Death Knight Expansion

By Toqtamish, in Runewars Miniatures Game

20 minutes ago, Mep said:

Some men are just intimidated by the size of another man's antlers.

Functioning as intended.

On 5/19/2017 at 3:20 PM, Waywardpaladin said:

I'm getting tempted to abandon Daqan for Waiqar. I haven't sold off my Waiqar yet, so I still have two cores worth of them.

Now, if I like where the Uthuk are going, I'll have to choose. Otherwise I could collect Waiqar AND Daqan.

Why would you sell off figures? What would you make pennies on the dollar? You have a chance with some of the upgrades to cross factions. Save them and paint them grunged out and bloody for undead or something.

2 hours ago, Tvayumat said:

Functioning as intended.

lies! Bone crowns would be totally better.

23 minutes ago, TallGiraffe said:

lies! Bone crowns would be totally better.

But ... antlers are made of bone.

15 hours ago, Mep said:

Some men are just intimidated by the size of another man's antlers.

That's very funny, as in my country to have antlers/horns means that your partner fooled you ^^

21 minutes ago, druchii7 said:

That's very funny, as in my country to have antlers/horns means that your partner fooled you ^^

Same in my country.

Not in the thirteenth barony of the mist lands.

3 hours ago, druchii7 said:

That's very funny, as in my country to have antlers/horns means that your partner fooled you ^^

"Who's the more foolish: the fool, or the fool who follows him?"

Doh! Wrong forum!

8 hours ago, druchii7 said:

That's very funny, as in my country to have antlers/horns means that your partner fooled you ^^

Never heard of that one before. May I ask which country?

In Spain. The origin of that expression ist not clear. (to put the horns on somebody)

15 minutes ago, druchii7 said:

In Spain. The origin of that expression ist not clear. (to put the horns on somebody)

Thought that one goes back to cuckold horns, aka sleeping with someone's spouse.

I read that it was a medieval denounce act, to throw bones and horns to a sinners house.

23 hours ago, docForsaken said:

Why would you sell off figures? What would you make pennies on the dollar? You have a chance with some of the upgrades to cross factions. Save them and paint them grunged out and bloody for undead or something.

Space issues and to help get others into the game. In Disk Wars I played the Knights and my friend played Farrenghast's Undead, back when Waiqar was still living. So I was reluctant to play Waiqar and was waiting for Uthuk. After getting their command upgrade though, I think Waiqar might end up playing more like the Knight's play style, focused more on synergy, than Daqan even will.

On ‎5‎/‎19‎/‎2017 at 9:22 AM, WWHSD said:

They can take artifacts. Reaping Blade, Shield of Margath or even Dusk Blade (with Combat Ingenuity) would all work nicely on them,

But they give up equipment. Given the current options, I'd rather have the equipment.

On ‎5‎/‎19‎/‎2017 at 0:04 PM, TallGiraffe said:

Man these horsemen are so strong compared to the oathsworn. Power creep!!!!!!

Oathsworn, when led by the correct hero, can go 4 wide. I really like the 4 wide block, with rank discipline, raven talbards, and wind rune. 46 points, throwing 2 red and a blue, with a re-roll, nimble as all hell, and when you are ready to commit into the fight, you do it at a better initiative. Oh, and Damage x4.

Go ahead and dial up that single mortal wound.

I like the death knights, but I'm having trouble finding a niche for them, that isn't better covered by Carrion Lancers.

-Matt

2 hours ago, Darth Matthew said:

Oathsworn, when led by the correct hero, can go 4 wide. I really like the 4 wide block, with rank discipline, raven talbards, and wind rune. 46 points, throwing 2 red and a blue, with a re-roll, nimble as all hell, and when you are ready to commit into the fight, you do it at a better initiative. Oh, and Damage x4.

Go ahead and dial up that single mortal wound.

I like the death knights, but I'm having trouble finding a niche for them, that isn't better covered by Carrion Lancers.

-Matt

Agreed, I think they look cool and have great stats, but I'm uncertain exactly what role they will play in a Waiqar list. They really aren't contributors or benefactors of Waiqar synergy, so they are kind of an odd group out there doing their own thing. That however doesn't mean I can't see myself using them, after all, they have a Defense of 3, Rolling 3 dice and they have Impact. That right there is a self contained synergy tar pit. You have to love the cost of the unit. The stretch between 2*1 and 2*2 is high (almost double) but the cost difference between a 2*2 & 2*3 is negligible, a mere 13 points to get a ridiculous 18 defense worth of meat to grind through. Not to mention that dial, oh how I love that dial.

1 minute ago, BigKahuna said:

Agreed, I think they look cool and have great stats, but I'm uncertain exactly what role they will play in a Waiqar list. They really aren't contributors or benefactors of Waiqar synergy, so they are kind of an odd group out there doing their own thing. That however doesn't mean I can't see myself using them, after all, they have a Defense of 3, Rolling 3 dice and they have Impact. That right there is a self contained synergy tar pit. You have to love the cost of the unit. The stretch between 2*1 and 2*2 is high (almost double) but the cost difference between a 2*2 & 2*3 is negligible, a mere 13 points to get a ridiculous 18 defense worth of meat to grind through. Not to mention that dial, oh how I love that dial.

