd say they completely change the picture for any ship. You get one round of combat out of them, tops.
...for now...
A very interesting option for Raider2 is Ruthless Strategists, Disposable Capacitors and SW7 in a fleet with Captain Jonus. It would still require 2 of them to kill flotilla from a long range, but the synergy is pretty solid.