Death Knight Expansion

By Toqtamish, in Runewars Miniatures Game

1 minute ago, backupsidekick said:

(to lighten the mood, but I get what you're saying) minitures game, based in the Terrinoth universe, with monsters and heroes battling with dice, made by FFG, using the same heroes as are in Descent, and some would say the exact same molds... no nothing alike...

No need to lighten the mood - sorry if I've come across as adversarial - we're all Runewarers (?) here!

Interesting about the new condition. I guess it's coming from one of the upgrades and since none of them are faction colored, any army should be able to get them. The guestion is which upgrade is most likely to use them? I'm leaning towards either the artifact or training. If that's the case, it might even be a new boon.

Ugh. Wish they'd show the Uthuk.


I'm getting tempted to abandon Daqan for Waiqar. I haven't sold off my Waiqar yet, so I still have two cores worth of them.

Now, if I like where the Uthuk are going, I'll have to choose. Otherwise I could collect Waiqar AND Daqan.

Though I was kind of hoping for a Tamar renegade subfaction that used the Ynfernael so I could summon some Uthuk demons for my Daqan...

37 minutes ago, WWHSD said:

I'm trying to figure out what the catch is with these guys. They aren't much more expensive than the Oathsworn and seem to get a lot for that handful of extra points. I guess that the Oathsworn might be stronger against big units with 1 defense, 1 wound? Shield of Margath kind of evens that back up though.

Yeah, I've been puzzling over the same thing. I keep coming back to that yellow initiative 3 melee attack on the Oathsworn Cavalry's dial, which can be modified by a +1 defense. BUT the Death Knights can just dial up a mortal strike, and so much for your defense bonus. The Oathsworn Cavalry still get the advantage of attacking first once they're engaged, if they're willing to give up the auto hit that can be paired with the initiative 7 attack.

I can't shake the feeling that the Death Knights look strong, but that on the field, all the factors will come together to make them balanced. For example, what happens *when a Rune Golem stuns them? They have to wait until initiative 7 to rally that away, whereas the Oathsworn can rally away stacks of blight at initiative 3. ...I feel like I am grasping at straws. The Death Knights are better, and there's nothing wrong with that (says a servant of Waiqar).

*When? If. If a Rune Golem stuns a Death Knight, because that mortal strike modifier can make short work of Rune Golems.

7 minutes ago, Parakitor said:

Yeah, I've been puzzling over the same thing. I keep coming back to that yellow initiative 3 melee attack on the Oathsworn Cavalry's dial, which can be modified by a +1 defense. BUT the Death Knights can just dial up a mortal strike, and so much for your defense bonus. The Oathsworn Cavalry still get the advantage of attacking first once they're engaged, if they're willing to give up the auto hit that can be paired with the initiative 7 attack.

I can't shake the feeling that the Death Knights look strong, but that on the field, all the factors will come together to make them balanced. For example, what happens *when a Rune Golem stuns them? They have to wait until initiative 7 to rally that away, whereas the Oathsworn can rally away stacks of blight at initiative 3. ...I feel like I am grasping at straws. The Death Knights are better, and there's nothing wrong with that (says a servant of Waiqar).

*When? If. If a Rune Golem stuns a Death Knight, because that mortal strike modifier can make short work of Rune Golems.

But a mortal strike is just going to kill 1 Spearman, and doesn't get multiplied by threat, unlike the damage icon on the Oathsworn dial.

So I guess maybe Oathsworn are better at killing archers and foot troops while Deathknights are better at killing hard targets?

6 minutes ago, Waywardpaladin said:

But a mortal strike is just going to kill 1 Spearman, and doesn't get multiplied by threat, unlike the damage icon on the Oathsworn dial.

So I guess maybe Oathsworn are better at killing archers and foot troops while Deathknights are better at killing hard targets?

Ah, I see. So if you're part of the noble Daqan cavalry, and you see Death Knights on the crest of yonder hill, do you charge to face them? Nay! You retreat to camp to muster the footmen, and tell them to stay the impending forces of doom.

Seems a little odd, but I think the tactic of keeping the Oathsworn Cavalry away from the Death Knights is actually a really good call. I don't know why I didn't think of it. I guess I just had it in my mind that they should be able to go toe-to-toe.