I actually quite like the fact that they don't need the synergies that the rest of the Waiqar rely on.

It gives the Waiqar what they need an independent unit that's tough enough, mobile enough and powerful enough to fulfil a flanking role producing a threat that your opponent has to allow for drawing away a portion of their force from the rest of the Waiqar army.

2 hours ago, Darth Matthew said:

Oathsworn, when led by the correct hero, can go 4 wide. I really like the 4 wide block, with rank discipline, raven talbards, and wind rune. 46 points, throwing 2 red and a blue, with a re-roll, nimble as all hell, and when you are ready to commit into the fight, you do it at a better initiative. Oh, and Damage x4.

Go ahead and dial up that single mortal wound.

I like the death knights, but I'm having trouble finding a niche for them, that isn't better covered by Carrion Lancers.

-Matt

they can only 4x1, that's a tricky configuration, easily collides into scenography and there's no reroll

As already written above, I see the Knights as a kind of a shocktroop.

They can work on their own and they are independent to the blight tokens.

So they can hunt down crossbowmen are lonely heroes.

The worms for my understanding are a unit that work well with support from the archers or blight enemy units on their own. A 2X1 or 2X2 unit is better used near you own units, they work also as a shield and they give Ardus some benefits.

31 minutes ago, stet2 said:

I actually quite like the fact that they don't need the synergies that the rest of the Waiqar rely on.

It gives the Waiqar what they need an independent unit that's tough enough, mobile enough and powerful enough to fulfil a flanking role producing a threat that your opponent has to allow for drawing away a portion of their force from the rest of the Waiqar army.

I don't disagree but the thing about the Waiqar army is that they are highly dependent on their synergies and the less units you have committed to supporting the Waiqar synergy the more vulnerable you are to that synergy being broken up.

Its my experience that the Waiqar always loose games in which the core synergies are shut down. They simply don't have the comparative stats and dials to match the human army in a straight fight and they will be outmaneuvered at every step whether its on the charge, in combat and just movement on the battlefield. Their synergy is their power, its what makes them so dangerous. Dedicating a unit that is not part of that weakens that synergy. Now grant it (and I agree with you), this new unit has its own free roaming threat on the board which will certainly modify the position of enemy units and it can be used to lay traps to make synergies more effective (its really how I see them being used). This will make it the first unit of its kind for the Waiqar but we have already seen this effect in our matches in the hands of the humans, who's Knights really have the same function. Their presents alone requires a very different strategy both in deployment, how we choose objectives, where we place obstacles, even how we build lists is affected by the assumption that we will face human knights. So there is a lot more going on here then simply a mathematical calculation or a conversation about synergy. Every new unit will alter the potential for fielded units and since your opponent won't know if you will or won't include Death Knights, they must assume that you might and that may be all that is need (the mere threat of it being there) to alter List Building and meta thinking about how battles play out.

@BigKahuna I quite agree that ATM synergies are the center of our strategy, meaning that units that work together must be equipped, placed and played in consonance.

But deathknights have a quite more independent nature, they are more selfsuficient, and can seriously change the game we play.

A combination of 2x1 or 2x2 archer with combat ingenuity and a 2x1 carrion lancer unit in the same flank is an enormous threat, but that implies that 2 units should focus on the same target.

Deathknights are meant to kill any small and heavy or archer unit without extra support, specially because they rival lionx riders on speed and tactical movement and, whilst they're not as resillient as carrion lancers, they're really capable to resist some heavy damage.

While carrion lancer charges usually need archer support during the whole combat, if a flank has archers + death knights, archers can focus on a damage dealing+deffensive blighting tactic (for example, blighting lancer deathstars to let the reanimates breathe one or two tuns or just neutralizing kari by letting her on 0 dice the whole time).

I think both, carrion laners and death knights will ve in a great ballance and have enough advantages to let players alternate them

Okay Oathsworn can use Wind Rune. But you have to do a blue action in order to use it.....

On 5/19/2017 at 3:11 PM, Budgernaut said:

I was thinking it may have something to do with maxing out at six trays instead of having the 9-tray option of the Oathsworn Cavalry. However, adding Column Tactics to either unit makes that next step not worth very much. You can have 3 threat with a 2x3 formation for an extra 4 points, or pay 22 more points for that extra reroll in the Oathsworn Cavalry. The only catch is that you lose access to other Training upgrades.

The thing about column tactics is that its threat crumbles much more quickly. 4 wounds and that 2x3 is back down to 2 threat. The 3x3 block keeps its damage output 13 wounds in.

For the first time I played against a 3 X 3 infantry block. (Home brew goblins) and threat 3 is ridiculous. Triple damage is a serious ramp up.

Threat 2 > anything else.

On 5/21/2017 at 4:28 AM, druchii7 said:

That's very funny, as in my country to have antlers/horns means that your partner fooled you ^^

If I'm reading into this correctly, as in the shakespearian "He's wearing the horns" way, maybe thats why Ardus is cursed to undeath. Someone put the horns on him and he's forever slaying the living to get revenge.