2 hours ago, Dirgepiper said:

Fudge.

Sigh, I was hoping to hold off until the Uthuk dropped, but I might have to try my hand at the undead. Thinking maybe an undead Rohan paint scheme and army theme

I'm not big on the purple myself but I think they got something interesting going on here with this art. The green and olive scheme is nice looking but maybe with glowing red eyes and plenty of rust to offset the colors.

rwm08_cardfan_unit_2x.png

Edited by Mep
1 hour ago, Waywardpaladin said:

But a mortal strike is just going to kill 1 Spearman, and doesn't get multiplied by threat, unlike the damage icon on the Oathsworn dial.

This.

Given my freakish ability to not roll surges and/or accuracy when I need to, I'd happily swap the mortal strike for a damage icon.

Edited by maxam

Holy sh**!!!!

I love them!

  • Cool miniatures
  • Excelent complementarity of our list:
    • not blight dependent. You needn't set dedicated archers to help them
    • decent intiatives (not latari like, but daqan like)
    • good upgrade cards range.
    • True close combat focus, with that skull modifier, sweet!
    • tough. Daqan are not "that" tough, but they have very good defense strategies. That skull substraction is very interesting due to the new crosbowmen
  • Adds variety, leting us go more agressive
  • Might better protect carrion lancers and archers, letting them do their business without being continuously threatened by oathsworn cavalry

In a synergy dependant army they won't fit every single armylist, but they'll be popular.

Edited by druchii7
2 minutes ago, druchii7 said:

  • not blight dependent. You needn't set dedicated archers to help them

This. So nice to not have blight dependance!

Quote
  • tough. Daqan are not "that" tough, but they have very good defense strategies. That skull substraction is very interesting due to the new crosbowmen

Good call I hadn't considered the crossbowmen!

So now that Daqan, Latari and Waiqar all have cavalry, FFG can announce the Q4 Cavalry Command Unit Upgrade Expansions right?

2 hours ago, Parakitor said:

Ah, I see. So if you're part of the noble Daqan cavalry, and you see Death Knights on the crest of yonder hill, do you charge to face them? Nay! You retreat to camp to muster the footmen, and tell them to stay the impending forces of doom.

Seems a little odd, but I think the tactic of keeping the Oathsworn Cavalry away from the Death Knights is actually a really good call. I don't know why I didn't think of it. I guess I just had it in my mind that they should be able to go toe-to-toe.

Using pikemen against cavalry and your cavalry against archers? Sounds right to me.

...good point.

Really would like to see Daqan get some Lancers to kill hard targets. So far all the Cavs are going at it with just swords, not a lot of range advantage.

The crossbows should be decently good against them I'd think. Maybe not a hard counter or anything, but decent.

I think I'd prefer if things were a little more asymmetrical per faction, but I love the fact that the Undead get some additional mobility (and flexibility for a 200 pt army)

As a Daqan player I'm getting some serious cavalry envy looking at those death knights :(

7 hours ago, maxam said:

So now that Daqan, Latari and Waiqar all have cavalry, FFG can announce the Q4 Cavalry Command Unit Upgrade Expansions right?

Or they can announce the Uthuk?

CnGmog7.jpg

So would anyone want to remove the silly antlers on all the Waiqar units?

Daqan come with spearmen and cavalry, get crossbows.

Waqar come with swords/axe men and archers, get cavalry.

Elves come with archers and cavalry, get melee infantry?

21 minutes ago, flightmaster101 said:

Daqan come with spearmen and cavalry, get crossbows.

Waqar come with swords/axe men and archers, get cavalry.

Elves come with archers and cavalry, get melee infantry?

That can only mean that The Uthuk will come with archers, cavalry and melee infantry and finally get siege. :D I call that the Uthuk will have Chaos Lords as their first non-starter expansion!

6 hours ago, TallGiraffe said:

So would anyone want to remove the silly antlers on all the Waiqar units?


No.

What's the problem with antlers? They're clearly a big part of the Waiqar aesthetic, and look cool as hell.

Some men are just intimidated by the size of another man's antlers.

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